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dungeonkeeper


注册日期: Nov 2001
来  自: 血盆大口
发贴数量: 825

龙与地下城第三版怪物手册(Y)

Yeth Hound<p>Medium-Size Outsider (Evil)
Hit Dice: 3d8+6 (19 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 40 ft., fly 70 ft. (good)
AC: 20 (+2 Dex, +8 natural)
Attacks: Bite +6 melee
Damage: Bite 1d8+4
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Bay, trip
Special Qualities: Scent, flight, damage reduction 10/silver
Saves: Fort +5, Ref +5, Will +5
Abilities: Str 17, Dex 15, Con 15, Int 6, Wis 14, Cha_10
Skills: Listen +8, Spot +8, Wilderness Lore +8*
Feats: Improved Initiative<p>Climate/Terrain: Any land and underground
Organization: Solitary, pair, or pack (6-11)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral evil
Advancement: 4-6 HD (Medium-size); 7-9 HD (Large)<p>Combat<p>Bay (Su): When a yeth hound howls or barks, all creatures except other evil outsiders within a 300-foot spread must succeed at a Will save (DC 12) or become panicked for 2d4 rounds. This is a sonic, mind-affecting fear effect. Whether or not the save is successful, an affected creature is immune to that hound’s bay for one day.<p>Trip (Ex): A yeth hound that hits with its bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the yeth hound.<p>Flight (Su): A yeth hound can fly as the spell cast by an 11th-level sorcerer, as a free action. A yeth hound that loses this ability falls and can perform only partial actions.<p>Skills: *A yeth hound receives a +4 racial bonus to Wilderness Lore checks when tracking by scent.<p><p>Yeth Hound<p>中型外界者 (邪恶)
生命骰: 3d8+6 (19 hp)
主动性: +6 (+2 敏捷, +4 改善优先)
速度: 40尺,飞行70尺(良好)
防御等级: 20 (+2 敏捷, +8 天赋)
攻击: 咬 +6 近身
伤害: 咬 1D8+4
占据/触及: 5尺长5尺宽/5尺
特殊攻击: 狂吠,拖拉
特性: 嗅觉,飞行,伤害减少 10/银
豁免: 坚忍 +5, 反射 +5, 意志 +5
能力: 力量 17, 敏捷 15, 体质 15, 智力 6, 智慧 14, 魅力 10
技能: 听觉 +8, 察辨 +8, 野外知识 +8*
特技: 改善优先<p>气候/地形: 任何陆地和地底世界
组织: 唯一,一对 或 小群(6-11)
挑战等级: 3
宝物: 无
阵营: 总是中立邪恶
进化: 4-6 HD (中等体型); 7-9 HD (大)<p>战斗<p>狂吠 (Su): 当Yeth Hound吠叫时,300尺范围内所有非邪恶外界者的生物必须通过意志检定(DC12),否则恐慌2D4轮。这是一种音速、作用于思想的恐惧效果。不论检定是否成功,所有听到过它的声音的生物在一天之内对它的狂吠免疫。<p>拖拉 (Ex): Yeth Hound可以咬住它的对手并试图拖拉他,这是一个自由动作,不用进行接触攻击并不会被借机攻击。如果尝试失败了,对手无法拖拉Yeth Hound。<p>飞行 (Su): Yeth Hound可以飞行,相当于11级术士施放的法术,这是一个自由动作。失去这项能力的Yeth Hound会摔落在地并只能进行部分行动。<p>技能: *Yeth Hound使用嗅觉寻迹时可以在野外知识上获得+4种族奖励。<p>
                                                                                      by ctlion


__________________
于是我就掐住他的脖子,用力抻出他的血管,围着脖子绕三圈,然后用力一吸…………
血液总是最美味的。

-----吸血狼

There are a lot of people totally opposed to VIOLENCE. They’re all dead.

