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dungeonkeeper


注册日期: Nov 2001
来  自: 血盆大口
发贴数量: 825

叙述 龙与地下城第三版怪物手册(H)

Hobgoblin
Medium-Size Humanoid (Goblinoid)
Hit Dice: 1d8+1 (5 hp)
Initiative: +1 (Dex)
Speed: 30 ft.
AC: 15 (+1 Dex, +3 studded leather, +1 small shield)
Attacks: Longsword +1 melee; or javelin +2 ranged
Damage: Longsword 1d8; or javelin 1d6
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Darkvision 60 ft.
Saves: Fort +3, Ref +1, Will +0
Abilities: Str 11, Dex 13, Con 13, Int 10, Wis 10, Cha 10
Skills: Hide +1, Listen +3, Move Silently +3, Spot +3
Feats: Alertness
Climate/Terrain: Temperate and warm land and underground
Organization: Gang (4-9), band (10-100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband (10-24), or tribe (30-300 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, 2-4 dire wolves, and 1-4 ogres or 1-2 trolls)
Challenge Rating: 1/2
Treasure: Standard
Alignment: Usually lawful evil
Advancement: By character class

Hobgoblins speak Goblin and Common

Combat
These creatures have a strong grasp of strategy and tactics and are capable of carrying out sophisticated battle plans. Under the leadership of a skilled strategist or tactician, their discipline can prove a deciding factor. Hobgoblins hate elves and attack them first, in preference to other opponents.
Skills: Hobgoblins receive a +4 racial bonus to Move Silently checks
Hobgoblin Characters<p>A hobgoblin’s favored class is fighter. Hobgoblin clerics can choose two of the following domains: Evil, Destruction, and Trickery

大地精
中型类人生物(Goblinoid)<p>生命骰数:1d8+1(5点生命点数)
主动性: +1(敏捷)
速度: 30尺
防御等级:15 (+1 小型盾,+1 敏捷,+3 钉皮甲)
攻击: 长剑 +1 近身,标枪 +2 远程
伤害: 长剑 1d8,标枪 1d6
触及/占据:5尺宽,5尺长/5尺
特性: 夜视60尺
豁免: 坚忍 +3,反射 +1,意志 +0
能力: 力量 11,敏捷 13,体质 13,智力 10,智慧 10,魅力 10
技能: 隐藏 +1,听觉 +3,无声移动 +3,察辩 +3
特技: 机警
气候 / 地域:温暖的陆地及地底世界
团体组成: gang (4-9), band (10-100外加100%的非战斗人员、每20个成年人加1个三级军士及一个4-6级的指挥官), warband (10-24), or 部落 (30-300 每20个成年人加1个三级军士,1-2个4-5级的中尉,及一个6-8级的指挥官,2-4头座狼, 以及1-4只食人魔或者1-2只食人妖)
挑战评估: 1/2
宝物: 标准
阵营: 通常是守序邪恶,
进化: 根据职业

大地精说地精语和通用语

战斗:这些生物拥有极强的策略性而且可以制订精密、复杂而又完美的战斗计划。在一个久经沙场的军事家的指挥下,它们的训练水平将是决定胜负的重要因素。大地精十分厌恶精灵,在攻击时总是先选择精灵作为攻击目标。
技能:大地精在无声移动上获得+4的种族奖励。
大地精人物:大地精的天生职业是战士。大地精的牧师可以从下列神域中选择两个作为自己的信仰:邪恶、毁灭和花招。

<p>


__________________
于是我就掐住他的脖子,用力抻出他的血管,围着脖子绕三圈,然后用力一吸…………
血液总是最美味的。

-----吸血狼

There are a lot of people totally opposed to VIOLENCE. They’re all dead.

理性的四环胜过激情的平安大道

最后由 bal 在 2002-06-16 02:03 编辑

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Old Post 2002-02-16 06:04
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dungeonkeeper


注册日期: Nov 2001
来  自: 血盆大口
发贴数量: 825

Half-Fiend

Half-Fiend

"Half-fiend" is a template that can be added to any corporeal creature (referred to hereafter as the "base creature"). The creature’s type changes to "outsider." It uses all the base creature’s statistics and special abilities except as noted here.

