necroman 
爱与正义的战士·党和人民的代表·Demilich

注册日期: Nov 2001
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Vehicles(难翻的要死……我都准备只写属性了……cas,来吧)
Vehicles
his is a brief summary of vehicles
in the Fallout universe. It should
be noted that most vehicles have
been damaged, modified, or otherwise
changed in the hundred-plus years since
the war. New vehicles, and new vehicle
parts, have not been manufactured for a
long time, and perishable parts like
tires are especially hard to find.
Vehicles are powered by energy cells,
can use either Small Energy Cells or
Micro Fusion Cells to recharge
themselves. This is only a sample of
vehicles; when a vehicle is encountered
in an adventure, the appropriate
statistics should be given at that time,
using these as reference points.
Vehicles are not “traded” on the same
level as other goods, so they have no
cash value per se. If the vehicle has a
gun, it is noted below the vehicle’s
stats. For more information on the use
of a vehicle’s statistics, see Vehicle
Combat, above.
Abbreviations:
TS = Top Speed in KPH (Kilometers/Hour)
AR = Rate of Acceleration (in KPH/Round)
BR = Braking Rate (in KPH/Round)
TR = Turning Radius (in meters)
DR = Driving Range on a full charge (in
Kilometers)
NP = Number of Passengers
CW = Carry Weight (in the trunk, on the
roof, etc.) - the most weight the car
can carry.
HP = Hit Points, in S (Structural), E
(Engine), C (Controls), D (Drive System)
and T (Tires/Treads - with multiplier
indicating how many).
[DR N: L: F: P: E:] = Damage Resistance,
or the vehicle’s “Armor.” It is the
same for every system, and covers the
same forms of damage that armor does
(Normal, Laser, Fire, Plasma, and
Explosion). DR is given in a
percentage.
Cars, Trucks and Common Vehicles
ot necessarily military vehicles,
cars and trucks are probably going
to be the most common vehicles in
the wastes.
Cars
Corvega “Highwayman”
The highwayman was the combination
sportscar
and family
car that
became the
staple of
American
life in
the years
before the
war. It
is roomy and can travel over most kinds
of flat terrain. The basic highwayman
does not have a weapon, and holds 30
charges of fuel.
TS: 160 AR: 60 BR: 50 TR: 5 DR: 480 NP:
5 CW: 2500 lbs. HP: S: 175 E: 50 C: 40
D: 40 T: 10 (x 4) [DR N: 10 L: 0 F: 0 P:
0 E: 10]
Canyonero SUV
Can you name the truck
with 4-wheel-drive, that
smells like a steak and
seats 35? Canyonero!
Sport Utility Vehicles were popular
before the War due to their rugged
appearance and relative safety compared
to smaller cars. They are somewhat
sluggish, but quite a few managed to
survive at least partially intact. An
SUV is not normally equipped with a
weapon, and holds takes 50 charges of
fuel to recharge.
TS: 140 AR: 40 BR: 50 TR: 7 DR: 300 NP:
5 CW: 4000 lbs. HP: S: 250 E: 70 C: 40
D: 40 T: 15 (x 4) [DR N: 10 L: 5 F: 0 P:
5 E: 10]
Roadrunner Muscle Car
In the late 1960s and early 1970s,
muscle cars became very popular in the
United States. These cars had enormous
engines - 427s and
above - and were
designed to drive
fast and hard.
They were fairly
sturdy, and a fair
amount survived the War. Almost every
one of these you’ll find is a custom
job. They are not equipped with weapons
and holds 30 charges of fuel
TS: 200 AR: 40 BR: 50 TR: 8 DR: 300 NP:
4 CW: 2500 lbs. HP: S: 200 E: 100 C: 40
D: 40 T: 10 (x 4) [DR N: 17 L: 5 F: 5 P:
5 E: 10]
Dune Buggy
Put together from bits and pieces of
other vehicles, these flimsy cars are
the most common motor vehicles in the
wastes. Raiders will
often use these to run
hit-and-fade operations,
as they are decent
medium-range vehicles.
