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bal 查找更多关于bal的帖子
dungeonkeeper


注册日期: Nov 2001
来  自: 血盆大口
发贴数量: 825

龙与地下城第三版怪物手册(K)

Kobold<p>Small Humanoid (Reptilian)
Hit Dice: 1/2 d8 (2 hp)
Initiative: +1 (Dex)
Speed: 30 ft.
AC: 15 (+1 size, +1 Dex, +1 natural, +2 leather)
Attacks: Halfspear -1 melee; or light crossbow +2 ranged
Damage: Halfspear 1d6-2; or light crossbow 1d8
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Darkvision 60 ft., light sensitivity
Saves: Fort +0, Ref +1, Will +2
Abilities: Str 6, Dex 13, Con 11, Int 10, Wis 10, Cha 10
Skills: Craft (trapmaking) +2, Hide +8, Listen +2, Move Silently +4, Search +2, Spot +2
Feats: Alertness<p>Climate/Terrain: Any forest and underground
Organization: Gang (4-9), band (10-100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband (10-24 plus 2-4 dire weasels), tribe (40-400 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level,and 5-8 dire weasels)
Challenge Rating: 1/6
Treasure: Standard
Alignment: Usually lawful evil
Advancement: By character class<p>Kobolds speak Draconic with voices that sound like yapping dogs.<p>Combat<p>They begin a fight by slinging bullets, closing only when they can see that their foes have been weakened. Whenever they can, kobolds set up ambushes near trapped areas. They aim to drive enemies into the traps, where other kobolds wait to pour flaming oil over them, shoot them, or drop poisonous vermin onto them.<p>Light Sensitivity (Ex): Kobolds suffer a -1 penalty to attack rolls in bright sunlight or within the radius of a daylight spell.<p>Skills: Kobolds receive a +2 racial bonus to Craft (trapmaking), Profession (mining), and Search checks.<p>Kobold Characters<p>A kobold’s favored class is sorcerer. Kobold clerics can choose any two of the following domains: Evil, Law, Luck, and Trickery.<p>
狗头人<p>小型类人生物 (Reptilian)<p>生命骰数:1/2 d8(2点生命点数)
主动性: +1(敏捷)
速度: 30尺
防御等级:15 (+1 体型,+1 敏捷,+1天赋,+2 皮甲)
攻击: 半矛 -1 近身,轻型十字弓 +2 远程
伤害: 半矛 1d6-2,轻型十字弓 1d8
触及/占据:5尺宽,5尺长/5尺
特性: 夜视60尺,光敏感
豁免: 坚忍 +0,反射 +1,意志 +2
能力: 力量 6,敏捷 13,体质 11,智力 10,智慧 10,魅力 10
技能: 手艺(trapmaking) +2,隐藏 +8,听觉 +2,无声移动 +4,搜寻 +2,察辩 +2
特技: 机警<p>气候 / 地域:任何森林及地底世界
团体组成: Gang (4-9), band (10-100 外加100%非战斗人员、每20个成年人加1个三级军士及一个4-6级的指挥官), warband (10-24 外加 2-4只凶猛的黄鼠狼), 部落(40-400 外加每20个成年人1个三级军士及 1或2个4-5级的中尉、一个6-8级的指挥官,以及5-8只凶猛的黄鼠狼)
挑战评估: 1/6
宝物: 标准
阵营: 通常是守序邪恶
进化: 根据职业<p>狗头人用听起来象狗叫的声音说龙语。(这个……)<p>战斗:<p>它们通常用投石器进行战斗,只有当看到敌人被削弱后才会靠近敌人。只要有可能,它们会在陷阱周围布满了埋伏。它们会想办法把敌人弄进陷阱里,而那里则有许多狗头人在等着用火油灌顶、投石器射击、或者用毒虫来毒害敌人。<p>                                                                                    by bal
<p>


__________________
于是我就掐住他的脖子,用力抻出他的血管,围着脖子绕三圈,然后用力一吸…………
血液总是最美味的。

-----吸血狼

There are a lot of people totally opposed to VIOLENCE. They’re all dead.