Speed: There is a 50% chance that a half-fiend has bat wings. The creature can fly at the base creature’s normal speed (average maneuverability).

AC: Natural armor improves by +1.

Attacks: A half-fiend gains bite and claw attacks in addition to the base creature’s attacks., if it did not have them already.

Damage: If the base creature does not have bite and claw attacks, use the damage values in the table below. Otherwise, use the values below or the base creature’s damage, whichever is greater.

Bite Claw
Size Damage Damage
---- ------ ------
Fine 1 -
Diminutive 1d2 1
Tiny 1d3 1d2
Small 1d4 1d3
Medium-size 1d6 1d4
Large 1d8 1d6
Huge 2d6 2d8
Gargantuan 2d8 2d6
Colossal 4d6 2d8
Special Attacks: A half-fiend retains all the special attacks of the base creature. Half-fiends with an Intelligence or Wisdom score of 8 or higher possess the following spell-like abilities, using their level as the caster level, as specified in the table below. Unless otherwise indicated, the ability is usable once per day.

Level Abilities
----- ---------
1-2 Darkness 3/day
3-4 Desecrate
5-6 Unholy blight
7-8 Poison 3/day
9-10 Contagion
11-12 Blasphemy
13-14 Unholy aura 3/day, unhallow
15-16 Horrid wilting
17-18 Summon monster IX (fiends only)
19+ Destruction
Special Qualities: A half-fiend has all the special qualities of the base creature, plus darkvision with a range of 60 feet. Half-fiends are immune to poison, and have acid, cold, electricity, and fire resistance 20.
Saves: Same as the base creature
Abilities: Increase from the base creature as follows: Str +4, Dex +4, Con +2, Int +4, Wis +0, Cha +2.
Skills: A half-fiend has 8 skill points, plus its Intelligence modifier, per Hit Die. Treat skills from the base creature’s list as class skills and other skills as cross-class. If the creature has a class, it gains skills for class levels normally.
Feats: Half-fiends have one feat for every four levels or the base creature’s total of feats, whichever is greater.

Climate/Terrain: Same as either the base creature or the fiend
Organization: Same as the base creature
Challenge Rating: Same as the base creature +2
Alignment: Always evil (any)
Treasure: Same as the base creature
Advancement: Same as the base creature

半魔鬼

“半魔鬼”是一个可以套用在任何实体生物的模版(已经申请今后作为一个“基础生物”)。生物的类型将变为“外界者”。它拥有原人物所有的属性以及特殊能力,下面提到的除外。

速度:有50%的机率半魔鬼会拥有一对翅膀。生物可以与基础生物相同的速度飞行(灵活性一般)

防护等级:自然防护等级+1

攻击:如果基础生物没有咬和抓的攻击方式,则半魔鬼将获得这两项能力。

伤害:如果基础生物没有咬和抓的攻击方式,则所造成的伤害参见下表。否则,将从下表与基础生物的伤害中取较高的一方计算。

咬 抓
体型 伤害 伤害
---- ------ ------
Fine 1 -
Diminutive 1d2 1
Tiny 1d3 1d2
Small 1d4 1d3
Medium-size 1d6 1d4
Large 1d8 1d6
Huge 2d6 2d8
Gargantuan 2d8 2d6
Colossal 4d6 2d8

特殊攻击:半魔鬼保留了基础生物所有的特殊攻击能力。智力或智慧达到8或以上的半魔鬼将拥有下列类法术能力,以它们自己的等级作为施法等级。如无特别说明则能力为每天一次。

等级 能力
----- ---------
1-2 黑暗术 3次/天
3-4 Desecrate
5-6 Unholy blight
7-8 放毒 3次/天
9-10 腐化
11-12 亵渎术
13-14 不洁光环 3次/天, unhallow
15-16 枯萎术
17-18 九级召唤术 (只能招魔鬼)
19+ 毁灭术

