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dungeonkeeper


注册日期: Nov 2001
来  自: 血盆大口
发贴数量: 825

龙与地下城第三版怪物手册(W)

Worg<p>Medium-Size Magical Beast
Hit Dice: 4d10+8 (30 hp)
Initiative: +2 (Dex)
Speed: 50 ft.
AC: 14 (+2 Dex, +2 natural)
Attacks: Bite +7 melee
Damage: Bite 1d6+4
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Scent
Saves: Fort +6, Ref +6, Will +3
Abilities: Str 17, Dex 15, Con 15, Int 6, Wis 14, Cha 10
Skills: Hide +7, Listen +9, Move Silently +7, Spot_+9, Wilderness Lore +2*
Feats: Alertness<p>Climate/Terrain: Any forest, hill, plains, and mountains
Organization: Solitary, pair, or pack (6-11)
Challenge Rating: 2
Treasure: 1/10 coins; 50% goods; 50% items
Alignment: Always neutral evil
Advancement: 5-6 HD (Medium-size); 7-12 HD (Large)<p>More intelligent than their smaller cousins, worgs speak their own language. Some can also speak Common and Goblin.<p>Combat<p>Mated pairs work together to bring down large game, while lone worgs usually chase down creatures smaller than themselves. Both often use hit-and-run tactics to exhaust their quarry. A pack usually circles a larger opponent: Each wolf attacks in turn, biting and retreating, until the creature is exhausted, at which point the pack moves in for the kill. If they get impatient or heavily outnumber the opponent, worgs attempt to pin it.<p>Trip (Ex): A worg that hits with a bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the worg.<p>Skills: A worg receives a +1 racial bonus to Listen, Move Silently, and Spot checks, and a +2 racial bonus to Hide checks. A worg has a +4 racial bonus to Wilderness Lore checks when tracking by scent.<p>恐狼<p>中型魔法生物<p>生命骰数:4d10+8(30点生命点数)
主动性:  +2(敏捷)
速度:    50尺
防御等级:14 (+2 敏捷,+2天赋)
攻击:    咬 +7 近身
伤害:    咬 1d6+4
触及/占据:5尺宽,5尺长/5尺    
特殊攻击:摔绊
特性:    嗅觉
豁免:     坚忍 +6,反射 +6,意志 +3
能力:    力量 17,敏捷 15,体质 15,智力 6,智慧 14,魅力 10
技能:    隐藏 +7,听觉 +9,无声移动 +7,察辩 +9,野外知识 +2
特技:    机警<p>气候 / 地域:任何森林、丘陵、平原和山脉地带
团体组成:   独处,配对,or pack (6-11)
挑战评估:   2
宝物:       1/10的金钱、50%物品,50%货物
阵营:       通常是中立邪恶
进化:       5-6 生命骰数(中型);7-12 生命骰数(大型) <p>由于它们的智力远胜那些个头比它们小的远亲们,恐狼拥有它们自己的语言,一些恐狼也会说通用语和地精语。<p>
战斗:<p>配偶通常在一起工作以从事比较大的捕猎活动。单独的恐狼通常只找那些个头比它们小的生物的晦气。打带跑以耗光对手体力是它们常用的伎俩。团体作战则通常是将一个比较大的敌人包围起来,每头狼轮流进攻,咬一下便退回来,直至该生物精疲力竭则全体围攻杀死对手。如果他们数量远超对手或变得不耐烦时,将直接上前试图扣牢对方。<p>摔绊:当恐狼咬中对方时可以尝试摔绊对方,这个动作被视为一个自由行动而且不用接触对方并不会引起借机攻击。即使尝试失败,对手也不能反摔绊恐狼。<p>技能:恐狼在听觉、无声移动和察辩上获得+1的种族奖励,在隐藏上获得+2的种族奖励。当使用嗅觉进行跟踪时,恐狼在野外知识上获得+4的种族奖励。<p>                                                                                    by bal


__________________
于是我就掐住他的脖子,用力抻出他的血管,围着脖子绕三圈,然后用力一吸…………
血液总是最美味的。

-----吸血狼

There are a lot of people totally opposed to VIOLENCE. They’re all dead.

理性的四环胜过激情的平安大道

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Old Post 2002-02-21 01:50
bal现在离线 点击这里查看bal的个人资料 点击这里给bal发送一条悄悄话 查找更多关于bal的帖子 添加bal至你的好友列表 编辑/删除信息 回复/引用
索思爵士 查找更多关于索思爵士的帖子
peasant


注册日期: Nov 2001
来  自: 北京
发贴数量: 6

龙与地下城第三版怪物手册(W)

