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注册日期: Nov 2001
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龙与地下城第三版怪物手册(Y)
Yuan-ti<p>PurebloodHalfbloodAbomination
Medium-Size Monstrous HumanoidMedium-Size Monstrous HumanoidLarge Monstrous Humanoid
Hit Dice:6d8 (27 hp)7d8+7 (38 hp)9d8+27 (67 hp)
Initiative:+5 (+1 Dex, +4 Improved Initiative)+5 (+1 Dex, +4 Improved Initiative)+5 (+1 Dex, +4 Improved Initiative)
Speed:30 ft.30 ft.30 ft., climb 20 ft., swim 20 ft.
AC:16 (+1 Dex, +1 natural, +2 leather, 16 (+1 Dex, +1 natural, +2 leather, 20 (-1 size, +1 Dex, +10 natural); or
+2 masterwork large shield)+2 masterwork large shield)21 (-1 size, +1 Dex, +10 natural, +1
masterwork small shield) with
human arms
Attacks:Masterwork scimitar +7/+2 melee;Masterwork scimitar +10/+5 meleeMasterwork falchion +13/+8
or masterwork longbow with (and bite if snake-headed +4 melee);melee (human arms) (or bite
masterwork arrows +9/+4 rangedor masterwork mighty composite+12 melee if snake-headed); or master-
longbow (+2) with masterworkwork mighty composite longbow
arrows +10/+5 ranged (+2) with masterwork arrows +11/+6
ranged (human arms)
Damage:Masterwork scimitar 1d6;Masterwork scimitar 1d6+2, Masterwork falchion 2d4+6, bite 2d6+6
or masterwork longbow 1d8bite 1d6+1 and poison; or masterworkand poison; or masterwork mighty
mighty composite longbow (+2) 1d8+2composite longbow (+2) 1d8+2
Face/Reach:5 ft. by 5 ft./5 ft.5 ft. by 5 ft./5 ft.5 ft. by 5 ft./10 ft.
Special Attacks:Spell-like abilities, psionicsSpell-like abilities, psionicsSpell-like abilities, psionics, improved
grab (if snake-headed), constrict 1d6+6
Special Qualities:SR 16SR 16SR 16
Saves:Fort +2, Ref +6, Will +9Fort +3, Ref +6, Will +9Fort +6, Ref +7, Will +10
Abilities:Str 11, Dex 13, Con 11,Str 15, Dex 13, Con 13,Str 19, Dex 13, Con 17,
Int 18, Wis 18, Cha 16Int 18, Wis 18, Cha 16Int 18, Wis 18, Cha 16
Skills:Concentration +9, Craft (any two) orConcentration +11, Craft (any two) orConcentration +11, 2 Craft (any two)
Knowledge (any two) +9, Disguise +3*,Knowledge (any two) +9, Hide +8*,or Knowledge (any two) +9, Hide +9*,
Hide +7*, Listen +15, Spot +15Listen +15, Spot +15Listen +15, Spot +15
Feats:Alertness, Blind-Fight, Dodge,Alertness, Blind-Fight, Dodge,Alertness, Blind-Fight, Dodge,
Expertise, Improved InitiativeExpertise, Improved InitiativeExpertise, Improved Initiative
Climate/Terrain:Warm forest and undergroundWarm forest and undergroundWarm forest and underground
Organization: Solitary, pair, gang (2-4), troupe (2-13 purebloods, 2-5 halfbloods, and 2-4 abominations), or tribe (20-160 purebloods, 10-80 halfbloods, and 10-40 abominations)
Challenge Rating: 5 5 7
Treasure: Double standardDouble standardDouble standard
Alignment: Usually chaotic evilUsually chaotic evilUsually chaotic evil
Advancement:By character classBy character classBy character class
Yuan-ti speak their own language, plus Common, Draconic, and Abyssal.<p>Spell-Like Abilities: (Human-headed) 1/day-animal trance, cause fear, deeper darkness, entangle, neutralize poison, suggestion, and polymorph other. These abilities are as the spells cast by an 8th-level sorcerer (save DC 13 + spell level).<p>Psionics (Sp): All yuan-ti can produce the following effects at will:<p>Detect Poison: As the spell cast by a 6th-level sorcerer.
Alternate Form: The yuan-ti can assume the form of a Tiny to Large viper. This ability is similar to a shapchange spell cast by a 19th-level sorcerer but allows only viper forms. If the yuan-ti has a poisonous bite of its own, it uses its own or the viper’s poison, whichever is more potent.
Chameleon Power: The yuan-ti can change the coloration of itself and its equipment to match its surroundings.
