bal 
dungeonkeeper

注册日期: Nov 2001
来 自: 血盆大口
发贴数量: 825 |
龙与地下城第三版怪物手册(G)
Giant<p>Hill Giant Stone Giant Frost Giant
Large Giant Large Giant (Earth) Large Giant (Cold)
Hit Dice: 12d8+48 (102 hp) 14d8+56 (119 hp) 14d8+70 (133 hp)
Initiative: -1 (Dex) +2 (Dex) -1 (Dex)
Speed: 40 ft. 40 ft. 40 ft.
AC: 20 (-1 size, -1 Dex, +9 natural, 25 (-1 size, +2 Dex, +11 natural, 21 (-1 size, -1 Dex, +9 natural,
+3 hide) +3 hide) +4 chain shirt)
Attacks: Huge greatclub +16/+11 melee; Huge greatclub +17/+12 melee; Huge greataxe +18/+13 melee;
or rock +8/+3 ranged or rock +12/+7 ranged or rock +9/+4 ranged
Damage: Huge greatclub 2d6+10; or Huge greatclub 2d6+12; or Huge greataxe 2d8+13; or
rock 2d6+7 rock 2d8+8 rock 2d6+9
Face/Reach: 5 ft. by 5 ft./10 ft. 5 ft. by 5 ft./10 ft. 5 ft. by 5 ft./10 ft.
Special Attacks: Rock throwing Rock throwing, and see text Rock throwing
Special Qualities: Rock catching Rock catching Rock catching, cold subtype
Saves: Fort +12, Ref +3, Will +4 Fort +13, Ref +6, Will +4 Fort +14, Ref +3, Will +4
Abilities: Str 25, Dex 8, Con 19, Str 27, Dex 15, Con 19, Str 29, Dex 9, Con 21,
Int 6, Wis 10, Cha 17 Int 10, Wis 10, Cha 11 Int 10, Wis 10, Cha 11
Skills: Climb +9, Jump +9, Spot +4 Climb +10, Hide +0*, Jump +10, Spot +3 Climb +13, Jump +13, Spot +6
Feats: Cleave, Power Attack, Combat Reflexes, Point Blank Shot, Cleave, Great Cleave, Power Attack,
Weapon Focus (greatclub) Power Attack, Precise Shot Sunder
Climate/Terrain: Any hill, mountains, and underground Any mountains Any cold land and underground
Organization: Solitary, gang (2-5), band (6-9 Solitary, gang (2-5), band (6-9 Solitary, gang (2-5), band (6-9
plus 35% noncombatants), plus 35% noncombatants), plus 35% noncombatants plus
hunting/raiding party (6-9 plus hunting/raiding/trading party 1 adept or cleric of 1st or 2nd level),
2-4 dire wolves), or tribe (21-30 (6-9 plus 1 elder), or tribe (21-30 hunting/raiding party (6-9 plus
plus 35% noncombatants plus 35% noncombatants 35% noncombatants plus
plus 12-30 dire wolves, 2-4 ogres, plus 1-3 elders and 3-6 dire bears) 1 adept or sorcerer of 3rd-5th level
and 12-22 orcs) plus 2-4 winter wolves and 2-3 ogres),
or tribe (21-30 plus 1 adept, cleric, or
sorcerer of 6th or 7th level plus 12-30
winter wolves, 12-22 ogres, and
1-2 young white dragons)
Challenge Rating: 7 8 9
Treasure: Standard Standard Standard
Alignment: Often chaotic evil Usually neutral Often chaotic evil
Advancement: By character class By character class By character class
Fire Giant Cloud Giant Storm Giant
Large Giant (Fire) Huge Giant (Air) Huge Giant (Electricity)
Hit Dice: 15d8+75 (142 hp) 17d8+102 (178 hp) 19d8+114 (199 hp)
Initiative: -1 (Dex) +1 (Dex) +2 (Dex)
Speed: 30 ft. (chainmail); base 40 ft. 50 ft. 40 ft., swim 30 ft. (breastplate);
base 50 ft., swim 40 ft.