理性的四环胜过激情的平安大道

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Old Post 2002-02-16 13:39
bal现在离线 点击这里查看bal的个人资料 点击这里给bal发送一条悄悄话 查找更多关于bal的帖子 添加bal至你的好友列表 编辑/删除信息 回复/引用
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dungeonkeeper


注册日期: Nov 2001
来  自:
发贴数量: 911

龙与地下城第三版怪物手册(Y)

Yrthak<p>Huge Magical Beast
Hit Dice: 12d10+36 (102 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 20 ft., fly 60 ft. (average)
AC: 18 (-2 size, +2 Dex, +8 natural)
Attacks: Bite +15 melee, 2 claws +13 melee
Damage: Bite 2d8+5, claw 1d6+2
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attacks: Sonic lance +12 ranged touch, explosion, snatch
Special Qualities: Blindsight, sonic vulnerability
Saves: Fort +11, Ref +10, Will +5
Abilities: Str 20, Dex 14, Con 17, Int 7, Wis 13, Cha 11
Skills: Listen +19, Move Silently +10
Feats: Flyby Attack, Improved Initiative, _Multiattack<p>Climate/Terrain: Any hill and mountains
Organization: ?Solitary or clutch (2-4)
Challenge Rating: 9
Treasure: None
Alignment: Often neutral
Advancement: 13-16 HD (Huge); 17-36 HD ?(Gargantuan)<p>Despite their intelligence, yrthaks do not speak.<p>Combat<p>An yrthak prefers to attack from the air, strafing the ground with sonic attacks or snatching up and dropping prey (eventually landing to devour the flattened mess).<p>Sonic Lance (Su): Every 2 rounds, an yrthak can focus sonic energy in a ray up to 60 feet long. This is a ranged touch attack that deals 6d6 points of damage to a single target.<p>Explosion (Su): The yrthak can fire its sonic lance at the ground, a large rock, a stone wall, or the like to create an explosion of shattered stone. This attack deals 2d6 points of piercing damage to all within 10 feet of the effect’s center. This counts as a use of the sonic lance and thus is usable only once every 2 rounds, and never on a round following a sonic lance attack.<p>Snatch (Ex): An yrthak that hits a Medium-size or smaller creature with a claw attack attempts to start a grapple as a free action without provoking an attack of opportunity. If it gets a hold, it can fly off with its prey and deal automatic claw damage, though it prefers to drop victims from a height. It can drop a snatched creature as a free action, which deals normal falling damage if the yrthak is flying.<p>Blindsight (Ex): An yrthak can ascertain all foes within 120 feet. Beyond that range it is considered blinded. Yrthaks are invulnerable to gaze attacks, visual effects of spells such as illusions, and other attack forms that rely on sight.<p>An yrthak whose sense of hearing is impaired is effectively blind, treating all targets as totally concealed.<p>Sonic Vulnerability (Ex): Yrthaks are affected by loud noises and sonic spells (such as ghost sound or silence) and are more susceptible to sound-based attacks, suffering a -2 racial penalty to all saves.<p>Skills: Yrthaks receive a +4 racial bonus to Listen checks.<p><p>Yrthak<p>巨型魔法野兽
生命骰: 12d10+36 (102 hp)
主动性: +6(+2 敏捷,+4 改善优先)
速度: 20尺,飞行60尺(平均)
防御等级: 18 (-2 体型,+2 敏捷,+8 天赋)
攻击: 咬 +15 近身,2 爪 +13 近身
伤害: 咬 2D8+5,爪 1D6+2
占据/触及: 10尺长20尺宽/10尺
特殊攻击: 声波长枪 +12 远程接触,爆炸,攫取
特性: 盲视,易受声音伤害
豁免: 坚忍 +11, 反射 +10, 意志 +5
能力: 力量 20, 敏捷 14, 体质 17, 智力 7, 智慧 13, 魅力 11
技能: 听力+19,无声移动+10
特技: 飞行攻击,优先改善,多重攻击<p>气候/地形: 任何丘陵和山地
组织: 唯一 或 小队(2-4)
挑战等级: 9
宝物: 无
阵营: 通常为中立
进化: 13-16HD(巨型);17-36HD(庞大)<p>虽然Yrthak有智慧,但他们并不说话。<p>战斗<p>Yrthak喜欢从空中攻击,使用声波攻击地面或将猎物抓起来再摔下去(最终要降落在地面上吞噬猎物)。<p>声波长枪 (Su): 每两轮,Yrthak可以将声波能量聚积为一道长60尺的射线。这是远程接触攻击,对单个目标造成6D6的伤害。<p>爆炸 (Su): Yrthak可以将声波长枪射向地面,巨石,石墙或类似的目标以造成碎石块爆炸。爆炸将对距离爆炸中心10尺范围内的所有生物造成2D6的穿刺伤害。这将被看作声波长枪的一种用途,每两轮可以使用一次,并且不能在使用过声波长枪之后使用。<p>攫取 (Ex): Yrthak用爪攻击中型或小型单位时可以尝试抓住它,这是一个自由动作,并不会被借机攻击。如果它抓住了敌人,它可以带着猎物飞行,自动造成爪伤害——虽然它更喜欢把猎物从高处扔下去。它可以将被抓住的生物以一个自由动作扔下去,造成普通的摔落伤害。<p>盲视 (Ex): Yrthak可以看到120尺范围内的所有敌人。在这范围之外则完全看不到。凝视攻击、幻象等等依赖视力的法术对Yrthak完全无法造成伤害,<p>听觉受损的Yrthak基本上就瞎了,将所有的敌人都当作完全隐藏的来对待。<p>易受声音伤害 (Ex): Yrthak易受巨大的噪音和声波魔法(比如幽灵之声或沉默)并更易受到声音类攻击的伤害,在所有豁免检定上遭受-2的种族处罚。<p>技能:Yrthak在听力技能上获得+4的种族奖励。