特性:半魔鬼保留了基础生物所有的特性并增加了60尺夜视能力。半魔鬼对毒素完全免役,而且对酸、冰、电和火系等拥有20的抗力。

豁免:与基础生物相同。

能力:在基础生物的属性上再增加:力量 +4,敏捷 +4,体质+2,智力 +4,智慧 +0,魅力 +2。

技能:半魔鬼每个生命骰数拥有8+智力修正的技能点,基础生物拥有的技能被视为职业技能,其他则被视为交叉技能。如果生物拥有自己的职业,它将自动获得职业等级。

特技:半魔鬼每4级将拥有一个特技,除非基础生物的特技更多。

气候 / 地域:与基础生物相同或与魔鬼相同
团体组成: 与基础生物相同
挑战评估: 基础生物+2
宝物: 与基础生物相同
阵营: 任一邪恶
进化: 与基础生物相同


__________________
于是我就掐住他的脖子,用力抻出他的血管,围着脖子绕三圈,然后用力一吸…………
血液总是最美味的。

-----吸血狼

There are a lot of people totally opposed to VIOLENCE. They’re all dead.

理性的四环胜过激情的平安大道

向版主报告此贴 | IP地址: 已记录

Old Post 2002-05-30 11:17
bal现在离线 点击这里查看bal的个人资料 点击这里给bal发送一条悄悄话 查找更多关于bal的帖子 添加bal至你的好友列表 编辑/删除信息 回复/引用
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peasant


注册日期: Nov 2001
来  自:
发贴数量: 13

龙与地下城第三版怪物手册(H)

Hell Hound

Medium-Size Outsider (Evil, Fire, Lawful)
Hit Dice: 4d8+4 (22 hp)
Initiative: +5 (+1 Dex, +4 Improved Initiative)
Speed: 40 ft.
AC: 16 (+1 Dex, +5 natural)
Attacks: Bite +5 melee
Damage: Bite 1d8+1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Breath weapon
Special Qualities: Scent, fire subtype
Saves: Fort +5, Ref +5, Will +4
Abilities: Str 13, Dex 13, Con 13, Int 6, Wis 10, Cha 6
Skills: Hide +11, Listen +5, Move Silently +13, Spot +7*, Wilderness Lore +0*
Feats: Improved Initiative, Track

Climate/Terrain: Any land and underground
Organization: Solitary, pair, or pack (5-12)
Challenge Rating: 3
Treasure: None
Alignment: Always lawful evil
Advancement: 5-8 HD (Large)

Hell hounds do not speak but understand Infernal.

Combat

Hell hounds are efficient hunters. A favorite pack tactic is to surround prey quietly, then attack with one or two hounds, driving it with their fiery breath toward the rest. If the prey doesn’t run, the pack closes in. Hell hounds track fleeing prey relentlessly.

Breath Weapon (Su): Cone of fire, 30 feet, every 2d4 rounds; damage 1d4+1, Reflex half DC 13. The fiery breath also ignites any flammable materials with-in the cone. Hell hounds can use their breath weapon while biting.

Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.

Skills: Hell hounds receive a +5 racial bonus to Hide and Move Silently checks. *They also receive a +8 racial bonus to Spot checks and Wilderness Lore checks when tracking by scent, due to their keen sense of smell.


地狱犬

中型异界生物(邪恶,火界,守序)

生命骰数: 4d8+4(22点)
行动优先权: +5(+1敏捷,+4精通先攻)
速度: 40尺
防护等级: 16(敏捷+1, 天赋+5)
攻击: (近身)咬+5
伤害: 咬 1d8+1
触及/占据: 5x5/5尺
特殊攻击: 喷吐攻击
特性: 灵敏嗅觉
豁免判定: 坚忍 +5, 反射 +5, 意志 +4
基本属性: 力量 13, 敏捷 13, 体质 13, 智力 6, 知觉 10, 魅力 6
技能: 躲藏 +11,聆听 +5,潜行 +13, 侦察 +7*, 野外求生+0*
特技: 精通先攻,追踪

气候/地形: 任何平原及地底世界
组织: 单独,成对,群居(5-12)
挑战等级: 3
宝物: 无
阵营: 通常守序邪恶
进化: 5-8生命骰(大型)

地狱犬不会讲话,但是懂得地狱语.