AC: 21 (-1 size, -1 Dex, +8 natural, 21 (-2 size, +1 Dex, +12 natural) 27 (-2 size, +2 Dex, +12 natural,
+5 chainmail) +5 breastplate)
Attacks: Huge greatsword +20/+15/+10 Gargantuan morningstar Gargantuan greatsword +26/+21/+16
melee; or rock +10/+5/+0 ranged +22/+17/+12 melee; melee; or Gargantuan mighty
or rock +12/+7/+2 ranged composite longbow (+14) +14/+9/+4
ranged
Damage: Huge greatsword 2d8+15; or Gargantuan morningstar 4d6+18; Gargantuan greatsword 4d6+21; or
rock 2d6+10 and 2d6 fire or rock 2d8+12 Gargantuan mighty composite
longbow (+14) 2d8+14
Face/Reach: 5 ft. by 5 ft./10 ft. 10 ft. by 10 ft./15 ft. 10 ft. by 10 ft./15 ft.
Special Attacks: Rock throwing Rock throwing, spell-like abilities Spell-like abilities
Special Qualities: Rock catching, fire subtype Rock catching, scent Electricity immunity, rock catching,
freedom of movement, water breathing
Saves: Fort +14, Ref +4, Will +5 Fort +16, Ref +6, Will +6 Fort +17, Ref +8, Will +9
Abilities: Str 31, Dex 9, Con 21, Str 35, Dex 13, Con 23, Str 39, Dex 14, Con 23
Int 10, Wis 10, Cha 11 Int 12, Wis 12, Cha 13 Int 16, Wis 16, Cha 15
Skills: Climb +11, Jump +11, Spot +7 Climb +16, Jump +16, Listen +10, Climb +18, Concentration +12, Jump
Spot +10 +12, Perform (chant, dance, drama,
harp, recorder) +7, Spot +8
Feats: Cleave, Great Cleave, Power Attack, Alertness, Cleave, Great Cleave, Cleave, Combat Reflexes, Great
Sunder Power Attack Cleave, Power Attack, Sunder
Climate/Terrain: Any land and underground Temperate and warm mountains Temperate and warm mountains
and aquatic
Organization: Solitary, gang (2-5), band (6-9 plus Solitary, gang (2-4), family (2-4 Solitary or family (2-4 plus 35%
35% noncombatants plus plus 35% noncombatants noncombatants plus 1 sorcerer
1 adept or cleric of 1st or 2nd level), plus 1 sorcerer or cleric of 4th-7th or cleric of 7th-10th level plus
hunting/raiding party (6-9 plus level plus 2-5 griffons or 2-8 1-2 rocs, 2-5 griffons, or 2-8 sea lions)
1 adept or sorcerer of 3rd-5th dire lions), or band (6-9 plus 1
level plus 2-4 hell hounds and sorcerer or cleric of 4th-7th level
2-3 trolls or ettins), or tribe (21-30 plus 2-5 griffons or 2-8 dire lions)
plus 1 adept, cleric, or sorcerer of
6th or 7th level plus 12-30 hell
hounds, 12-22 trolls, 5-12 ettins,
and 1-2 young red dragons)
Challenge Rating: 10 11 13
Treasure: Standard Standard coins; double goods; Standard coins; double goods;
standard items standard items
Alignment: Often lawful evil Usually neutral good or neutral evil Often chaotic good
Advancement: By character class By character class By character class
All giants speak Giant. Those with Intelligence scores of at least 10 also speak Common.<p>Rock Throwing (Ex): Adult giants are accomplished rock throwers and receive a +1 racial bonus to attack rolls when throwing rocks. A giant of at least Large size can hurl rocks weighing 40 to 50 pounds each (Small objects) up to 5 range increments. The size of the range increment varies with the giant’s variety. A Huge giant can hurl rocks of 60 to 80 pounds (Medium-size objects).