__________________
一缕白发,两把弯刀。

向版主报告此贴 | IP地址: 已记录

Old Post 2002-02-19 03:00
ctlion现在离线 点击这里查看ctlion的个人资料 点击这里给ctlion发送一条悄悄话 查找更多关于ctlion的帖子 添加ctlion至你的好友列表 编辑/删除信息 回复/引用
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dungeonkeeper


注册日期: Nov 2001
来  自:
发贴数量: 911

龙与地下城第三版怪物手册(Y)

Yuan-ti<p>PurebloodHalfbloodAbomination
Medium-Size Monstrous HumanoidMedium-Size Monstrous HumanoidLarge Monstrous Humanoid
Hit Dice:6d8 (27 hp)7d8+7 (38 hp)9d8+27 (67 hp)
Initiative:+5 (+1 Dex, +4 Improved Initiative)+5 (+1 Dex, +4 Improved Initiative)+5 (+1 Dex, +4 Improved Initiative)
Speed:30 ft.30 ft.30 ft., climb 20 ft., swim 20 ft.
AC:16 (+1 Dex, +1 natural, +2 leather, 16 (+1 Dex, +1 natural, +2 leather, 20 (-1 size, +1 Dex, +10 natural); or
+2 masterwork large shield)+2 masterwork large shield)21 (-1 size, +1 Dex, +10 natural, +1
masterwork small shield) with
human arms
Attacks:Masterwork scimitar +7/+2 melee;Masterwork scimitar +10/+5 meleeMasterwork falchion +13/+8
or masterwork longbow with (and bite if snake-headed +4 melee);melee (human arms) (or bite
masterwork arrows +9/+4 rangedor masterwork mighty composite+12 melee if snake-headed); or master-
longbow (+2) with masterworkwork mighty composite longbow
arrows +10/+5 ranged (+2) with masterwork arrows +11/+6
ranged (human arms)
Damage:Masterwork scimitar 1d6;Masterwork scimitar 1d6+2, Masterwork falchion 2d4+6, bite 2d6+6
or masterwork longbow 1d8bite 1d6+1 and poison; or masterworkand poison; or masterwork mighty
mighty composite longbow (+2) 1d8+2composite longbow (+2) 1d8+2
Face/Reach:5 ft. by 5 ft./5 ft.5 ft. by 5 ft./5 ft.5 ft. by 5 ft./10 ft.
Special Attacks:Spell-like abilities, psionicsSpell-like abilities, psionicsSpell-like abilities, psionics, improved
grab (if snake-headed), constrict 1d6+6
Special Qualities:SR 16SR 16SR 16
Saves:Fort +2, Ref +6, Will +9Fort +3, Ref +6, Will +9Fort +6, Ref +7, Will +10
Abilities:Str 11, Dex 13, Con 11,Str 15, Dex 13, Con 13,Str 19, Dex 13, Con 17,
Int 18, Wis 18, Cha 16Int 18, Wis 18, Cha 16Int 18, Wis 18, Cha 16
Skills:Concentration +9, Craft (any two) orConcentration +11, Craft (any two) orConcentration +11, 2 Craft (any two)
