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dungeonkeeper


注册日期: Nov 2001
来  自: 血盆大口
发贴数量: 825

龙与地下城第三版怪物手册(X)

Xill<p>Medium-Size Outsider (Evil, Lawful)
Hit Dice: 5d8+10 (32 hp)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: 40 ft.
AC: 20 (+3 Dex, +7 natural)
Attacks: 2 short swords +7 melee, 2 claws +2 melee (or 4 claws +7 melee); or 1 or 2 longbows +8 ranged
Damage: Short sword 1d6+2, short sword 1d6+1, claw 1d4+1; claw 1d4+2, or longbow 1d8
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Improved grab, paralysis, implant
Special Qualities: SR 21, planewalk
Saves: Fort +6, Ref +7, Will +5
Abilities: Str 15, Dex 16, Con 15, Int 12, Wis 12, Cha 11
Skills: Escape Artist +11, Intuit Direction +6, Listen +9, Move Silently +11, Spot +9, Tumble +11
Feats: Improved Initiative, Multidexterity, Multiweapon Fighting<p>Climate/Terrain: Any land and underground
Organization: Solitary or gang (2-5)
Challenge Rating: 6
Treasure: Standard
Alignment: Always lawful evil
Advancement: 6-8 HD (Medium-size); 9-15 HD (Large)<p>Combat<p>Xills are dangerous opponents, attacking with all four limbs at no penalty. More civilized ones use weapons, usually fighting with two at a time so as to leave two claws free for grab attacks.<p>Xills typically lie in wait on the Ethereal Plane for suitable prey to happen by, then ambush it using their planewalk ability. They make full use of their Tumble skill in combat: Usually, one or two distract physically powerful enemies by attacking, then assuming a defensive stance while their fellows maneuver to advantage.<p>Xills seldom destroy enemies in combat but take prisoners whenever they can, dragging them back to the Ethereal Plane and implanting them with eggs.<p>Improved Grab (Ex): To use this ability, the xill must hit with one or more claw attacks. The grapple check has a +2 bonus for each claw that hits. If it gets a hold and maintains it the next round, it automatically bites the foe at that time. The bite deals no damage but injects a paralyzing venom.<p>Paralysis (Ex): Those bitten by a xill must succeed at a Fortitude save (DC 14) or be paralyzed for 1d4 hours. Barbaric xills secrete enough venom to bite two opponents every 6 hours, while their civilized cousins can bite only once per day.<p>Planewalk (Su): These planar travelers like to slip between the folds of space to attack enemies as though from thin air. They can cross from the Ethereal Plane with a move action but take 2 rounds to cross back, during which time they are immobile. As a xill fades away, it becomes harder to hit: Opponents suffer a 20% miss chance on the first round and a 50% miss chance on the second.<p>Implant (Ex): Xills lay their eggs inside paralyzed creatures. The young emerge about 90 days later, literally devouring the host from inside. A remove disease spell rids a victim of the egg, as does a successful Heal check (DC 20) by someone with that skill. If the check fails, the healer can try again, but each attempt (successful or not) deals 1d4 points of damage to the patient.<p>Feats: A xill receives the Multiweapon Fighting feat as a bonus feat. With its Multidexterity and Multiweapon Fighting feats, it can attack with all its arms at no penalty as a racial ability.<p>Xill Characters<p>Xill clerics can choose any two of the following domains: Evil, Law, Strength, and Travel.<p>
Xill<p>中型外界者 (邪恶,有序)
生命骰: 5d8+10 (32 hp)
主动性: +7 (+3 敏捷, +4 改善优先)
速度: 40尺
防御等级: 20 (+3 敏捷, +7 天赋)
攻击: 2 短剑 +7 近身, 2 爪 +2 近身 (或 4 爪 +7 近身); 或者1 或 2 长弓 +8 远程
伤害: 短剑 1d6+2, 短剑 1d6+1, 爪 1d4+1; 爪 1d4+2, 或 长弓 1d8
占据/触及: 5尺长5尺宽/5尺
特殊攻击: 抓取改良, 瘫痪, 植入
特性: 法术抗力21, 位面转移
豁免: 坚忍 +6, 反射 +7, 意志 +5
能力: 力量 15, 敏捷 16, 体质 15, 智力 12, 智慧 12, 魅力 11
技能: 逃脱 +11, 辨识方向 +6, 听觉 +9, 无声移动 +11, 察辨 +9, 打滚 +11(……)
特技: 改善优先, 多重敏捷,多武器战斗<p>其后/地形: 任何陆地和地底世界
组织: 唯一 或 一伙(2-5)
挑战等级: 6
宝物: 标准
阵营: 总是有序邪恶
进化: 6-8 HD (中等体型); 9-15 HD (大)<p>战斗<p>Xill是危险的对手,它们使用四条肢体毫不留情地攻击。比较文明的会使用武器,通常使用两把武器,空闲的双臂可以用来进行抓取攻击。<p>Xill通常喜欢在以太位面睡懒觉,当猎物送上门来时,它们会使用位面转移的能力埋伏袭击猎物。它们将自己的打滚技能(?)运用得得心应手:通常一个或两个Xill不断攻击来吸引强大的敌人,当其它同伴处于优势的时候就摆出防御姿态来。<p>Xill很少在战斗中毁灭它的敌人,而是尽量把它的囚犯拖回以太位面在它们体内下蛋。<p>抓取改良(EX):要使用这项能力,Xill必须使用一个或多个爪攻击。每只进行攻击的爪的抓取检定都获得+2奖励。如果它抓住了敌人并持续到下一轮,它会自动蜇一下敌人,这不会对敌人造成伤害,但会注入令敌人瘫痪的毒液。<p>瘫痪(EX):被Xill蜇到的生物必须通过坚忍坚定(DC 14)或瘫痪1D4小时。野蛮的Xill分泌的毒液足够它们每6小时蜇两个敌人,而它们较文明的近亲则每天只能蜇一次。<p>位面转移(SU):这些位面旅行者喜欢在空间的折叠处滑行来攻击它们的敌人,仿佛是从空气稀薄的外太空中杀出来的。它们能以一个移动动作穿越以太位面,但要2轮才能回来,并且在这期间无法移动。当Xill逐渐消失的时候,它变得难以击中:对手在第一轮有20%的机会失手,在第二轮有50%的机会。<p>植入(EX):Xill将它们的卵产在被麻痹的生物体内。90天后幼体出生,从内部逐渐将宿主吞噬。在通过治疗检定(DC 20)的情况下,移除疾病法术可以拯救受害者。如果检定失败,治疗者可以重试,但每次尝试(无论成功与否)都对病人造成1D4的伤害。<p>特技:Xill获得多武器战斗特技作为奖励特技。使用它的多重敏捷和多武器战斗特技,Xill可以使用所有的手臂攻击并且没有惩罚。<p>Xill角色<p>Xill牧师可以选择以下领域内的任意两个:邪恶,有序,力量,旅行。<p>
                                                                                       by ctlion
<p>


