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- 剑与魔法[Sword and Magic] (https://bbs1.ntrpg.net/forumdisplay.php?forumid=6)
-- IWD2属性创建,和核心规则不同。 (https://bbs1.ntrpg.net/showthread.php?threadid=3778)


由 El_nino 在 2002-05-27 04:43 发表:

IWD2属性创建,和核心规则不同。

Instead of rolling your ability scores, you'll start with ten points and then have sixteen points to spread between the six abilities. Each point increases an ability score by one, unlike the pen-and-paper third edition rules where higher scores require you to spend extra points. Josh indicated that this was done to permit players to create their characters faster and to make balancing of the game easier. The number of portraits you can select from have been at least doubled and new character voice sets include Drow ones featuring some lines in their language.


由 swallow 在 2002-05-27 07:32 发表:

哎,我还是觉得随机掷色子好啊。象这样的话每个人物的点数一共就只有76点了,少的可怜啊……
__________________
阳光投下栅栏的倒影/是个令人舒服的菱形/全世界安静得/好象只有我一个人/如果可以/选择忘却
天空是个玻璃缸/我是只小鱼/为什么看起来比海还要狭窄/那蓝色


由 JUst.soso 在 2002-05-27 11:16 发表:

少点才有真实感
哪有那么多全才呢~才能更突出每个职业的特性
__________________
有很多事。。是我们无法控制的。。


由 erwin 在 2002-05-27 12:49 发表:

真实感

有同感
__________________
Life is so poor
How many road must a man walk down,
before we called him a man.


由 trollelite 在 2002-05-27 15:42 发表:

这个是用一个不合规则去平衡另一个不和规则的作用.既然玩家没有机会掷得高点,当然再不能给于高点惩罚了,否则还怎么混.不过肯定dalekeeper什么的又要广受欢迎了。(TRPG号称是真实冒险,CRPG就是号召每个人都当大英雄)。


由 鱼有虾味 在 2002-05-29 05:04 发表:

都没关系

游戏的乐趣在于开发自己的潜能,不是开发色子的潜能吧?
老外掷色子要投掷一个多小时,才开始游戏...
太强


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