airjan 
greater undead

注册日期: Nov 2001
来 自: sabbat
发贴数量: 289 |
我们组的卡贴在下面
airjan
Lawful Evil
transmuter14(-Evoc)
human
lv14
ac=10
bab=+7/+2
speed=30
hp=4+2+3+4+3+1+3+2+3+3+3+4+3+3+14*7=41+98=139
xp=94213
initiative=4
Language:Common,Draconic,Undercommon,Elven,Giant
Permanency:Comprehend languages,Darkvision,Detect magic,Read Magic,See invisibility,Tongues.
ability
15 +2
10 0
24 +7
26 +8
10 0
12 +1
save
fortitude +4+7+2=13
reflex +4+0+2=6
will +9+0+2=11
skill
6x4+6x3+7x8+8x2=112
Appraise +5 ranks =13
Concentration +17 ranks =24
Craft
(armorsmithing or weaponsmithing) +6 ranks =14
(sculpting or masonry) +5 ranks =13
(weaponsmithing) +16 ranks =24
(bowmaking) +10 ranks =18
Knowledge
(arcana) +11 ranks =19
(geography) +10 ranks =18
(nature) +6 ranks =14
(local) +5 ranks =13
(the planes) +4 ranks =12
(history) +1 ranks =9
Spellcraft +16 ranks =24
Special
Wizard14:
Alertness(familiar)
Summon familiar
Scribe Scroll
con+2(familiar)
feat
lv1: Spell Penetration
Improved Initiative
lv3: Spell Force(Necromancy)
lv5: Craft Wondrous Item
lv6: Spell Force(Enchantment)
lv9: Silent Spell
lv10: Heighten Spell
lv12: Maximize Spell
Equipment
Bag of holding (Bag 1)
Dagger(Silvered) tab +9/+4 damage 1d4+2 Critical 19-20/x2
Boots Of Speed 10round/day
Cloak Of Resistance +2 sv +2
Headband Of Intellect int +6
Amulet Of Health con +6
Belt of Giant Strength str +6
141.4gp
spellbook=10
scrolls:
Heal x1
Create Undead x1
Harm x1
Lesser restoration potionx2
water bottle
干粮4天
鉴定用工具(1500gp)
图书馆(500gp)
炼金房(500gp)
工作间(500gp)
特种炼金室(500gp)
住所(50gp)
black onyx gem x2
spell
page=13+10*2+12*4+8*6+8*8+13*10+16*12+8*14+6*16=723
spelldc=18+spelllv(Ench,Necro=20+spelllv)
vssr=1d20+16
lv0=4+1
Abjur Resistance: Subject gains +1 on saving throws.
Conj Ray of Frost: Ray deals 1d3 cold damage.
Div Detect Poison: Detects poison in one creature or small object.
Ench Daze: Creature loses next action.
Illus Ghost Sound: Figment sounds.
Necro Disrupt Undead: Deals 1d6 damage to one undead.
Trans Mage Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an object.
Open/Close: Opens or closes small or light things.
Univ Arcane Mark: Inscribes a personal rune (visible or invisible).
Detect Magic: Detects spells and magic items within 60 ft.
Prestidigitation: Performs minor tricks.
Read Magic: Read scrolls and spellbooks.
lv1=4+2+1
Abjur Shield: Invisible disc gives cover and blocks magic missiles.
Conj Mage Armor: Gives subject +4 armor bonus.
Div Identify: Determines single feature of magic item.
Comprehend Languages: Understands all spoken and written languages.
Trans Jump: Subject gets +30 on Jump checks.
Burning Hands: 1d4 fire damage/level (max: 5d4).
Expeditious Retreat: Doubles your speed.
Enlarge: Object or creature grows +10%/level (max +50%).
Shocking Grasp: Touch delivers 1d8 +1/level electricity.
Necro Ray of Enfeeblement: Ray reduces Str by 1d6 points +1 point/two levels.
lv2=4+2+1
Abjur Protection from Arrows: Subject immune to most ranged attacks.
Shield of Faith: Aura grants +2 or higher deflection bonus.
Conj Cure Light Wounds: Cures 1d8 +1/level damage (max +5).
Melf' s Acid Arrow: Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels.
Div See Invisibility: Reveals invisible creatures or objects.
Illus Mirror Image: Creates decoy duplicates of you (1d4 +1/three levels, max 8).
Ench Bless: Allies gain +1 attack and +1 on saves against fear.
Trans Darkvision: See 60 ft. in total darkness.
Endurance: Gain 1d4+1 Con for 1 hr./level.
Cat's Grace: Subject gains 1d4+1 Dex for 1 hr./level.
Bull's Strength: Subject gains 1d4+1 Str for 1 hr./level.
Knock: Opens locked or magically sealed door.
lv3=4+2+1
Abjur Dispel Magic: Cancels magical spells and effects.
Conj Flame Arrow: Shoots flaming projectiles (extra damage) or fiery bolts (4d6 damage).
Div Tongues: Speak any language.
Necro Halt Undead: Immobilizes undead for 1 round/level.
Trans Fly: Subject flies at speed of 90.
Greater Magic Weapon: +1/three levels (max +5).
Haste: Extra partial action and +4 AC.
Gaseous Form: Subject becomes insubstantial and can fly slowly.
lv4=4+2+1
Abjur Stoneskin: Stops blows, cuts, stabs, and slashes.
