kingstar666 
peasant

注册日期: Nov 2001
来 自:
发贴数量: 13 |
Halfling
Halfling
Small Humanoid (Halfling)
Hit Dice: 1d8 (4 hp)
Initiative: +1 (Dex)
Speed: 20 ft.
AC: 15 (+1 size, +1 Dex, +3 studded leather)
Attacks: Longsword +2 melee; or heavy crossbow +3 ranged
Damage: Longsword 1d8-1; or heavy crossbow 1d10
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Halfling traits
Special Qualities: Halfling traits
Saves: Fort +3, Ref +2, Will +1
Abilities: Str 8, Dex 13, Con 10, Int 11, Wis 11, Cha 11
Skills: Climb +0, Hide +5, Jump +0, Listen +3, Move Silently +4
Feats: Weapon Focus (longsword)
Climate/Terrain: Any land and underground
Organization: Company (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 5_5th-level lieutenants, 3 7th-level captains, 6-10 dogs, and 2-5 riding dogs)
Challenge Rating: 1/2
Treasure: Standard
Alignment: Usually neutral
Advancement: By character class
Halflings speak Halfling and Common.
Combat
Halflings prefer to fight defensively, usually hiding and launching ranged attacks as the foe approaches.
Halfling Traits (Ex): Halflings benefit from a number of racial traits.
Small: Halflings gain a +1 size bonus to AC and attack rolls and a +4 size bonus to Hide checks, but they must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of Medium-size creatures.
+1 racial bonus to all saving throws.
+2 morale bonus to saving throws against fear. (This bonus stacks with the halfling’s +1 bonus to saving throws in general.)
+1 racial attack bonus with a thrown weapon.
Skills: Halflings are agile, surefooted, and athletic. They receive a +2 racial bonus to Climb, Jump, and Move Silently checks. Their keen hearing bestows a +2 racial bonus to Listen checks.
Subraces
Tallfellows: They generally speak Elven in addition to the usual halfling languages.
Tallfellow Traits (Ex): These are in addition to the basic halfling traits, except where noted here.
+2 racial bonus to Search, Spot, and Listen checks. Like an elf, a tallfellow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check as though actively looking for it.
Skills: Tallfellows are less athletic than lightfeet and do not receive any bonus to Climb, Jump, and Move Silently checks.
Deep Halflings: They speak Dwarven fluently.
Deep Halfling Traits (Ex): These are in addition to the basic halfling traits, except where noted here.
Darkvision up to 60 feet.
Stonecunning: Like dwarves, deep halflings receive a +2 racial bonus to checks to notice unusual stonework. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A deep halfling who merely comes within 10 feet of unusual stonework can make a check as though actively searching and can use the Search skill to find stonework traps as a rogue can. A deep halfling can also intuit depth, sensing the approximate distance underground as naturally as a human can sense which way is up.
Skills: Deep halflings receive a +2 racial bonus to Appraise checks and Craft checks that are related to stone or metal. They are less athletic than lightfeet and do not receive any bonus to Climb, Jump, and Move Silently checks.
Halfling Characters
A halfling’s favored class is rogue.
半身人
小型类人生物(半身人)
生命骰数: 1d8(4点)
行动优先权: +1(敏捷)
速度: 20尺
防护等级: 15(体型+1, 敏捷+1, 钉皮甲+3)
攻击: (近身)长剑+2;(远程)重十字弓+3
伤害: 长剑1d8-1; 重十字弓1d10
触及/占据: 5x5/5尺
特殊攻击: 半身人特性
特性: 半身人特性
豁免判定: 坚忍 +3, 反射 +2, 意志 +1
基本属性: 力量 8, 敏捷 13, 体质 10, 智力 11, 知觉 11, 魅力 11
技能: 攀爬+0,躲藏+5,跳跃+0,聆听+3,潜行+4
特技: 专攻武器(长剑)
气候/地形: 任何平原及地底世界
组织: 群(2-4),班(11-20加2个3级军士和一个3-6级首领),队(30-100加100%非战斗成员,每20个成年半身人加1个3级军士,5个5级副官,3个7级队长,6-10条狗,2-5条骑乘用狗)
挑战等级: 1/2
宝物: 标准
阵营: 通常绝对中立
进化: 根据角色职业
半身人通常讲半身人语和通用语
战斗
半身人倾向于防御性战斗,他们通常在敌人接近时隐蔽起来,利用远程武器攻击敌人.
半身人特性(特异能力):半身人拥有一些种族特性.
小型:半身人在防御等级和攻击掷骰中获得+1体型加值,在躲藏检定中获得+4体型加值,但是他们所使用的武器必须比人类所使用的武器小,而且,它们的负重上限只是中型生物的3/4.
所有豁免检定+1种族加值.
在对恐惧的豁免检定中+2士气加值(这种加值大体上相当于半身人的+1豁免检定加值).
使用投掷武器时+1种族攻击加值.
技能:半身人非常灵巧,稳重,精于运动.在攀爬,跳跃,潜行检定中获得+2种族加值.由于他们灵敏的听觉,在聆听检定中获得+2种族加值.
亚种族
高半身人:除了讲半身人语之外,他们通常讲精灵语.
高半身人特性(特异能力):除非特殊说明,这些是除了半身人的基本特性之外的特性.
在搜索,侦察,聆听检定中获得+2种族加值.像精灵一样,高半身人在经过5尺内的暗门时,会获得一次搜索检定,就像是他在主动搜索暗门一样.
技能:高半身人不像轻足半身人一样善于运动,而且不会在攀爬,跳跃,潜行方面获得任何检定加值.
深半身人:他们可以很流利得讲矮人语.
深半身人(特异能力):除非特殊说明,这些是除了半身人的基本特性之外的特性.
夜视能力为60尺.
Stonecunning:像矮人一样,深半身人在检定不寻常的石制品时,获得+2种族加值.不是石头的物体,如果伪装成石头,那就当作石头对待.深半身人在经过10尺内的不寻常的石制品时,会获得一次检定,就像是他在主动搜索一样,深半身人也可以像盗贼一样运用搜索技能来找出石制陷阱.深半身人可以预测深度,可以感觉到地下的大约深度,就像人类可以感觉到哪是下方一样.
技能:深半身人在与石头和铁有关的估价和手艺检定中获得+2种族加值.深半身人不像轻足半身人一样善于运动,而且不会在攀爬,跳跃,潜行方面获得任何检定加值.
半身人特征:
半身人是天生的盗贼1
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