Produce Acid: The yuan-ti can exude acid from its body, dealing 1d6 points of damage to anything it touches. The acid becomes inert when it leaves the yuan-ti’s body.
Aversion: The yuan-ti creates a compulsion effect targeting one creature within 30 feet. The subject must succeed at a Will save (DC 17) or gain an aversion to snakes for 10 minutes. Affected subjects must stay at least 20 feet from any snake or yuan-ti, alive or dead; if already within 20 feet, they move away. A subject can overcome the compulsion by succeeding at another DC 17 Will save, but still suffers deep anxiety. This causes a -4 reduction to Dexterity until the effect wears off or the subject is no longer within 20 feet of a snake or yuan-ti. This ability is otherwise similar to antipathy as cast by a 16th-level sorcerer.
Poison (Ex): Halfbloods and abominations with snake heads only-bite, Fortitude save (DC 17); initial and secondary damage 1d6 temporary Constitution.<p>Skills: *Yuan-ti using chameleon power receive a +8 circumstance bonus to Hide checks.<p>Abomination<p>Yuan-ti abominations are all snake (01-50 on d%) or have a single human feature, either a head (51-75) or arms (76-00).<p>Improved Grab (Ex): To use this ability, a snake-headed abomination must hit with its bite attack. If it gets a hold, it can constrict.<p>Constrict (Ex): An abomination deals 1d6+6 points of damage with a successful grapple check (using the bite attack bonus if snake-headed) against Large or smaller creatures.<p>Yuan-ti Characters<p>The favored class for yuan-ti purebloods and halfbloods is ranger. Yuan-ti abominations favor the cleric class. Yuan-ti clerics can choose any two of the following domains: Chaos, Evil, Destruction, and Plant.<p>Yuan-Ti Halfblood Features<p>1d6 Roll*FeatureEffect
----------------------
1Snake headBite damage 1d6 and poison (save DC 14; initial and secondary damage 1d6 temporary Constitution)
2Flexible torso+1 racial bonus to Reflex saves
3No legs, snake tailSpeed 20 ft., climb 15 ft., swim 15 ft; can constrict Medium-size or smaller creatures for 1d6+3 damage
4Snakes instead of arms Gains 2 bite attacks (1d4 arms damage and poison as above)
5Scales instead of skin+4 natural armor
6Legs and snake tailSpeed 30 ft., swim 15 ft.; can constrict Small or smaller creatures for 1d4+3 damage
*Roll twice, ignoring duplicate or contradictory results.<p><p><p>蛇人<p>纯种混血憎恶
中型类人生物中型类人生物大型类人生物
生命骰:6d8 (27 hp)7d8+7 (38 hp)9d8+27 (67 hp)