Knowledge (any two) +9, Disguise +3*,Knowledge (any two) +9, Hide +8*,or Knowledge (any two) +9, Hide +9*,
Hide +7*, Listen +15, Spot +15Listen +15, Spot +15Listen +15, Spot +15
Feats:Alertness, Blind-Fight, Dodge,Alertness, Blind-Fight, Dodge,Alertness, Blind-Fight, Dodge,
Expertise, Improved InitiativeExpertise, Improved InitiativeExpertise, Improved Initiative
Climate/Terrain:Warm forest and undergroundWarm forest and undergroundWarm forest and underground
Organization: Solitary, pair, gang (2-4), troupe (2-13 purebloods, 2-5 halfbloods, and 2-4 abominations), or tribe (20-160 purebloods, 10-80 halfbloods, and 10-40 abominations)
Challenge Rating: 5 5 7
Treasure: Double standardDouble standardDouble standard
Alignment: Usually chaotic evilUsually chaotic evilUsually chaotic evil
Advancement:By character classBy character classBy character class
Yuan-ti speak their own language, plus Common, Draconic, and Abyssal.<p>Spell-Like Abilities: (Human-headed) 1/day-animal trance, cause fear, deeper darkness, entangle, neutralize poison, suggestion, and polymorph other. These abilities are as the spells cast by an 8th-level sorcerer (save DC 13 + spell level).<p>Psionics (Sp): All yuan-ti can produce the following effects at will:<p>Detect Poison: As the spell cast by a 6th-level sorcerer.
Alternate Form: The yuan-ti can assume the form of a Tiny to Large viper. This ability is similar to a shapchange spell cast by a 19th-level sorcerer but allows only viper forms. If the yuan-ti has a poisonous bite of its own, it uses its own or the viper’s poison, whichever is more potent.
Chameleon Power: The yuan-ti can change the coloration of itself and its equipment to match its surroundings.
Produce Acid: The yuan-ti can exude acid from its body, dealing 1d6 points of damage to anything it touches. The acid becomes inert when it leaves the yuan-ti’s body.
Aversion: The yuan-ti creates a compulsion effect targeting one creature within 30 feet. The subject must succeed at a Will save (DC 17) or gain an aversion to snakes for 10 minutes. Affected subjects must stay at least 20 feet from any snake or yuan-ti, alive or dead; if already within 20 feet, they move away. A subject can overcome the compulsion by succeeding at another DC 17 Will save, but still suffers deep anxiety. This causes a -4 reduction to Dexterity until the effect wears off or the subject is no longer within 20 feet of a snake or yuan-ti. This ability is otherwise similar to antipathy as cast by a 16th-level sorcerer.
