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注册日期: Jun 2002
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Neverwinter Nights
Jul, 04 2002 - 14:04
contributed by: reaven
Well, enough of that sweet-talk about Neverwinter Nights - I'm getting sick from reading about, how superior and fabulous this game is - mostly those word are written by people who didn't even had a chance to play this title. I've played it, and, I must say, that it's rather disappointing. I don't like Diablo and all Diablo-based-crap. I like real RPG, with tons of adventuring inside, funny and interesting dialogues, individual NPC's and that sort of things.. And I must admit - I don't have to many games to play. Title after title, it becomes rather obvious, that game-makers like to just make a hundred of monsters, and unleash player on them, than make something really interesting. But I didn't wanted to write about other games - let's concentrate on Neverwinter.
This so called "best RPG ever" started with character generation. Fine, cool. Why not. Nothing new. Then the training, and, guess what? I'm the only one, who can save the whole god damn city, and all the people living in it. I just have to be the hero, it's my destiny and bla bla bla. Right. And how am I doing this? I was given directions. So I went there, had to fight with an army of people, who obviously didn't know, that I'm the great hero who has come to save their city.. Fight after fight, I managed to get into underground - wow, there are more people to fight here, how cool. Slash, slash, slash. And there it was - the one and only item, that I had to acquire. So, it's back to the temple, and I'm again given directions, and I'm again send to some sort of underground for some sort of item. Fights, fights, caves, monsters, and even more fights. Dungeons and hundreds of enemies - isn't that, what RPG is about? Well, all right. I managed to collect four items, and I was relocated to another region. Here I was again given directions and send to a cave.. :\ This is where I had enough and given up.
Well, that's about gameplay. Now, about the game. It looks like it's only half-done.. Maybe it's just me, but all the errors that I've found spoiled all the fun.. And, as said above, there was not too much fun at all. Makers of Neverwinter say, that game might be very tough without a henchmen, that posses skills, which our main character do not have. If that's so, why can I hire only one henchman? If it's so important, why I (as a warrior and a thief) simply can't hire at last one cleric, to heal me, and one magician, to aid me? Why can it be only one person? I've read a post at the forum, from a player, that asked, why he must go to dungeon with a warrior, to kill the monsters, and then go back to town, hire some thief, and return, to have him find any traps and open locked doors.. Then it's time for escorting thief to city and returning back for warrior, left in the corner. It's sooooooo cool, to walk and walk and walk..
Why not make a game about walking around? What for the NPC's and monsters? Erase them, walking is so cool and healthy.. But, okay. I've hired one, and only one, henchman. Pretty lady with a bow. I've checked her ability to hide in shadows, and she was pretty good at it. Well, that's my technique in games, where I just want to see, what's the storyline, without having to kill just every god damn monster in my way - I hide in shadows, and I just walk by. Without having to fight. But then, guess what - my skilled henchman DIDN'T hide in shadows with me! She kept running at my side and the first monsters we've encounter - attacked us, of course. Even better - with me still hidden in shadows, she beguns to casting offensive spells at monsters, which haven't seen us at all. I've said something very, very ugly to her, and kicked her out of the "team".
All right. That's the single player game. Multiplayer? Well.. Just look, what I found at http://nwn.bioware.com/dms/ :
"One of the most revolutionary things about Neverwinter Nights is the inclusion of a special piece of software that allows a game player to become the organizer of a Neverwinter Nights module and campaign. This position is called the Dungeon Master (DM) in D&D terms. He or she controls all other aspects of the game except for the other players- the monsters, the encounters, and the other characters in the adventure."
Oh, how god damn *revolutionary* thing.. Bioware, ever heard of Vampire:The Masquerade made by Activision? The year was 1999, and it might be revolutionary then - but now? The whole Neverwinter looks like somewhat changed Vampire - other engine, other graphics, but playing it I couldn't stop feeling like I were playing the Vampire. Only there, I didn't have so cool lag's, where text from signpost appears about 20 seconds after I "used" it. How fine. Of course, not always, in dungeons it's okay, only in big cities.. But somewhat it was annoying.
Okay, so we have DM Tool. It looks also pretty the same as DM role in the Vampire - jumping to characters, to points, creating items and NPC's, possessing them. Nothing new in your revolution, Bioware.. Well, I know from my own experience, that doing campaign just as a DM is hard. You put some NPC's, some links, doors, okay.. And, if you have only one player, you can posses every NPC's and talk with the player the way you want. But, if there are two players, this becomes impossible. Without.. proper scripting. Pre-maked scenarios.
>From http://www.planetneverwinter.com/nwn/info/overview/"
"Using NWN's powerful and user-friendly Neverwinter Toolset, you can create and populate entire, new, modular worlds and stories for others to adventure in."
This sounds very good, but somewhat they forgot to mention, that you have to know *something* about programming in C, to do anything with scripts. And to do something better - you should be a pretty good programmer, and you should learn syntax of commands from Neverwinter script language. So, not everyone can do it.
So what's with this game? It could be fun. It could be something. But.. the way it is, it's just another Diablo-like-clone, with better dialogues, more places to visit and more NPC's.(和我的观点一样:) Maybe that's RPG for you. Maybe that makes you happy.. Don't know. But I do know, that I expected something better, something good, and not so boring hack'em and slash'em game.. There's an "if".. If some scripts were rewritten.. if the main chapters weren't so "undergrounded".. and if making something on my own would be easier.. This could been something. Or, SOMETHING. But it's not. If I can suggest - Bioware, make a point&click application to do scripts. Ever seen RPGmaker2000? If doing scripts were possible by something like script wizard for dialogues.. but more powerful, with almost all the options that they are.. then people without programming skills could have make scripts for NPC's, items, effects and all this stuff. Make little chapters with a REAL scenario, few NPC's, few fights, but a real plot behind all this.. Also - remake henchmen, add possibility to buy and tame animals (I've wanted to have a dog by my side, but all I could do was tame it for a couple of seconds.. and that's all. shame..) , and do some real chapters.. Also, read some forums, people there have good ideas and had actually played your game.. Their posts might be interesting. And with all those infos and ideas.. you are "all set to go" and make Neverwinter 2, or 1.5, without having to change engine, graphics and music.
Well, that was my adventure with Neverwinter Nights. The way it is now, it's not worth money, that you have to pay for it. Of course, it's my opinion. If you liked Diablo and Dungeon Siege, you will like this one too. But if you are looking for a real RPG experience - go and play on IRC, there haven't been done anything better yet.
written by "Reaven" (reaven@cyber.art.pl)
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