bal 
dungeonkeeper

注册日期: Nov 2001
来 自: 血盆大口
发贴数量: 825 |
龙与地下城第三版怪物手册(N)
Nightmare<p>Large Outsider (Evil)
Hit Dice: 6d8+18 (45 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 40 ft., fly 90 ft. (good)
AC: 24 (-1 size, +2 Dex, +13_natural)
Attacks: 2 hooves +9 melee, bite +4 melee
Damage: Hoof 1d8+4 and 1d4 fire, bite 1d8+2
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: Flaming hooves, smoke
Special Qualities: Astral projection, etherealness
Saves: Fort +8, Ref +7, Will_+6
Abilities: Str 18, Dex 15, Con 16, Int 13, Wis 13, Cha 12
Skills: Intuit Direction +10, Listen +12, Move Silently +11, Search +10, Sense Motive +10, Spot +12
Feats: Alertness, Improved Initiative<p>Climate/Terrain: Any land and underground
Organization: Solitary
Challenge Rating: 5
Treasure: None
Alignment: Always neutral evil
Advancement: 7-10 HD (Large); 11-18 HD (Huge)<p>Combat<p>Nightmares do battle by biting with their viperish fangs and kicking with their powerful legs. A nightmare can fight while mounted, but the rider cannot also fight unless he or she succeeds at a Ride check.<p>Flaming Hooves (Su): A blow from a nightmare’s hooves sets combustible materials alight.<p>Smoke (Su): During the excitement of battle, a nightmare often snorts and neighs with rage. This fills a 15-foot cone with a hot, sulfurous smoke that chokes and blinds opponents. Anyone in the cone must succeed at a Fortitude save (DC 16) or suffer a -2 morale penalty to all attack and damage rolls until 1d6 minutes after they leave the cone. The nightmare gains one-half concealment against creatures 5 feet away and total concealment against creatures 10 feet away. The smoke does not obscure the nightmare’s vision at all. The nightmare can suppress the smoke as a free action.<p>Astral Projection and Etherealness (Su): These function just like the spells of the same names as cast by a 20th-level sorcerer.<p>Carrying Capacity: A light load for a nightmare is up to 300 pounds; a medium load, 301-600 pounds; and a heavy load, 601-900 pounds.<p><p>梦魇<p>大型外界者 (邪恶)<p>生命骰数:6d8+18(45点生命点数)
主动性: +6(+2敏捷,+4改善优先)
速度: 40尺,飞行 90 尺 (良好)
防御等级:24 (-1 体型,+2 敏捷,+13天赋)
攻击: 两次 蹄 +9 近身,咬 +4 近身
伤害: 蹄 1d8+4 附带1d4火系攻击,咬 1d8+2
触及/占据:5尺宽,10尺长/5尺
特殊攻击:火焰之蹄(……)、烟雾
特性: 星界传送,漂浮
豁免: 坚忍 +8,反射 +7,意志 +6
能力: 力量 18,敏捷 15,体质 16,智力 13,智慧 13,魅力 12
技能: 方向感 +10,听觉 +12,无声移动 +11,搜寻 +10,察觉动机 +10,察辩 +12
特技: 机警,改善优先<p>气候 / 地域:任何陆地及地底世界
团体组成: 独处
挑战评估: 5
宝物: 无
阵营: 通常是真实邪恶,
进化: 7-10 生命骰数(大型);11-18 生命骰数(巨型)<p>战斗:<p>在战斗中,梦魇通常以它们毒蛇般的尖牙撕咬,并用强壮的四肢猛踢对方。<p>火焰之蹄(超自然):被梦魇的四蹄踢中的物体若是易燃物,则物体将会燃烧起来。<p>烟雾(超自然):由战斗所带来的兴奋将使梦魇喷鼻息并狂野地嘶叫。这将形成一个长15尺的炎热锥形区域,使敌人感到窒息并目盲。任何在此区域内的生物都必须通过一个难度16的坚忍豁免,否则将在所有的攻击和伤害的检定上受到-2的士气惩罚,直至离开该锥形区域1d6分钟后。梦魇在距离生物5尺以外时将隐起一半身形,而离开10尺后将完全隐藏起来。烟雾将完全不影响梦魇自己的视觉。而制止烟雾则被视为一个自由动作。<p>星界传送及漂浮(超自然):这些能力相当于20级术士所施放的法术。<p>负重能力:对于梦魇来说,轻载被提到了300磅,中载为301-600磅,而重载高达601-900磅。<p>
by bal

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于是我就掐住他的脖子,用力抻出他的血管,围着脖子绕三圈,然后用力一吸…………
血液总是最美味的。
-----吸血狼
There are a lot of people totally opposed to VIOLENCE. They’re all dead.
理性的四环胜过激情的平安大道
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