Buggies are no match for
other vehicles in speed, armament,
toughness, or range. Buggies are not
normally equipped with any weapons, and
hold 20 charges of fuel. Buggies reduce
terrain penalties for the Pilot roll by
10%.
TS: 130 AR: 80 BR: 60 TR: 4 DR: 100 NP:
1 CW: 500 lbs. HP: S: 50 E: 50 C: 30 D:
20 T: 10 (x 4) [DR N: 5 L: 0 F: 0 P: 0
E: 0]
Trucks
1/2 Ton Truck
This is a basic pickup truck, with a bed
in the back for carrying people and
equipment. Can
travel over some
fairly rough
terrain, depending
on the kind of tires
and suspension the
truck has. Trucks do not normally have
weapons attached. It takes 30 cells to
recharge.
TS: 16 AR: 50 BR: 40 TR: 6 DR: 400 NP: 2
in cab, 5 in bed. CW: 3000 lbs. HP: S:
190 E: 60 C: 40 D: 40 T: 15 (x4) [DR N:
10 L: 5 F: 0 P: 5 E: 10]
2 1/2 Ton Truck
This is a much
larger truck, used
for carrying
troops and
supplies before
the war. Can generally travel only on
roads or flat terrain. These trucks
usually have no weapons, and take 50
cells to recharge.
TS: 130 AR: 30 BR: 30 TR: 15 DR: 320 NP:
2 in cab, 15 in back. CW: 10,000 lbs.
HP: S: 300 E: 100 C: 40 D: 40 T: 25 (x
6) [DR N: 30 L: 10 F: 7 P: 10 E: 28]
Truck Cab
Trucks, or lorries to our European
friends, were used extensively for
hauling freight before the War. They
are rough, tough customers and can take
a lot of punishment.
There aren’t many
left, but since
truck cabs are
relatively easy to
repair and maintain,
those that are left
are in good working
order. Trailers can be attached for
extra space. Truck cabs take 100 cells
to fully recharge.
TS: 120 AR: 40 BR: 40 TR: 15 DR: 320 NP:
2-3 CW: 50,000 lbs. HP: S: 300 E: 130 C:
50 D: 50 T: 30 (x 10) [DR N: 45 L: 15 F:
30 P: 15 E: 30]
Trailer
Trailers attach to truck cabs for extra
carrying space. Trailers can be
outfitted to haul many
different things, from
dry goods to oil and
gas to liquid nitrogen.
The statistics below
refer to a truck cab and trailer
together.
TS: 100 AR: 30 BR: 20 TR: 20 DR: 200 NP:
40-45 CW: 50,000 lbs. HP: S: 600 E: 130
C: 50 D: 50 T: 30 (x 18) [DR N: 45 L: 15
F: 30 P: 15 E: 30]
Humvee
A military jeep designed to carry small
amounts of people
over rough terrain,
and to engage light
infantry in combat.
Can travel over
many kinds of
terrain at
relatively high speeds. Humvees reduce
terrain penalties for the Pilot roll by
20%. The Humvee takes 30 cells to
completely recharge.
TS: 95 AR: 60 BR: 40 TR: 8 DR: 600 NP: 5
CW: 2500 lbs. HP: S: 300 E: 100 C: 50
D: 50 T: 40 (x 4) [DR N: 50 L: 30 F: 27
P: 30 E: 45]
Bus
Buses, or coaches
in Europe, are
large vehicles
designed to haul a
lot of people in
relative comfort.
They aren’t really
designed for
hauling cargo, but if someone were to
tear all the seats out of a bus, there
would be plenty of room inside. Busses
are not equipped with weapons, and fully
charge with 100 charges of fuel.
TS: 100 AR: 30 BR: 30 TR: 20 DR: 300 NP:
60-70 CW: 50,000 lbs. HP: S: 550 E: 175
C: 50 D: 50 T: 25 (x 6) [DR N: 25 L: 10
F: 0 P: 10 E: 20]
Motorcycles
Motorcycles are two-wheeled vehicles
designed primarily for speed. Some are
much stronger than others. Quite a few
motorcycles managed to survive, due
largely to the fact that they are
relatively easy to maintain and require
fewer parts than other vehicles.