战斗

地狱犬是能干的猎人.它们偏爱的群体战术是:先静悄悄的将猎物包围,然后出动一两只去攻击猎物,用它们喷出的火焰将猎物赶向其余的地狱犬.如果猎物不动,那么就整群围向猎物.地狱犬会无情的追捕猎物.

喷吐攻击(超自然能力):锥形火焰,30尺,每2d4回合;伤害 1d4+1,反射一半的困难等级:13.喷吐出的火焰可以点燃锥形范围内的所有可燃物.地狱犬可以在咬的同时进行喷吐攻击.

Fire Subtype(特异能力):火系免疫,除非豁免成功,否则将在遭受冰系攻击时受到双倍伤害.

技能:地狱犬在躲藏及潜行检定中得到+5种族加值.*利用嗅觉追踪猎物时,它们在侦察及野外求生检定中得到+8种族加值,这归功于它们灵敏的嗅觉.

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Old Post 2002-07-21 06:08
kingstar666现在离线 点击这里查看kingstar666的个人资料 点击这里给kingstar666发送一条悄悄话 查找更多关于kingstar666的帖子 添加kingstar666至你的好友列表 编辑/删除信息 回复/引用
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peasant


注册日期: Nov 2001
来  自:
发贴数量: 13

Halfling

Halfling

Small Humanoid (Halfling)
Hit Dice: 1d8 (4 hp)
Initiative: +1 (Dex)
Speed: 20 ft.
AC: 15 (+1 size, +1 Dex, +3 studded leather)
Attacks: Longsword +2 melee; or heavy crossbow +3 ranged
Damage: Longsword 1d8-1; or heavy crossbow 1d10
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Halfling traits
Special Qualities: Halfling traits
Saves: Fort +3, Ref +2, Will +1
Abilities: Str 8, Dex 13, Con 10, Int 11, Wis 11, Cha 11
Skills: Climb +0, Hide +5, Jump +0, Listen +3, Move Silently +4
Feats: Weapon Focus (longsword)

Climate/Terrain: Any land and underground
Organization: Company (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 5_5th-level lieutenants, 3 7th-level captains, 6-10 dogs, and 2-5 riding dogs)
Challenge Rating: 1/2
Treasure: Standard
Alignment: Usually neutral
Advancement: By character class

Halflings speak Halfling and Common.

Combat

Halflings prefer to fight defensively, usually hiding and launching ranged attacks as the foe approaches.

Halfling Traits (Ex): Halflings benefit from a number of racial traits.

Small: Halflings gain a +1 size bonus to AC and attack rolls and a +4 size bonus to Hide checks, but they must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of Medium-size creatures.
+1 racial bonus to all saving throws.
+2 morale bonus to saving throws against fear. (This bonus stacks with the halfling’s +1 bonus to saving throws in general.)
+1 racial attack bonus with a thrown weapon.
Skills: Halflings are agile, surefooted, and athletic. They receive a +2 racial bonus to Climb, Jump, and Move Silently checks. Their keen hearing bestows a +2 racial bonus to Listen checks.

Subraces

Tallfellows: They generally speak Elven in addition to the usual halfling languages.

Tallfellow Traits (Ex): These are in addition to the basic halfling traits, except where noted here.

+2 racial bonus to Search, Spot, and Listen checks. Like an elf, a tallfellow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check as though actively looking for it.
Skills: Tallfellows are less athletic than lightfeet and do not receive any bonus to Climb, Jump, and Move Silently checks.

Deep Halflings: They speak Dwarven fluently.

Deep Halfling Traits (Ex): These are in addition to the basic halfling traits, except where noted here.