__________________
于是我就掐住他的脖子,用力抻出他的血管,围着脖子绕三圈,然后用力一吸…………
血液总是最美味的。

-----吸血狼

There are a lot of people totally opposed to VIOLENCE. They’re all dead.

理性的四环胜过激情的平安大道

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Old Post 2002-02-16 13:32
bal现在离线 点击这里查看bal的个人资料 点击这里给bal发送一条悄悄话 查找更多关于bal的帖子 添加bal至你的好友列表 编辑/删除信息 回复/引用
ctlion 查找更多关于ctlion的帖子
dungeonkeeper


注册日期: Nov 2001
来  自:
发贴数量: 911

龙与地下城第三版怪物手册(X)

Xorn<p>Minor XornAverage XornElder Xorn
Small Outsider (Earth)Medium-Size Outsider (Earth)Large Outsider (Earth)
Hit Dice:3d8+6 (19 hp)7d8+14 (45 hp)15d8+60 (127 hp)
Initiative:+0+0+0
Speed:20 ft., burrow 20 ft.20 ft., burrow 20 ft.20 ft., burrow 20 ft.
AC:23 (+1 size, +12 natural)22 (+12 natural)22 (-1 size, +13 natural)
Attacks:Bite +6 melee, 3 claws +4 meleeBite +10 melee, 3 claws +8 meleeBite +21 melee, 3 claws +19 melee
Damage:Bite 2d8+2, claw 1d3+1Bite 4d6+3, claw 1d4+1Bite 4d8+7, claw 1d6+3
Face/Reach:5 ft. by 5 ft./5 ft.5 ft. by 5 ft./5 ft.10 ft. by 10 ft./10 ft.
Special Attacks:BurrowBurrowBurrow
Special Qualities:Xorn qualitiesXorn qualitiesXorn qualities
Saves:Fort +5, Ref +3, Will +3Fort +7, Ref +5, Will +5Fort +13, Ref +9, Will +9
Abilities:Str 15, Dex 10, Con 15,Str 17, Dex 10, Con 15,Str 25, Dex 10, Con 19,
Int 10, Wis 11, Cha 10Int 10, Wis 11, Cha 10Int 10, Wis 11, Cha 10
Skills:Hide +10, Intuit Direction +3,Hide +10, Intuit Direction+10,Hide +14, Intuit Direction +18,
Listen +6, Move Silently +3,Listen +10, Move Silently +10,Knowledge (minerals) +12,
Search 6, Spot +8Search +10, Spot +14Listen +18, Move Silently +18,
Search +22, Spot +22
Feats:MultiattackMultiattack, Power AttackCleave, Great Cleave, Multiattack,
Power Attack
Climate/Terrain: Any land and undergroundAny land and undergroundAny land and underground
Organization: Solitary, pair, or cluster (3-5)Solitary, pair, or cluster (3-5)Solitary, pair, or party (6-11)
Challenge Rating:368
Treasure: NoneNoneNone
Alignment: Usually neutralUsually neutralUsually neutral
Advancement:4-6 HD (Small)8-14 HD (Medium-size)16-21 HD (Large); 22-45 HD (Huge)
Xorns speak Terran and Common.<p>Burrow (Ex): A xorn can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing a burrowing xorn flings the xorn back 30 feet, stunning the creature for 1 round unless it succeeds at a Fortitude save.<p>Xorn Qualities:<p>Immunities (Ex): Xorns are immune to fire and cold.