Motorcycles do not have weapons, and all
add a -10% penalty to any Pilot rolls
made while riding.
Sport Hawg
The sport hawg is a good all-around
motorcycle, offering comfort and
utilitarian speeds
and range. These
are byfar the most
common types of
bikes in the
wastes, as they
can be assembled
in a matter of
days from old components by a
knowledgeable mechanic. Sport hawgs
take 20 charges to fully recharge.
TS: 200 AR: 80 BR: 40 TR: 6 DR: 300 NP:
1 CW: 400 lbs. HP: S: 50 E: 30 C: 10 D:
10 T: 5 (x 2) [DR N: 10 L: 0 F: 0 P: 0
E: 0]
Crotchrocket
Crotchrockets sacrifice the style and
range of their larger brothers for speed
and maneuverability. They are sleek
bikes, and are much more
difficult to maintain as
they require high-end
components. Crotchrockets
are fairly rare, mostly
because it is impractical
to ride them on any but
the flattest surface.
Crotchrockets add an extra
-10% penalty for terrain
when determining Pilot rolls. They take
20 charges of fuel to recharge.
TS: 300 AR: 120 BR: 60 TR: 4 DR: 100 NP:
1 CW: 300 lbs. HP: S: 40 E: 35 C: 10 D:
10 T: 8 (x 2) [DR N: 0 L: 0 F: 0 P: 0 E:
0]
Chopper
Choppers are custom-bikes with extra
support in the handlebars and front
suspension. They
tend to handle a
little better than
smaller bikes, but
are definitely
designed for
larger people.
Remember, if someone named Zed comes
asking for his chopper, you might wanna
give it back. Choppers take 20 charges
of fuel to recharge.
TS: 220 AR: 80 BR: 40 TR: 5 DR: 280 NP:
1 CW: 400 lbs. HP: S: 60 E: 40 C: 15 D:
15 T: 9 (x 2) [DR N: 10 L: 0 F: 0 P: 0
E: 0]
Indian Chief
Possibly the greatest bike ever made,
the Indian Chief is the
perfect marriage of
substance and style. A
relatively fast bike,
the Chief performs well
and gives the rider a smooth,
comfortable ride while guaranteeing that
eyes will turn. Indian Chiefs take 20
charges to recharge.
TS: 230 AR: 100 BR: 40 TR: 6 DR: 200 NP:
1 CW: 500 lbs. HP: S: 55 E: 40 C: 15 D:
15 T: 14 (x 2) [DR N: 15 L: 0 F: 0 P: 0
E: 15]
Boats
Believe it or not, there are still
pockets of humanity that make their
living from the water in the post-War
universe. Many watercraft must rely
either on muscle power or the wind for
propulsion.
Canoe
Canoes were used in one form or another
by native peoples all over the world.
They are
unfortunately
restricted to
smaller bodies of
water, as they will
capsize in high
waves. Part of the canoe’s design is
that they are very difficult to sink;
you can tip one over, but they tend to
float near the top of the water. It is
even possible to sit in and paddle a
canoe that is completely filled with
water. Canoes do not use energy to
recharge.
TS: 10 AR: 10 BR: 10 TR: 1 DR: N/A NP: 3
CW: 1200 lbs. HP: 40
Catamaran
Catamarans are keel-less sailboats.
Instead of a dagger-like piece of wood
or metal keeping the boat
upright, a catamaran is
two pontoons attached
together, with a sail in
the middle. Since they
use triangular rigging, catamarans can
tack and outperform square-rigged ships,
especially in windy conditions.
Catamarans are nearly impossible to turn
over, unless they happen to be sailing
through a hurricane. They do not use
fuel. The numbers below represent
average winds.
TS: 70 AR: 30 BR: 30 TR: 20 DR: N/A NP:
4-20 CW: 4000-50,000 lbs. HP: 290
Aircraft
There are still a
few working
aircraft out
there. Usually,
the only people
who have the
skills required
to fly these
aircraft are
members of
paramilitary
organizations
like the Enclave. Flying an aircraft
requires that the Pilot roll be made
with a -50% penalty.