Darkvision up to 60 feet.
Stonecunning: Like dwarves, deep halflings receive a +2 racial bonus to checks to notice unusual stonework. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A deep halfling who merely comes within 10 feet of unusual stonework can make a check as though actively searching and can use the Search skill to find stonework traps as a rogue can. A deep halfling can also intuit depth, sensing the approximate distance underground as naturally as a human can sense which way is up.
Skills: Deep halflings receive a +2 racial bonus to Appraise checks and Craft checks that are related to stone or metal. They are less athletic than lightfeet and do not receive any bonus to Climb, Jump, and Move Silently checks.

Halfling Characters

A halfling’s favored class is rogue.


半身人

小型类人生物(半身人)
生命骰数: 1d8(4点)
行动优先权: +1(敏捷)
速度: 20尺
防护等级: 15(体型+1, 敏捷+1, 钉皮甲+3)
攻击: (近身)长剑+2;(远程)重十字弓+3
伤害: 长剑1d8-1; 重十字弓1d10
触及/占据: 5x5/5尺
特殊攻击: 半身人特性
特性: 半身人特性
豁免判定: 坚忍 +3, 反射 +2, 意志 +1
基本属性: 力量 8, 敏捷 13, 体质 10, 智力 11, 知觉 11, 魅力 11
技能: 攀爬+0,躲藏+5,跳跃+0,聆听+3,潜行+4
特技: 专攻武器(长剑)

气候/地形: 任何平原及地底世界
组织: 群(2-4),班(11-20加2个3级军士和一个3-6级首领),队(30-100加100%非战斗成员,每20个成年半身人加1个3级军士,5个5级副官,3个7级队长,6-10条狗,2-5条骑乘用狗)
挑战等级: 1/2
宝物: 标准
阵营: 通常绝对中立
进化: 根据角色职业

半身人通常讲半身人语和通用语

战斗

半身人倾向于防御性战斗,他们通常在敌人接近时隐蔽起来,利用远程武器攻击敌人.

半身人特性(特异能力):半身人拥有一些种族特性.

小型:半身人在防御等级和攻击掷骰中获得+1体型加值,在躲藏检定中获得+4体型加值,但是他们所使用的武器必须比人类所使用的武器小,而且,它们的负重上限只是中型生物的3/4.

所有豁免检定+1种族加值.

在对恐惧的豁免检定中+2士气加值(这种加值大体上相当于半身人的+1豁免检定加值).

使用投掷武器时+1种族攻击加值.

技能:半身人非常灵巧,稳重,精于运动.在攀爬,跳跃,潜行检定中获得+2种族加值.由于他们灵敏的听觉,在聆听检定中获得+2种族加值.

亚种族

高半身人:除了讲半身人语之外,他们通常讲精灵语.

高半身人特性(特异能力):除非特殊说明,这些是除了半身人的基本特性之外的特性.

在搜索,侦察,聆听检定中获得+2种族加值.像精灵一样,高半身人在经过5尺内的暗门时,会获得一次搜索检定,就像是他在主动搜索暗门一样.

技能:高半身人不像轻足半身人一样善于运动,而且不会在攀爬,跳跃,潜行方面获得任何检定加值.

深半身人:他们可以很流利得讲矮人语.

深半身人(特异能力):除非特殊说明,这些是除了半身人的基本特性之外的特性.

夜视能力为60尺.

Stonecunning:像矮人一样,深半身人在检定不寻常的石制品时,获得+2种族加值.不是石头的物体,如果伪装成石头,那就当作石头对待.深半身人在经过10尺内的不寻常的石制品时,会获得一次检定,就像是他在主动搜索一样,深半身人也可以像盗贼一样运用搜索技能来找出石制陷阱.深半身人可以预测深度,可以感觉到地下的大约深度,就像人类可以感觉到哪是下方一样.

技能:深半身人在与石头和铁有关的估价和手艺检定中获得+2种族加值.深半身人不像轻足半身人一样善于运动,而且不会在攀爬,跳跃,潜行方面获得任何检定加值.