主动性:+5 (+1 敏捷, +4 改善优先)+5 (+1 敏捷, +4 改善优先)+5 (+1 敏捷, +4 改善优先)
速度:30 尺30 尺30 尺,攀爬 20 尺, 游泳 20 尺.
防御等级:16 (+1 敏捷, +1 天赋, +2 皮肤, 16 (+1 敏捷, +1 天赋, +2 皮肤, 20 (-1 体型, +1 敏捷, +10 天赋); 或
+2 大师级大盾牌)+2 大师级大盾牌)21 (-1 体型, +1 敏捷, +10 天赋, +1大师级大盾牌)有人类手臂
攻击:大师级弯刀+7/+2 近身;大师级弯刀+10/+5 近身大师级宽刃大刀+13/+8近身(人类手臂)
或使用大师级箭支的大师级长弓 (蛇头则为咬+4 近身);(蛇头则为咬+12 近身);
+9/+4 远程或使用大师级箭支(+2)的或使用大师级箭支的大师级强力复合长弓
大师级强力复合长弓(+2)+11/+6 远程(人类手臂)
伤害:大师级弯刀 1d6;大师级弯刀1d6+2, 大师级宽刃大刀2d4+6, 咬 2d6+6
或大师级长弓1d8咬 1d6+1 并带毒; 并带毒;
大师级强力复合长弓(+2) 1d8+2大师级强力复合长弓(+2) 1d8+2
占据/触及:5尺长5尺宽/5尺5尺长5尺宽/5尺5尺长5尺宽/10尺
特殊攻击:类法术能力, 精神类法术能力, 精神类法术能力, 精神, 抓取改善(蛇头), 缩小 1d6+6
特殊属性:SR 16SR 16SR 16
豁免:坚韧 +2, 反射 +6, 意志 +9坚韧 +3, 反射 +6, 意志 +9坚韧 +6, 反射 +7, 意志 +10
能力:力量 11, 敏捷 13, 体质 11,力量 15, 敏捷 13, 体质 13,力量 19, 敏捷 13, 体质 17,
智力 18, 智慧 18, 魅力 16智力 18, 智慧 18, 魅力 16智力 18, 智慧 18, 魅力 16
技能:集中 +9, 工艺(任意两个)或集中 +11, 工艺(任意两个)或集中 +11,2 工艺(任意两个)或
知识(任意两个) +9,隐瞒 +3*,知识(任意两个) +9知识(任意两个) +9
隐藏 +7*, 听力 +15, 察辨 +15隐藏 +8*, 听力 +15, 察辨 +15隐藏 +9*, 听力 +15, 察辨 +15
特技:警觉, 盲眼格斗, 躲避,警觉, 盲眼格斗, 躲避,警觉, 盲眼格斗, 躲避,
专家, 改善优先专家, 改善优先专家, 改善优先<p>气候/地形:温暖的森林和地底环境温暖的森林和地底环境温暖的森林和地底环境
组织: 唯一,一对,一伙(2-4),一团(2-13纯种,2-5混血,2-4憎恶),或部落(20-160纯种,10-80混血,10-40憎恶)
挑战等级: 5 5 7
宝物: 双倍标准双倍标准双倍标准
阵营: 通常为无序邪恶通常为无序邪恶通常为无序邪恶
进化:根据角色职业根据角色职业根据角色职业
蛇人使用他们自己的语言,外加通用语,龙语和深渊语。<p>类法术能力: (人头形态)每天一次动物发呆,恐惧术,较深黑暗,缠绕,抵消中毒,暗示,变形他人。这些能力和8级术士施放的法术等效(豁免检定DC13+法术等级)<p>精神 (Sp): 所有的蛇人都可以产生以下效果:<p>侦测中毒: 相当于6级术士施放的法术。
交替形态:蛇人可以变成一条大蝰蛇。这项能力和19级术士的变形术类似,但只能变成蝰蛇。如果如果蛇人使用毒牙咬了敌人,它使用自己的毒素或蝰蛇的毒素,后者更加有效。
变色龙力量: 蛇人可以改变自身的颜色以融入周围的环境。
产生酸液: 蛇人体内可以分泌酸液,对任何接触到的生物造成1D6的伤害。酸液在离开蛇人的身体之后就失效。
嫌恶: 蛇人制造出作用于30尺范围内单一生物的强制效果。目标必须成功通过意志检定(DC17),否则在10分钟内会对蛇十分厌恶。受到作用的目标必须离任何蛇或蛇人(无论死活)至少20尺远,如果已经进入了这个范围,那么他们自动走开。目标可以通过另一个DC17的意志检定以克服这种强制效果,但仍然陷于深度忧虑当中。目标的敏捷-4,直到效果消失或目标不在距离蛇或蛇人20尺范围内。这项能力与16级术士施放的反感术类似。
中毒(Ex): 长着蛇头的混血和憎恶咬伤敌人,坚忍检定DC17, initial and secondary damage 1d6 temporary Constitution.(不会翻译)<p>技能: *蛇人使用变色龙力量则隐藏检定获得+8奖励。<p>憎恶<p>蛇人憎恶是全身为蛇(01-50 D%)或有单一人类特征:头(51-75)或手臂(76-00)。<p>抓取改善 (Ex): 要使用这项能力,蛇头的憎恶必须使用咬攻击,如果他咬中了敌人,就可以挤压他。<p>挤压 (Ex): 憎恶在通过抓取检定的情况下(在蛇头状态下有咬击奖励)对任何大或小些的生物造成1D6+6的伤害。<p>蛇人职业<p>蛇人纯种和混血偏好游侠,蛇人憎恶则偏好牧师职业。蛇人牧师可以选择如下任意两个领域:混乱,邪恶,毁灭和植物。<p>蛇人混血特性<p>1d6 掷骰*特性效果
----------------------
1蛇头咬伤害1D6带毒(豁免检定14; initial and secondary damage 1d6 temporary Constitution)
2弯曲身体+1 反射检定种族奖励
3无腿,蛇尾速度20尺,攀爬15尺,游泳15尺,可以挤压中型或更小型生物,伤害1D6+3
4蛇身无手臂 2次咬击 (1d4 手臂伤害)
5鳞片,无皮肤+4 天赋装甲
6有腿和蛇尾速度30尺,游泳15尺,可以挤压小型或更小型生物,伤害1D4+3
*掷骰两次,忽略重复或较低结果<p><p>
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