Wyvern <p>Huge Dragon
Hit Dice: 7d12+14 (59 hp)
Initiative: +1 (Dex)
Speed: 20 ft., fly 60 ft. (poor)
AC: 17 (-2 size, +1 Dex, +8 natural)
Attacks: Sting +9 melee, bite +4 melee, 2 wings +4 melee; or _2 claws +9 melee
Damage: Sting 1d6+4 and poison, bite 2d8+2, wing 1d8+2; or claw 1d6+4
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attacks: Poison, improved grab, snatch
Special Qualities: Scent
Saves: Fort +7, Ref +6, Will +6
Abilities: Str 19, Dex 12, Con 15, Int_6, Wis 12, Cha 9
Skills: Listen +13, Move Silently +9, Spot +13*
Feats: Alertness, Flyby Attack <p>Climate/Terrain: Temperate and warm forest, hill, and mountains
Organization: Solitary, pair, or flight (3-6)
Challenge Rating: 6
Treasure: Standard
Alignment: Usually neutral
Advancement: 8-10 HD (Huge); 11-21 HD (Gargantuan) <p>Some wyverns speak Draconic, but most are too stupid to understand any language. <p>Combat <p>A wyvern can slash with its claws only when making a flyby attack, and it cannot make bite, sting, or wing attacks. <p>Poison (Ex): Sting, Fortitude save (DC 17); initial and secondary damage 2d6 temporary Constitution. <p>Wyvern <p>Huge Dragon
Hit Dice: 7d12+14 (59 hp)
Initiative: +1 (Dex)
Speed: 20 ft., fly 60 ft. (poor)
AC: 17 (-2 size, +1 Dex, +8 natural)
Attacks: Sting +9 melee, bite +4 melee, 2 wings +4 melee; or _2 claws +9 melee
Damage: Sting 1d6+4 and poison, bite 2d8+2, wing 1d8+2; or claw 1d6+4
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attacks: Poison, improved grab, snatch
Special Qualities: Scent
Saves: Fort +7, Ref +6, Will +6
Abilities: Str 19, Dex 12, Con 15, Int_6, Wis 12, Cha 9
Skills: Listen +13, Move Silently +9, Spot +13*
Feats: Alertness, Flyby Attack <p>Climate/Terrain: Temperate and warm forest, hill, and mountains
Organization: Solitary, pair, or flight (3-6)
Challenge Rating: 6
Treasure: Standard
Alignment: Usually neutral
Advancement: 8-10 HD (Huge); 11-21 HD (Gargantuan) <p>Some wyverns speak Draconic, but most are too stupid to understand any language. <p>Combat <p>A wyvern can slash with its claws only when making a flyby attack, and it cannot make bite, sting, or wing attacks. <p>Poison (Ex): Sting, Fortitude save (DC 17); initial and secondary damage 2d6 temporary Constitution. <p>Improved Grab (Ex): To use this ability, the wyvern must hit with both claw attacks. If it gets a hold, it hangs on and stings. <p>Snatch: If a wyvern gets a hold on a creature four or more sizes smaller, it automatically deals damage with both claws and its sting attacks each round the hold is maintained. The wyvern can drop a creature it has snatched as a free action or use a standard action to fling it aside. A flung creature travels 30 feet and takes 3d6 points of damage. If the wyvern flings it while flying, the creature suffers this amount or falling damage, whichever is greater. <p>Skills: *Wyverns receive a +3 racial bonus to Spot checks when flying during daylight hours.
(Ex): To use this ability, the wyvern must hit with both claw attacks. If it gets a hold, it hangs on and stings. <p>Snatch: If a wyvern gets a hold on a creature four or more sizes smaller, it automatically deals damage with both claws and its sting attacks each round the hold is maintained. The wyvern can drop a creature it has snatched as a free action or use a standard action to fling it aside. A flung creature travels 30 feet and takes 3d6 points of damage. If the wyvern flings it while flying, the creature suffers this amount or falling damage, whichever is greater. <p>Skills: *Wyverns receive a +3 racial bonus to Spot checks when flying during daylight hours. <p>双足飞龙
巨龙 <p>生命骰:7D12+13(59HP)
主动加权:+1(敏捷)
速度:20尺.飞行60尺
防御等级:17(-2体形,+1敏捷,+8天性)
攻击:刺+9肉搏,咬+4肉搏,双翼+4或双爪+9(肉搏)
伤害:刺1D6+4附加中毒,咬2D8+2,翼1D8+2,或爪1D6+4
占据/触及:10尺*20尺/10尺
特殊攻击:毒,Improved Grab,攫取
特性:嗅迹
豁免:坚忍+7,反射+6,意志+6
能力:力量19,敏捷12,体质15,智力6,智慧12,魅力9
技能:听觉+13,无声移动+9,侦察+13*
特技:警戒,飞越攻击 <p>气候/地形:温和或温暖的森林,丘陵,山地.
组织形式:单独,对,或群(3-6)
挑战等级:6
财富:标准
阵营:通常中立
进化:8-10HD(巨大),11-21HD(庞大) <p>一些双足飞龙说龙语,但大多数蠢得无法理解语言. <p>战斗 <p>双足飞龙在使用飞越攻击时只能用爪打击,无法使用咬,刺或翼来进行攻击 <p>毒(EX):刺,坚忍豁免(DC17);首次和第二次造成2D6点临时体质伤害.
Improved Grab(EX):要使用这种能力,双足飞龙必须使用双爪攻击.如果抓住对方,将持续并进行刺击.
攫取(EX):如果双足飞龙抓住一个小于它体形4级或更多的生物,它将在抓住的回合内自动用双爪和刺进行攻击造成伤害.双足飞龙可以以一个自由动作丢下一个已攫取的生物,或者用一个标准动作投到一边.一个被投出的生物经过30尺的距离并受到3D6的伤害,如果双足飞龙在飞行中投出,该生物将遭受上述伤害或下落造成的伤害,两者取较大的. <p>技能:*双足飞龙在白天飞行时在侦察上获得+3的种族奖励  


__________________
生命的欢乐只是瞬间[br]死亡的伤痛才是永恒

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Old Post 2002-02-21 05:09
索思爵士现在离线 点击这里查看索思爵士的个人资料 点击这里给索思爵士发送一条悄悄话 查找更多关于索思爵士的帖子 添加索思爵士至你的好友列表   索思爵士的QQ号码:251892 编辑/删除信息 回复/引用
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