半身人特征:

半身人是天生的盗贼1

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Old Post 2002-07-22 05:58
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peasant


注册日期: Nov 2001
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发贴数量: 13

Hippogriff

Hippogriff

Large Beast
Hit Dice: 3d10+9 (25 hp)
Initiative: +2 (Dex)
Speed: 50 ft., fly 100 ft. (average)
AC: 15 (-1 size, +2 Dex, +4 natural)
Attacks: 2 claws +5 melee, bite +0 melee
Damage: Claw 1d4+4, bite 1d8+2
Face/Reach: 5 ft. by 10 ft./5 ft.
Saves: Fort +6, Ref +5, Will +2
Abilities: Str 18, Dex 15, Con 16, Int 4, Wis 13, Cha 8
Skills: Listen +4, Spot +7*

Climate/Terrain: Temperate and warm hill and plains
Organization: Solitary, pair, or flight (7-12)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4-6 HD (Large); 7-9 HD (Huge)

Combat

Hippogriffs dive at their prey and strike with their taloned forelegs. When they cannot dive, they slash with claws and beak.

Skills: *Hippogriffs receive a +4 racial bonus to Spot checks during daylight hours.

Training a Hippogriff

Training a hippogriff as an aerial mount requires a successful Handle Animal check (DC 21 for a young creature, or DC 28 for an adult) and that the creature be willing. Hippogriffs mature at the same rate as horses. Trainers can reduce the DC by 5 and the rearing time by one-half by using a magic bridle enchanted for this purpose.

Hippogriff eggs are worth 2,000 gp apiece on the open market, while young are worth 3,000 gp each. Professional trainers charge 1,000 gp to rear or train a hippogriff. Riding a trained hippogriff requires an exotic saddle. A hippogriff can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds at a Ride check.

Carrying Capacity: A light load for a hippogriff is up to 300 pounds; a medium load, 301-600 pounds; and a heavy load, 601-900 pounds.


鹰马兽

大型野兽

生命骰:3D10+9(25HP)
主动加权:+2(敏捷)
速度:50尺,飞行100尺.(平均)
防御等级:15(-1体形,+4天赋)
攻击近身)双爪+5,(近身)咬+0
伤害近身)1D4+4,(近身)1D8+2
占据/触及:5尺*10尺/5尺
豁免:坚忍+6,反射+5,意志+2
能力:力量18,敏捷15,体质16,智力4,感知13,魅力8
技能:聆听+4,侦察+7*

气候/地形:温和温暖丘陵及平原
组织形式:单独,对,成群飞行(7-12)
挑战等级:2
财富:无
阵营:通常绝对中立
进化:4-6HD(大型),7-9HD(巨大)

战斗

鹰马兽俯冲向敌人,由前爪抓住他们.如果鹰马兽当时不能俯冲,它们会用喙和爪抽打敌人.

技能:*鹰马兽在白天的侦察鉴定中获得+4种族加值.

训练鹰马兽

训练鹰马兽,使其成为自己的空中装备,需要在驯养动物检定中成功(困难等级:幼年21,成年28),之后鹰马兽会乐于加入.鹰马兽与马的成长速度相同.为达到训练它的目的,训练者可以使用一副魔法马具,这样困难等级会减少5,训练所需时间也会会减半.

每个鹰马兽的蛋在公开市场上值2000gp,每只幼年鹰马兽值3000gp.职业的训练师训练一只鹰马兽要价100gp.骑受过训练的鹰马兽需要特殊的马鞍.鹰马兽在载人的情况下也可以战斗,但是,除非在骑术检定中成功,否则骑者不能加入攻击.

承载能力:对于鹰马兽来讲,轻的货物为300磅,中等货物为301-600磅,重的货物为601-900磅.

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Old Post 2002-07-23 09:16
kingstar666现在离线 点击这里查看kingstar666的个人资料 点击这里给kingstar666发送一条悄悄话 查找更多关于kingstar666的帖子 添加kingstar666至你的好友列表 编辑/删除信息 回复/引用
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