Hot Air Balloon
Not as uncommon as one might think, hot
air balloons work on a principle
discovered by the Greeks: hot air rises
faster than cooler air. By filling a
large bag with hot air, a person can
rise above their station in life - so to
speak. Hot air balloons are equipped
with a burner to create hot air, and
have a basket or gondola tied under the
balloon where the aeronaut and his crew
stand. Weapons are not standard on a
hot-air balloon, but they would make
fine bombing vehicles as well as recon
craft. Unfortunately, balloons are
flimsy and can easily be destroyed.
Note that hot air balloons aren’t
actually controllable except for the
amount of hot air in the balloon, which
controls altitude. The burner takes 20
charges to recharge completely.
TS: 40 AR: N/A BR: N/A TR: N/A DR: 60
NP: 4 CW: 2000 lbs. HP: 20
Ultra-Light
Ultralights are tiny, one-person
aircraft and are
probably the only
working motorized,
heavier-than-air
vehicles in the wastes
that aren’t controlled
by paramilitary
organizations. They
might be used for recon or intimidation;
ultralights could easily succumb to
antiaircraft flak - or a well-placed
rock. Ultralights take 30 charges of
fuel to recharge completely.
TS: 180 AR: 40 BR: 40 TR: 30 DR: 150 NP:
1 CW: 600 lbs. HP: 90
APCs (Armored Personnel Carriers)
APCs are
usually
lightlyarmed,
heavily
armored
vehicles that
transport
troops
through and near the front lines. Some
use tires, and are designed for roads,
and some use treads, like tanks.
Bradley M2 Infantry Fighting Vehicle
(IFV)
The Bradley M2 IFV is designed to
protect a squad of soldiers in a combat
zone. A tracked vehicle with decent
armament, it is more than capable of
defending itself against many other
vehicles. The M2 was used extensively
in the Gulf War in the late 20th century,
and is one of the most common infantry
vehicles in the US. The Bradley M2
takes 30 cells to fully recharge. It is
armed with a TOW-II missile launcher, an
MG3 machine gun, and a 25mm Cannon. In
addition, there are slots in the sides
where the soldiers inside can safely
fire at hostiles outside.
TS: 66 AR: 40 DR: 30 TR: 8 DR: 70 NP: 10
CW: 10,000 lbs. HP: S: 350 E: 75 C: 30
D: 30 T: 60 (x 2) [DR N: 75 L: 45 F: 90
P: 45 E: 60]
Dragoon APC
The Dragoon isn’t a single vehicle, but
a family
of
wheeled,
armored
vehicles
designed
to meet
most
military
and
paramilitary
needs. The Dragoon is totally
amphibious, and is designed for more
guerilla-style operations that the
larger (and less subtle) Bradley. The
Dragoon APC can be armed either with an
AGS-17 Grenade Launcher or an MG3
machine gun turret. The Dragoon takes
40 cells to fully recharge. Its large
wheels mean that it is most effective on
flat or relatively flat land, or in
amphibious operations.
TS: 116 AR: 60 BR: 30 TR: 9 DR: 885 NP:
8 CW: 8,000 lbs. HP: S: 300 E: 75 C: 30
D: 30 T: 50 (x 4) [DR N: 75 L: 45 F: 60
P: 45 E: 60]
Cadillac-Gage LAV-150 ST
The LAV-150
is a
partiallyamphibious,
better
armed
version of
the
Dragoon.
The wheeled LAV-150 is a much more
common vehicle, being the backbone of US
transport forces since its full
introduction in the mid-1970s. The LAV-
150 is armed with a 20mm Cannon and an
MG3 machine gun. It can handle offroading
better than the Dragoon, but is
still at home on relatively flat
terrain. The LAV-150 takes 40 cells to
recharge completely.
