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奥格兰大陆5贤者之一——森姆*红月


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《德鲁依和游侠的动物同伴》[分享]

刚翻译的,汗ING。。。
恐怕会有错漏,因此把原文贴上。请指正!

《德鲁依和游侠的动物同伴》

德鲁依和游侠可以使用动物友谊术去获得动物同伴。当角色拥有动物同伴时使用这些规则。

法术允许角色去拥有HD总数两倍于角色的HD的动物同伴,这是假设的最大最好的情况。一个典型的冒险者有能力供养HD等于极限值一半的动物同伴。(德鲁依的施法等级,游侠的一半施法等级)。如果角色花费很多的时间在动物的地盘里和与它们相处得很好,她甚至于可以接近她的极限HD。如果她多数时间在海,在城市,或动物不喜欢的其他地方,她的动物会放弃,然后她就没有能力去保留她的最大值的一半了。记住,那些生物是忠诚的朋友但不是宠物或者工人。如果成为角色的朋友太过于艰巨,它们不会保持忠诚。

动物始终是动物。它不是一个魔兽,别像一个挚友或一个战士一样去扮演它。它可能可以学习些指令,但它依然不会比它的同类更聪明,它依旧保留着动物的本能。不同于有智力的追随者或军队,动物不会理解复杂的指令,如“攻击拿着棒的侏儒。”一个角色可以给予一个简单的口头命令,如“攻击”或“过来”,如同一个自由动作。当然,这个指令是那动物学习的指令中的其中一个。一个复合的指令,如叫动物去攻击和指出一个特殊的目标,是一个标准动作。动物会对一些不寻常的情况显得奇怪,如和一个无形的怪物战斗,典型的它们会犹豫的攻击怪异的和不正常的生物,像beholders和oozes。

让它独自判断时,一个动物会跟着角色和攻击所有攻击角色的生物(或攻击它自己的)。但更多的情况,它需要指令。一个INT等于2的动物可以学习6种指令。可能的指令有:

“攻击”:动物会攻击明显的敌人。角色可能会指向某个特殊的生物去指引那动物去攻击该生物。正常的,一个动物不会攻击一个不自然的生物(尽管它会为了保护人,防卫地点,和保护角色去对抗它们)。教导一个动物去自愿攻击不自然生物计算为两个指令。

“过来”:动物会走到角色身边,即使它通常不会这样做(如跟着角色走到船上)。

"保护我": 动物会守卫着角色(或者是准备去保护角色,如果当时没有危险的话)。

"躺下": 动物会从战斗中停下来或放弃。

"拿来": 动物会过去并拿些东西。角色必须指向某个特殊的物品或让动物随便拿些东西回来。

"守卫": 动物会留在原地并防止其他人的接近。

"跟着":动物会紧跟着角色,甚至去那些它一般不会去的地方。

"表演":动物会做些它们可以做到的简单指令,如坐下,翻滚,吼叫等等。

"保护他": 动物会跟着一个特殊的其他角色和在危险时保护他(像“保护我”,不过对象是其他角色)。

"搜寻":动物会在特定区域内移动并找出不自然的东西。

"等候":动物会留在原地等候角色回来。它不会攻击经过的生物,但在它需要时仍然会保护自己。

"跟踪": 动物会借着现场的气味追踪。

DRUID & RANGER ANIMAL COMPANIONS
Druids and rangers can use the animal friendship spell to gain animal companions. Use these rules of thumb when characters have animal companions.
While the spell allows a character to have animals whose Hit Dice total double the character's caster level, that maximum assumes optimal conditions. The typical adventurer should be able to maintain animal companions whose Hit Dice total half the maximum (caster level for a druid, half of caster level for a ranger). If the character spends most of her time in the animals' home territory and treats them well, she can approach and even achieve her maximum Hit Dice. If she spends most of her time at sea, in cities, or otherwise in places that the animals don't like, her animals desert, and she will not be able to retain even half her maximum. Remember, these creatures are loyal friends but not pets or servants. They won't remain loyal if being the character's friend becomes too onerous.
The animal is still an animal. It's not a magical beast, as a familiar or a paladin's mount is. While it may have learned some tricks, it's still no more intelligent than any other animal of its kind, and it retains all its bestial instincts. Unlike intelligent followers or cohorts, animals can't follow complex instructions, such as "Attack the gnoll with the wand." A character can give a simple verbal command, such as "Attack" or "Come," as a free action, provided such a command is among the tricks the animal has learned. A more complex instruction, such as telling an animal to attack and pointing out a specific target, is a standard action. Animals are ill-equipped to handle unusual situations, such as combats with invisible opponents, and they typically hesitate to attack weird and unnatural creatures, such as beholders and oozes.
Left to its own judgment, an animal follows a character and attacks creatures that attack her (or that attack the animal itself). To do more than that, it needs to learn tricks. An animal with an Intelligence of 2 can learn six tricks. Possible tricks include:
"Attack": The animal attacks apparent enemies. The character may point to a particular creature to direct the animal to attack that creature. Normally, an animal will not attack unnatural creatures (though it will defend people, guard places, and protect characters against them). Teaching an animal to be willing to attack unnatural creatures counts as two tricks.
"Come": The animal comes to the character, even if the animal normally would not do so (such as following the character onto a boat).
"Defend": The animal defends the character (or is ready to defend the character if no threat is present).
"Down": The animal breaks off from combat or otherwise backs down.
"Fetch": The animal goes and gets something. The character must point out a specific object or the animal fetches some random object.
"Guard": The animal stays in place and prevents others from approaching.
"Heel": The animal follows the character closely, even to places where it normally wouldn't go.
"Perform": The animal does a variety of simple tricks like sitting up, rolling over, roaring, and so on.
"Protect": The animal follows a specific other character and protects him from danger (like "Defend," but for another character).
"Seek": The animal moves into an area and looks around for anything unusual.
"Stay": The animal stays in place waiting for the character to return. It does not challenge other creatures that come by, though it still defends itself if it needs to.
"Track": The animal tracks the scent presented to it.


__________________
红色的天,红色的地平线。。。。。

茫茫大地,霓漫的是红。。。。。

如血般的红,连生命,也显得那般的渺小。。。。。

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Old Post 2002-07-07 14:12
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