Poison (Ex): Halfbloods and abominations with snake heads only-bite, Fortitude save (DC 17); initial and secondary damage 1d6 temporary Constitution.<p>Skills: *Yuan-ti using chameleon power receive a +8 circumstance bonus to Hide checks.<p>Abomination<p>Yuan-ti abominations are all snake (01-50 on d%) or have a single human feature, either a head (51-75) or arms (76-00).<p>Improved Grab (Ex): To use this ability, a snake-headed abomination must hit with its bite attack. If it gets a hold, it can constrict.<p>Constrict (Ex): An abomination deals 1d6+6 points of damage with a successful grapple check (using the bite attack bonus if snake-headed) against Large or smaller creatures.<p>Yuan-ti Characters<p>The favored class for yuan-ti purebloods and halfbloods is ranger. Yuan-ti abominations favor the cleric class. Yuan-ti clerics can choose any two of the following domains: Chaos, Evil, Destruction, and Plant.<p>Yuan-Ti Halfblood Features<p>1d6 Roll*FeatureEffect
----------------------
1Snake headBite damage 1d6 and poison (save DC 14; initial and secondary damage 1d6 temporary Constitution)
2Flexible torso+1 racial bonus to Reflex saves
3No legs, snake tailSpeed 20 ft., climb 15 ft., swim 15 ft; can constrict Medium-size or smaller creatures for 1d6+3 damage
4Snakes instead of arms  Gains 2 bite attacks (1d4 arms damage and poison as above)
5Scales instead of skin+4 natural armor
6Legs and snake tailSpeed 30 ft., swim 15 ft.; can constrict Small or smaller creatures for 1d4+3 damage
*Roll twice, ignoring duplicate or contradictory results.<p><p><p>蛇人<p>纯种混血憎恶
中型类人生物中型类人生物大型类人生物
生命骰:6d8 (27 hp)7d8+7 (38 hp)9d8+27 (67 hp)
主动性:+5 (+1 敏捷, +4 改善优先)+5 (+1 敏捷, +4 改善优先)+5 (+1 敏捷, +4 改善优先)
速度:30 尺30 尺30 尺,攀爬 20 尺, 游泳 20 尺.
防御等级:16 (+1 敏捷, +1 天赋, +2 皮肤, 16 (+1 敏捷, +1 天赋, +2 皮肤, 20 (-1 体型, +1 敏捷, +10 天赋); 或
+2 大师级大盾牌)+2 大师级大盾牌)21 (-1 体型, +1 敏捷, +10 天赋, +1大师级大盾牌)有人类手臂