TS: 112 AR: 60 BR: 50 TR: 7 DR: 800 NP:
9 CW: 10,000 lbs. HP: S: 400 E: 75 C: 30
D: 30 T: 60 (x 4) [DR N: 75 L: 45 F: 70
P: 45 E: 60]
Mobile Artillery
Mobile artillery are cannons, such
as Howitzers and the like, that are
set up on two wheels so they can be
towed behind trucks, jeeps, humvees, or
APCs. Although tanks nearly replaced
these guns in the 20th Century, they are
far more common weapons in the wastes
than their high-maintenance, mobile,
armored cousins. Each one is basically
like ht other: a really big gun mounted
to a mobile tripod, with two wheels on
it. The statistics for these weapons
are exactly the same for the tank
versions, except that tanks can move and
have a lot more armor. Note that none
of these weapons can be targeted, and
that there is only one kind of shell
available for each (for now). Using
these weapons take a roll against Big
Guns skill. Ammunition for these
weapons is very difficult to come by,
and each weapon fires its own shells:
20mm, 25mm, etc.
20mm Cannon
W: 1000 lbs. Dmg:
8d10+40 to everything
within 10 meters of the explosion, and
1d6 concussion damage for everything
within 100 meters. Rng: 0.5 KM AP S: 4
T: N/A B: N/A
25mm Cannon
W: 1300 lbs. Dmg: 8d10+40
to everything within 10
meters of the explosion,
and 1d6 concussion damage
for everything within 100
meters. Rng: 0.5 KM AP S:
4 T: N/A B: N/A
M68 105mm Cannon
W: 2500 lbs. Dmg: 15d20+30 to
everything within 15 meters
of explosion, and 1d6
concussion damage for
everything within 100 meters.
Rng: 1 KM AP S: 5 T: N/A B:
N/A
Rheinmetall 120mm Gun
W: 3000 lbs. Dmg:
20d20+50 to
everything within 20
meters of the
explosion, and 1d6
concussion damage to
everything within 100
meters. Rng: 2 KM AP S: 5 T: N/A B: N/A
152mm Shillelagh Missile System
W: 3000 lbs. Dmg: 20d20+50
to everything within 25
meters of explosion, 1d6
concussion damage to
everything within 100
meters. Rng: 3 KM AP S: 6
T: N/A B: N/A
Tanks
Tanks were invented in the early 20th
Century as military personnel
realized the great effectiveness of
improved cannon (artillery pieces), and
the invention of the automobile allowed
these pieces of machinery to become
relatively mobile. Tanks are basically
artillery cannons operated by a heavily
protected crew, and their treads allow
them to move over all sorts of terrain.
Tanks are definitely the rarest vehicles
in the wastes, and if any still work,
they are probably in the possession of
large organizations, or technology
mongers like the Enclave or the
Brotherhood of Steel.
M60A2 Main Battle Tank
The M60, the “destroyer from Detroit,”
was introduced into the American armed
forces in the 1960s and remained an
important part of the military until the
very end of the 20th century, when it was
regulated to National Guard armories.
The M60 is well-armored and is equipped
with a M68 105mm Cannon and two MG3
machine guns. Although the Abrams
replaced the M60 by the early 1990s, it
was still highly effective against the
slower, less efficient T-62s in the Gulf
War. The M60 takes 60 cells to fully
recharge.
TS: 50 AR: 20 BR: 50 TR: 2 DR: 100 NP: 4
CW: 3000 lbs. HP: S: 400 E: 75 C: 30 D:
30 T: 90 (x 2) [DR N: 85 L: 45 F: 95 P:
45 E: 70]
M551 Sheridan
The Sheridan was designed as a light
support tank that had the firepower to
destroy a main battle tank. It is one
of the few tanks that can be airdropped
from the back of a C-130 Hercules, and
was the first United States vehicle to
arrive in Saudi Arabia in the Gulf War.
It is also a major failure, as far as
its design is concerned. The Sheridan
was
equipped
with a
152mm
Shillelagh
Missile
System, a
surface to
surface
defense
system
designed
to kill
tanks at long range, without having to
endanger the Sheridan’s crew. The US
completely overhauled these tanks in the
last few years of the 20th Century, and
the Shillelagh system works - nominally.