Resistances (Ex): Xorns have elec-tricity resistance 10.
Half Damage from Slashing (Ex): Slashing weapons deal only half damage to xorns, with a minimum of 1 point of damage.
All-Around Vision (Ex): Xorns’ symmetrically placed eyes allow them to look in any direction, bestowing a +4 racial bonus to Spot and Search checks. Xorns can’t be flanked.
Tremorsense (Ex): Xorns can automatically sense the location of anything within 60 feet that is in contact with the ground.<p><p>Xorn<p>Minor Xorn
小型外界者 (土)
生命骰: 3d8+6 (19 hp)
主动性: +0
速度: 20尺,钻地20尺
防御等级: 23 (+1 体型, +12 天赋)
攻击: 咬 +6 近身,3 爪 +4 近身
伤害: 咬 2D8+2,爪 1D3+1
占据/触及: 5尺长5尺宽/5尺
特殊攻击: 钻地
特性: Xorn特性
豁免: 坚忍 +5, 反射 +3, 意志 +3
能力: 力量 15, 敏捷 10, 体质 15, 智力 10, 智慧 11, 魅力 10
技能: 隐藏+10,辨认方向+3,听力+6,无声移动+3,搜寻+6,察辨+8
特技: 多重攻击,强力攻击<p>气候/地形: 任何陆地和地底世界
组织: 唯一,一对 或 小群(3-5)
挑战等级: 3
宝物: 无
阵营: 通常为中立
进化: 4-6HD(小)<p>Average Xorn
中型外界者 (土)
生命骰: 7d8+14 (45 hp)
主动性: +0
速度: 20尺,钻地20尺
防御等级: 22 (+12 天赋)
攻击: 咬 +10 近身,3 爪 +8 近身
伤害: 咬 4D6+3,爪 1D4+1
占据/触及: 5尺长5尺宽/5尺
特殊攻击: 钻地
特性: Xorn特性
豁免: 坚忍 +7, 反射 +5, 意志 +5
能力: 力量 17, 敏捷 10, 体质 15, 智力 10, 智慧 11, 魅力 10
技能: 隐藏+10,辨认方向+10,听力+10,无声移动+10,搜寻+10,察辨+14
特技: 多重攻击,强力攻击<p>气候/地形: 任何陆地和地底世界
组织: 唯一,一对 或 小群(3-5)
挑战等级: 6
宝物: 无
阵营: 通常为中立
进化: 8-14HD(中等体型)<p>Elder Xorn
大型外界者 (土)
生命骰: 15d8+60 (127 hp)
主动性: +0
速度: 20尺,钻地20尺
防御等级: 22 (-1 体型,+13 天赋)
攻击: 咬 +21 近身,3 爪 +19 近身
伤害: 咬 4D8+7,爪 1D6+3
占据/触及: 10尺长10尺宽/10尺
特殊攻击: 钻地
特性: Xorn特性
豁免: 坚忍 +13, 反射 +9, 意志 +9
能力: 力量 25, 敏捷 10, 体质 19, 智力 10, 智慧 11, 魅力 10
技能: 隐藏+14,辨认方向+18,知识(矿物)+12,听力+18,无声移动+18,搜寻+22,察辨+22
特技: 顺劈砍,大顺劈砍,强力攻击<p>气候/地形: 任何陆地和地底世界
组织: 唯一,一对 或 团队(6-11)
挑战等级: 8
宝物: 无
阵营: 通常为中立
进化: 16-21HD(大);22-45HD(巨型)<p>Xorn讲地表语和通用语。<p>钻地(Ex):Xorn可以在钻入除了金属以外的任意地面,包括石头、污泥等等,就像鱼在水里游动一样轻而易举。钻地不会留下任何洞或通道,也不会留下任何痕迹。向Xorn身处的土地施放移动土地法术可以将它震退30尺,若它未通过坚忍检定则震慑一轮。<p>Xorn特性:<p>免疫 (Ex): Xorn对火和冷属性伤害免疫。
抵抗 (Ex): Xorn对电的抵抗为10。
挥砍伤害减半 (Ex): 挥砍类武器只能对Xorn造成一半伤害,最少为1。
眼观八方 (Ex): Xorn的眼球可以向任意方向转动,从而察辨和搜寻检定获得+4的种族奖励。Xorn无法被侧面攻击。
警觉 (Ex): Xorn可以自动察觉60尺范围内任何物体与地面的接触。


__________________
一缕白发,两把弯刀。

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Old Post 2002-02-16 13:39
ctlion现在离线 点击这里查看ctlion的个人资料 点击这里给ctlion发送一条悄悄话 查找更多关于ctlion的帖子 添加ctlion至你的好友列表 编辑/删除信息 回复/引用
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