攻击:大师级弯刀+7/+2 近身;大师级弯刀+10/+5 近身大师级宽刃大刀+13/+8近身(人类手臂)
或使用大师级箭支的大师级长弓 (蛇头则为咬+4 近身);(蛇头则为咬+12 近身);
+9/+4 远程或使用大师级箭支(+2)的或使用大师级箭支的大师级强力复合长弓
大师级强力复合长弓(+2)+11/+6 远程(人类手臂)
伤害:大师级弯刀 1d6;大师级弯刀1d6+2, 大师级宽刃大刀2d4+6, 咬 2d6+6
或大师级长弓1d8咬 1d6+1 并带毒; 并带毒;
大师级强力复合长弓(+2) 1d8+2大师级强力复合长弓(+2) 1d8+2
占据/触及:5尺长5尺宽/5尺5尺长5尺宽/5尺5尺长5尺宽/10尺
特殊攻击:类法术能力, 精神类法术能力, 精神类法术能力, 精神, 抓取改善(蛇头), 缩小 1d6+6
特殊属性:SR 16SR 16SR 16
豁免:坚韧 +2, 反射 +6, 意志 +9坚韧 +3, 反射 +6, 意志 +9坚韧 +6, 反射 +7, 意志 +10
能力:力量 11, 敏捷 13, 体质 11,力量 15, 敏捷 13, 体质 13,力量 19, 敏捷 13, 体质 17,
智力 18, 智慧 18, 魅力 16智力 18, 智慧 18, 魅力 16智力 18, 智慧 18, 魅力 16
技能:集中 +9, 工艺(任意两个)或集中 +11, 工艺(任意两个)或集中 +11,2 工艺(任意两个)或
知识(任意两个) +9,隐瞒 +3*,知识(任意两个) +9知识(任意两个) +9
隐藏 +7*, 听力 +15, 察辨 +15隐藏 +8*, 听力 +15, 察辨 +15隐藏 +9*, 听力 +15, 察辨 +15
特技:警觉, 盲眼格斗, 躲避,警觉, 盲眼格斗, 躲避,警觉, 盲眼格斗, 躲避,
专家, 改善优先专家, 改善优先专家, 改善优先<p>气候/地形:温暖的森林和地底环境温暖的森林和地底环境温暖的森林和地底环境
组织: 唯一,一对,一伙(2-4),一团(2-13纯种,2-5混血,2-4憎恶),或部落(20-160纯种,10-80混血,10-40憎恶)
挑战等级: 5 5 7
宝物: 双倍标准双倍标准双倍标准
阵营: 通常为无序邪恶通常为无序邪恶通常为无序邪恶
进化:根据角色职业根据角色职业根据角色职业
蛇人使用他们自己的语言,外加通用语,龙语和深渊语。<p>类法术能力: (人头形态)每天一次动物发呆,恐惧术,较深黑暗,缠绕,抵消中毒,暗示,变形他人。这些能力和8级术士施放的法术等效(豁免检定DC13+法术等级)<p>精神 (Sp): 所有的蛇人都可以产生以下效果:<p>侦测中毒: 相当于6级术士施放的法术。
交替形态:蛇人可以变成一条大蝰蛇。这项能力和19级术士的变形术类似,但只能变成蝰蛇。如果如果蛇人使用毒牙咬了敌人,它使用自己的毒素或蝰蛇的毒素,后者更加有效。
变色龙力量: 蛇人可以改变自身的颜色以融入周围的环境。
产生酸液: 蛇人体内可以分泌酸液,对任何接触到的生物造成1D6的伤害。酸液在离开蛇人的身体之后就失效。
嫌恶: 蛇人制造出作用于30尺范围内单一生物的强制效果。目标必须成功通过意志检定(DC17),否则在10分钟内会对蛇十分厌恶。受到作用的目标必须离任何蛇或蛇人(无论死活)至少20尺远,如果已经进入了这个范围,那么他们自动走开。目标可以通过另一个DC17的意志检定以克服这种强制效果,但仍然陷于深度忧虑当中。目标的敏捷-4,直到效果消失或目标不在距离蛇或蛇人20尺范围内。这项能力与16级术士施放的反感术类似。
中毒(Ex): 长着蛇头的混血和憎恶咬伤敌人,坚忍检定DC17, initial and secondary damage 1d6 temporary Constitution.(不会翻译)<p>技能: *蛇人使用变色龙力量则隐藏检定获得+8奖励。<p>憎恶<p>蛇人憎恶是全身为蛇(01-50 D%)或有单一人类特征:头(51-75)或手臂(76-00)。<p>抓取改善 (Ex): 要使用这项能力,蛇头的憎恶必须使用咬攻击,如果他咬中了敌人,就可以挤压他。<p>挤压 (Ex): 憎恶在通过抓取检定的情况下(在蛇头状态下有咬击奖励)对任何大或小些的生物造成1D6+6的伤害。<p>蛇人职业<p>蛇人纯种和混血偏好游侠,蛇人憎恶则偏好牧师职业。蛇人牧师可以选择如下任意两个领域:混乱,邪恶,毁灭和植物。<p>蛇人混血特性<p>1d6 掷骰*特性效果
----------------------
1蛇头咬伤害1D6带毒(豁免检定14; initial and secondary damage 1d6 temporary Constitution)
2弯曲身体+1 反射检定种族奖励
3无腿,蛇尾速度20尺,攀爬15尺,游泳15尺,可以挤压中型或更小型生物,伤害1D6+3
4蛇身无手臂  2次咬击 (1d4 手臂伤害)
5鳞片,无皮肤+4 天赋装甲
6有腿和蛇尾速度30尺,游泳15尺,可以挤压小型或更小型生物,伤害1D4+3
*掷骰两次,忽略重复或较低结果<p><p>


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