Sheridan tanks were common on the
homefront, as they were regulated to
National Guard duties after their
relative failure on the battlefields of
the Persian Gulf. In addition to the
152mm Shillelagh system, the Sheridan is
armed with two MG3 machine guns, and
takes 60 cells to fully recharge.
TS: 60 AR: 30 BR: 60 TR: 2 DR: 120 NP: 5
CW: 2000 lbs. HP: S: 375 E: 70 C: 30 D:
30 T: 85 (x 2) [DR N: 90 L: 45 F: 95 P:
45 E: 75]
M1A1 Abrams
Credited with defeating the vastly
inferior Soviet-built T-72s and T-55s
Iraq used in the Gulf War, the M1 Abrams
is the finest vehicle in the US Cavalry
going into the 21st century. The
unequaled range and reloading speed of
the Rheinmetall 120mm gun, and the
thickest, most effective armor of any
tank, make the Abrams the most feared
vehicle on the battlefield. In addition
to the cannon, the Abrams has 2 M2HB
support machine guns, and a TOW-II
missile defense system built-in. There
are rumors of M1A1s constructed with
energy weapons, but these are
unconfirmed. The M1A1 takes 70 cells to
fully recharge.
TS: 60 AR: 30 BR: 60 TR: 2 DR: 100 NP: 5
CW: 4000 lbs. HP: S: 500 E: 75 C: 30 D:
30 T: 60 (x 2) [DR N: 95 L: 60 F: 98 P:
60 E: 85]
Vehicle Enhancements
Vehicle enhancements are very rare
in the wastes. They are often very
costly and parts can be almost
impossible to come by. These are some
examples of vehicle enhancements.
Slicks
Value: 2000
Racing slicks are special tires either
for cars or motorcycles that will
increase the vehicles AR by 10 and TS by
20%. Unfortunately, they reduce the BR
by 10 and increase the TR by 5 meters.
Slicks also add an extra -10% penalty to
the Pilot roll. Slicks also have only 5
hit points each.
NOz Booster
Value: 5000
A NOz (Nitrous Oxide) booster allows a
vehicle to accelerate at an incredibly
fast rate. When a NOz booster is used,
the vehicle reaches its top speed in 1
round. Unfortunately, NOz boosters
require Nitrous tanks to operate, and
they are very hard on the engine - every
use causes 5 HP of damage to that
system.
Reinforced Struts
Cost: 9000
Reinforcing the struts on a vehicle
increases the amount of weight it can
carry by 50%. Of course, it doesn’t
increase the size of the vehicle.
Fuel Cell Converter
Cost: 10000
A fuel cell converter makes the energy
that a vehicle runs off of more
efficient. It extends a vehicle’s range
by 50%.
Antigrav Plates
Cost: 25000
Forget tires and tracks. Antigrav
plates allow the vehicle to hover a few
feet over the ground, so it can
effectively pass over all but the
rockiest ground at top speeds. Antigrav
plates remove terrain restrictions
(except obviously the car can’t careen
over canyon walls) and increases the
vehicle’s top speed by 50 miles per
hour. Note that antigrav plates are
ineffective over water, and driving over
more than 1 foot of H2O will result in a
very wet car that cannot be moved except
by a tow chain.
__________________
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附加条款:如果被不幸删除ID,不要抱怨,不要发牢骚,不要找斑竹,在原来的ID上略作变化重新注册就可以了。有的时候,也要给某些人发泄的机会吗。
附加条款2:有女朋友和钱的家伙都是阶级敌人!
最后的赠言:war,war never changes。去战斗吧,勇敢的少年!美丽的天使在远方召唤你……
by 拥有正义拥有爱,代表人民代表党,向往自由、平等、民主、博爱,坚定而彻底的共产主义者和女权主义者Demilich Necroman
————谨以此签名献给论坛职业散布病毒的情侣nameless one&cas:踩死他们,埋起来……这是每个成员的义务。
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