mmitt 
adventurer

注册日期: Mar 2002
来 自: 荷兰
发贴数量: 107 |
史上最厉害的魔法
我无意间发现被遗忘的国度中有这么一个魔法,为什么在PHB中没有呢?
在TRPG中可以使用吗,请大家评价?魔法内容如下:
Xarian's Ultimate Decimator
(Conjuration, Necromancy)
Range: 50 square kilometers
Components: V,S,M
Duration: Permanent
Casting Time: 1 round
Area of Effect: Let's say, a small country
Saving Throw: Special
This was an accedently found spell that was not meant to be used. Not even by the vilest of destroyers of worlds. As you'll read, this is a mean critter. It is a must that the caster is in the country that needs to be decimated or every stage will happed within 10 yards of the caster. This spell starts off by drawing a pentagram on the floor and a small prayer to the gods of Death, Destruction and Murder (trust me, you mages, these gods want to see this!). Then a crystal of at least 5000 Gp must be enchanted with a Continual Darkness. After that a sacrfifice must be made to these gods. A paladin of a minumum of 15th level would be a good sacrifice or a high priest (15th level minumum) of one of the Gods of Life or Nature would also do just fine. After the sacrfice the arcane words wich include the country that needs to be decimated, must be uttered and after that a portal will emerge in front of the caster. The sacrificed body (or bodies) must be thrown into this portal. After that, the several stages of the spell will begin.
Stage 1: All creatures within 10 yards of the portal are immediatly destroyed (no save) and their life energy is stored in the crystal. This crystal will then lid up with bright light. (The Continual Darkness can't hold out this much life energy) It would be wise to have several slaves or prisoners around for more life energy. The energy will be used later.
A wave of silver erupts from the portal in every direction as if it were a circle becoming wider and wider untill it reaches the borders of the country being destroyed.
Stage 2: All creatures in the country must save versus paralyzation or fall to the ground as if the were in a coma. All these creatures are now knocked out and suffer from no other effects of the spell.
After this, a wave of gold energy erupts from the portal in every direction.
Stage 3: This wave seeks out magic. Any creature able to wield magic (mages, priests, anyone with a magic ability) are stripped of their spells and abilities. All magical items are destroyed if they fail a save versus spell at -8.
Now a wave of black energy will sprout from the portal in every direction as if it were a circle becoming wider and wider until it reaches the borders of the country being destroyed.
Stage 4: All creatures within 100 yards must make a saving throw versus Death at -10 to avoid total annihilation. If failed, all these creatures will be completely destroyed. From these bodies, spirits will emerge, these creatures have no name but their statistics are: AC -2, HP: as in life, attacks: 2, damage: 1d10 + energy drain , Intelligence: 1, Strength: 12, MV: 18 Fl: 25, Morale: 20. These souls also have the ability to detect life over a 100 yards. The souls of these creatures, if they have any, will attack the ones who survived (few propably) and will keep attacking untill al life is destroyed. After this is done the souls will disappear as if they just died.
Stage 5: The rest of the creatures in the country must make a saving throw versus Death magic at -5 or be destroyed. Anyone surviving this can call themselves lucky for they have the opportunity to flee.
By now, the wave has reached the border and stops. Now, red energy leaks from the portal on the floor.
Stage 6: A terrible earthquake now harasses the country with full force. All buildings must make a saving throw at -4 or collapse emidiatly. There is a 25% chance that mountains in the country turn into volcanos. When that happens, the volcanoes erupt emidiatly and act as normal erupting volcanoes would do. Their is also a 15% chance that 1d10 fire elementals come from these volcanoes.
Now the earthquake has gone, leaving desperation in it's path. The few survivors will probably be praying for salvation. Now another black wave erupts from the portal.
Stage 7: This wave has the intention to destroy all plant life in it's path. Every bush, tree or even moss witheres and dies when the wave passes. Intelligent plantlife receives a saving throw versus spell at -10. Failure means death.
After this wave, most of the life in the country is destroyed. Now the crystal explodes, and the life energy gathered is run into the ground.
Stage 8: At this stage, the soil becomes pitch black, having no ability to grow anything for 100 years per sacrifice. All water in the country gets a jucky brown color. Anyone in touch with this water must save versus a type N poison. All food in the country is utterly corrupted. Anyone trying to eat this dies emidiatly.
Stage 9: All who failed their saving throw verus paralyzation now turn into skeletons and will roam this place for the rest of eternity. These skeletons will be under complete control of the caster, if the caster survived.
By now, most of the destroying is done, and the spell has ended. Note that the caster also dies in the first stage. There is a base 20% chance that the gods favored this act, and give the caster back his or her life. The caster will receive:
+15% If the caster is a follower of one of those three gods.
+10% If the caster sacrificed some high priest of one of the gods natural enemies.
+10% If any sacrifice was higher in level then the caster.
+50% If all of the above was done.
The caster looses:
-10% If the caster believes is not a follower of any of the three gods.
-20% If he had no sacrifice.
- 5% If the sacrifice was not worthy (simple farmer or a whore for example)
-30% If the caster uses a Remove Death spell.
-50% If none of the above was done.
If the caster is allowed to survive (thank the gods) he or she will receive a castle atop the ruins of the place where the sacrifice was held, and all undead within the country will serve him until death. The material components for this spell are: a Lichs' flesh, a lot of sacrifcable people, a crystal of at least 5000 Gp, the blood of True Tanari, some incense to be burned during the ritual, five magical items who are absorbed during the casting and the favor of the gods.
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