理性的四环胜过激情的平安大道

向版主报告此贴 | IP地址: 已记录

Old Post 2002-02-16 06:06
bal现在离线 点击这里查看bal的个人资料 点击这里给bal发送一条悄悄话 查找更多关于bal的帖子 添加bal至你的好友列表 编辑/删除信息 回复/引用
kingstar666 查找更多关于kingstar666的帖子
peasant


注册日期: Nov 2001
来  自:
发贴数量: 13

krenshar

Krenshar

Medium-Size Magical Beast
Hit Dice: 2d10 (11 hp)
Initiative: +2 (Dex)
Speed: 40 ft.
AC: 15 (+2 Dex, +3 natural)
Attacks: Bite +2 melee, 2 claws +0 melee
Damage: Bite 1d6, claw 1d4
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Scare
Special Qualities: Scent
Saves: Fort +3, Ref +5, Will +1
Abilities: Str 11, Dex 14, Con 11, Int_6, Wis 12, Cha 13
Skills: Hide +4, Jump +4, Listen +4, Move Silently +6
Feats: Multiattack

Climate/Terrain: Temperate and warm forest and plains
Organization: Solitary, pair, or pride (6-10)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 3-4 HD (Medium-size); 5-8 HD (Large)

Combat

Krenshars use solitary scouts to drive prey into the waiting clutches of the pack. The scout appears from hiding, uses its scare ability, then chases the fleeing target to join the attack.

Scare (Ex or Su): As a standard action, a krenshar can pull the skin back from its head, revealing the musculature and bony structures of its skull. This alone is usually sufficient to scare away foes (treat as a Bluff check with a +3 bonus). Combining this scare ability with a loud screech produces an unsettling effect that works like scare cast by a 3rd-level sorcerer (save DC 12). If the save is successful, that opponent cannot be affected again by that krenshar’s scare ability for one day. The shriek does not affect other krenshars.

Krenshar

中型魔法生物
生命骰: 2d10(11点生命值)
主动性: +2(敏捷)
速度: 40尺
防御等级: 15(+2敏捷, +3天赋)
攻击: 咬+3近身,双爪+0近身
伤害: 咬1d6,爪1d4
触及/占据: 5x5/5尺
特殊攻击: 恐吓
特性: 气味
豁免: 坚忍 +3,反射 +5,意志 +1
基本属性: 力量 11, 敏捷 14, 体质 11, 智力 6, 知觉 12, 魅力 13
技能: 隐藏+4,跳跃+4,听觉+4,无声移动+6
特技: 多重攻击

气候/地形: 温和温暖的森林和平原.
组织: 单独,成双或成群(6-10)
挑战等级: 1
宝物: 无
阵营: 通常中立
进化生命骰: 3-4(中型);5-8(大型)

战斗

Krenshar会派出一个探子打入敌人内部.然后从暗处现身,运用其恐吓能力,追赶逃亡者加入战斗.

恐吓(特殊或超自然):与普通动作一样,Krenshar可以将头皮从头上剥下来,露出肌肉和头骨.这种独一无二的动作足以吓倒敌人(视作欺骗检定+3奖励).同时伴随着大声尖叫,使敌人产生不安的效果,这与三级术士施展恐惧卷轴等效(困难等级豁免12),对手以后将不会再受到Krenshar的恐吓能力的影响.大声尖叫不会对其它Krenshar产生影响.

向版主报告此贴 | IP地址: 已记录

Old Post 2002-02-27 06:33
kingstar666现在离线 点击这里查看kingstar666的个人资料 点击这里给kingstar666发送一条悄悄话 查找更多关于kingstar666的帖子 添加kingstar666至你的好友列表 编辑/删除信息 回复/引用
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