Conj Evards Black Tentacles: 1d4 +1/level tentacles grapple randomly within 15 ft.
Div Locate Creature: Indicates direction to familiar creature.
Trans Rary's Mnemonic Enhancer: Prepares extra spells or retains one just cast. Wizard only.
Bestow Curse: -6 to an ability; -4 on attacks, saves, and checks; or 50% chance of losing each action.
Necro Enervation: Subject gains 1d4 negative levels.
Illus Improved Invisibility: As invisibility, but subject can attack and stay invisible.
Phantasmal Killer: Fearsome illusion kills subject or deals 3d6 damage.
lv5=3+1+1
Conj Cloudkill: Kills 3 HD or less; 4-6 HD save or die.
Mordenkainen's Faithful Hound: Phantom dog can guard, attack.
Div Prying Eyes: 1d4 floating eyes +1/level scout for you.
Trans Teleport: Instantly transports you anywhere.
Fabricate: Transforms raw materials into finished items.
Rusting Grasp: Your touch corrodes iron and alloys.
Ench Dominate Person: Controls humanoid telepathically.
Hold Monster: As hold person, but any creature.
Feeblemind: Subject's Int drops to 1.
Conj Leomund's Secret Chest: Hides expensive chest on Ethereal Plane; you retrieve it at will.
Restoration: Restores level and ability score drains.
Necro Magic Jar: Enables possession of another creature.
Death Ward: Grants immunity to death spells and effects.
Univ Permanency: Makes certain spells permanent; costs XP.
lv6=3+1+1
Abjur Antimagic Field: Negates magic within 10 ft.
Repulsion: Creatures can't approach you.
Greater Dispelling: As dispel magic, but +20 on check.
Globe of Invulnerability: As minor globe, plus 4th level.
Spell Resistance: Subject gains +12 +1/level SR.
Conj Summon Monster VI: Calls outsider to fight for you.
Div Analyze Dweomer: Reveals magical aspects of subject.
Legend Lore: Learn tales about a person, place, or thing.
True Seeing: See all things as they really are.
Ench Mass Suggestion: As suggestion, plus one/level subjects.
Geas/Quest: As lesser geas, plus it affects any creature.
Illus Mislead: Turns you invisible and creates illusory double.
Veil: Changes appearance of group of creatures.
Trans Disintegrate: Makes one creature or object vanish.
Flesh to Stone: Turns subject creature into statue.
Transmute Rock to Mud: Transforms two 10-ft. cubes/level.
Control Weather: Changes weather in local area.
lv7=2+1+1
Abjur Spell Turning: Reflect 1d4+6 spell levels back at caster.
Conj Power Word, Stun: Stuns creature with up to 150 hp.
Trans Teleport without Error: As teleport, but no off-target arrival.
Vanish: As teleport, but affects a touched object.
Illus Simulacrum: Creates partially real double of a creature.
Univ Limited Wish: Alters reality-within spell limits.
Necro Control Undead: Undead don't attack you while under your command.
Finger of Death: Kills one subject.
lv8=0
Abjur Mind Blank: Subject is immune to mental/emotional magic and scrying.
Protection from Spells: Confers +8 resistance bonus.
Conj Incendiary Cloud: Cloud deals 4d6 fire damage/round.
Ench Demand: As sending, plus you can send suggestion.
Necro Clone: Duplicate awakens when original dies.
Horrid Wilting: Deals 1d8 damage/level within 30 ft.
lv9=0
familiar:
Toad
Diminutive Animal
1/4d8 (1 hp)=14d8(lv)=48hp
Initiative=1
Speed=5
ac=15+7=22
Fort +2, Ref +3, Will +2=Fort +8, Ref +4, Will +9
Str 1, Dex 12, Con 11, Int 1+12=13, Wis 14, Cha 4
skill:
Hide +21, Listen +5, Spot +5
A toad’s coloration gives it a +4 racial bonus to Hide checks.
Alertness, improved evasion, share spells, empathic link, Touch
,Speak with master, Speak with animals of its type, Spell resistance
=5+lv=19
,Scry on familiar
__________________
I can tell by looking at you that you're not comprehending. Of course you're not -- these are cynical, rational times,and you're not going to believe that I'm a dead man just because I say so.A century ago it world have been different -- well, it was quite different the last time I had this little talk with someone -- but this is the age of facts.Ana the facts are that corpses don't move,don't walk,don't talk.I'm terribly sorry,my dear,but I have a surprise for you:This corpse does.
我可是卡德无畏勇士GUGGLE!
暗黑是D&D的,只不过规则经过修改而已。(可能是因为没有版权吧。)
5.请问 F12老师!这回提到亚宝与马杀的前世是赤龙与阿
KEN,请问这是否与老师之前的大作「魔术师,一去不返」,在读者回函中提到的「轮回」里设定有关呢?
a.桀桀,这正是他们强者的宿命呀!在「魔」中,并未提及他们前世是亚宝与马杀,乃是因为当时此两人都还并未完全忆起上一世全部的力量与记忆。相信他们的战,将永无止尽的在每一代强者中持续下去,故此杨文理与金狮王的前世中,也有龙与肯的记忆与威能!关於「魔术师一去不返」及其回函里设定,各位可在巴哈姆特kuso版搜寻FFFFFFFFFFFF找到,这里本公司就不多加说明了。
最后由 airjan 在 2002-06-22 10:47 编辑
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