树林熊 
planewalker

注册日期: Nov 2001
来 自: 阿斯勒加德
发贴数量: 427 |
关于奖励……
奖励有下面这些类别,同类通常不能叠加
但是不同类别的可以叠加,即使他们作用的领域完全相同
比如偏移+1(RING OF PROTECTION+1)和装甲+5(CHAINSHIRT ARMOR+1)和闪避+1(DODGE特技)
是可以叠加的
BONUSES FROM MAGIC ITEMS
Table: Bonuses from Magic Items
Bonus Type Improves
---------- --------
Armor AC
Circumstance Attacks, checks
Competence Attacks, saves, checks
Deflection AC
Dodge AC
Enhancement Armor’s bonus
Enhancement Attacks, damage
Enhancement Ability scores
Enlargement Str, Con
Haste AC
Inherent Ability scores
Insight Attacks, AC, saves, checks
Luck Attacks, weapon damage, AC, saves, checks
Morale Attacks, weapon damage, checks, saves
Natural armor AC
Profane AC, saves, checks
Resistance Saves
Sacred AC, saves, checks
Synergy Checks
Many magic items offer a bonus on attack rolls, damage rolls, saving throws, Armor Class, ability scores, or skill checks. Most items that add to saving throws, attack rolls, damage rolls, or AC are restricted to a maximum bonus of +5. (Bracers of armor are an exception.) Most items that add to ability scores are restricted to a maximum bonus of +6, and the bonus usually comes in multiples of 2 (+2, +4, or +6). Skill check bonuses do not have a maximum.
Bonuses of different types always stack. Identical types of bonuses do not stack.
Different named bonus types all stack, but usually a named bonus does not stack with another bonus of the same name (except for enhancement bonuses to armor and shields, enhancement bonuses to ranged weapons and their ammunition, dodge bonuses, synergy bonuses, and some circumstance bonuses).
Armor: This is the same type of bonus that mundane armor gives a character. A spell that gives an armor bonus typically creates an invisible, tangible field of force around the affected character.
Circumstance: A bonus or penalty based on situational factors, which may apply either to a check or the DC for that check. Circumstance modifiers stack with each other, unless they arise from essentially the same circumstance.
Competence: When a character has a competence bonus, he actually gets better at what he’s doing, such as with the spell guidance.
Deflection: A deflection bonus increases a character’s AC by making attacks veer off.
Dodge: An enhancement of a character’s ability to get out of the way quickly. Dodge bonuses do stack with other dodge bonuses. However, spells and magic items never grant dodge bonuses. Only feats and special abilities can do that.
Enhancement: An enhancement bonus represents an increase in the strength or effectiveness of a character’s armor or weapon, as with the spells magic vestment and magic weapon, or a general bonus to an ability score.
Enlargement: When a character gets bigger, his Strength increases (as might his Constitution). That’s an enlargement bonus.
Haste: A haste bonus improves a character’s AC because he is moving faster.
Inherent: An inherent bonus is a bonus to an ability score that results from powerful magic. A character is limited to a total inherent bonus of +5 to any ability score.
Insight: An insight bonus makes a character better at what he’s doing because he has an almost precognitive knowledge of factors pertinent to the activity.
Luck: A luck bonus is a general bonus that represents good fortune.
Morale: A morale bonus represents the effects of greater hope, courage, and determination.
Natural Armor: A natural armor bonus is the type of bonus that many monsters get because of their tough or scaly hides. A natural armor bonus bestowed by a spell indicates that the subject’s skin has become tougher.
Profane: A profane bonus represents the power of evil.
Resistance: A resistance bonus is a general bonus against magic or harm.
Sacred: The opposite of a profane bonus, a sacred bonus relates to the power of good.
Synergy: A bonus resulting from an unusually beneficial interaction between two related skills. Synergy bonuses are not granted by magic items.
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