<p>Rock Catching (Ex): A giant of at least Large size can catch Small, Medium-size, or Large rocks (or projectiles of similar shape). Once per round, a giant that would normally be hit by a rock can make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for a Medium-size one, and 25 for a Large one. (If the projectile has a magical bonus to attack, the DC increases by that amount.) The giant must be ready for and aware of the attack.<p>Stone Giant<p>Skills: *A stone giant gains a +8 racial bonus to Hide checks in rocky terrain.<p>Stone Giant Elders<p>Some stone giants develop special abilities related to their environment. These giant elders have Charisma scores of at least 15 and spell-like abilities, which they use as 10th-level sorcerers. Once per day they can use stone shape, stone tell, and either transmute rock to mud or transmute mud to rock. One in ten elders is a sorcerer, usually of 3rd to 6th level.<p>Frost Giant<p>Cold Subtype (Ex): Cold immunity; double damage from fire except on a successful save.<p>Frost Giant Characters<p>Clerics have access to any two of the following domains: Chaos, Destruction, Evil, and War (most choose Destruction or War).<p>Fire Giant<p>Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.<p>Fire Giant Characters<p>Clerics have access to any two of the following domains: Evil, Law, Trick-ery, and War (most choose Trickery or War).<p>Cloud Giant<p>Spell-Like Abilities: Cloud giants who dwell on cloud islands (see below) can use the following as the spells cast by a 15th-level sorcerer: 3/day-levitate (self plus 2,000 pounds) and obscuring mist; 1/day-fog cloud.<p>Skills and Feats: Cloud giants have EHD as though they were large creatures.<p>Cloud Giant Characters<p>Good clerics have access to any two of the following domains: Good, Healing, Strength, and Sun. Evil clerics have access to any two of the following domains: Death, Evil, and Trickery.<p>Storm Giant<p>Spell-Like Abilities: Once per day a storm giant can call lightning as a 15th-level druid and use chain lighting as a 15th-level sorcerer. Twice per day a storm giant can control weather as a 20th-level druid and levitate as a 20th-level sorcerer. Save DC is 12 + spell level.<p>Freedom of Movement (Su): Storm giants continuously have freedom of movement as the spell.<p>Water Breathing (Ex): Storm giants can breathe underwater indefinitely and can freely use their spell-like abilities while submerged.<p>Skills and Feats: Storm giants have EHD as though they were large creatures. Storm giants ignore all weight penalties for gear carried when swimming.<p>Storm Giant Characters<p>Storm giant clerics can choose two of the following domains: Chaos, Good, Protection, and War.<p><p>
[山巨人]<p>大型的巨人
生命骰数:12d8+48 (102 点生命点数)
主动性: -1 (敏捷)
速度: 40尺
防御等级:20(-1 体型,-1 敏捷,+9 天赋,+3 兽皮)
攻击: 巨型大棒 +16/+11 近身;岩石 +8/+3 远程
伤害: 巨型大棒 2d6+10;岩石 2d6+7
触及/占据:5尺宽,5尺长/10尺
特殊攻击:石头抛射<p>特性: 抓取石头
豁免: 坚忍 +12,反射 +3,意志 +4<p>能力: 力量 25,敏捷 8,体质 19,智力 6,智慧 10,魅力 17
技能: 察辩 +4,攀爬 +9,跳跃 +9
特技: 顺斩劈,强力攻击,武器强化(大棒)<p>气候 / 地域:任何丘陵、山脉、和地底世界
团体组成: 独处,帮派(2-5),联盟(6-9个加35%非战斗人员加一个老手或一个1、2级的牧师),搜捕队(6-9个加2-4只恐狼),部落(21-30个加35%非战斗人员,以及12-30个恐狼,12-22个兽人,2-4个食人魔)
挑战评估: 7
宝物: 标准
阵营: 通常是无序邪恶
进化: 根据职业<p><p>[石巨人]<p>大型的巨人 (地系)
生命骰数:14d8+56 (119 点生命点数)
主动性: +2 (敏捷)
速度: 40尺
防御等级:25(-1 体型,+2 敏捷,+11 天赋,+3 兽皮)
攻击: 巨型大棒 +17/+12 近身;岩石 +12/+7 远程
伤害: 巨型大棒 2d6+12;岩石 2d8+8
触及/占据:5尺宽,5尺长/10尺
特殊攻击:石头抛射,知文识字(…………这个为什么在特殊攻击里?)<p>特性: 抓取石头
豁免: 坚忍 +13,反射 +6,意志 +4<p>能力: 力量 27,敏捷 15,体质 19,智力 10,智慧 10,魅力 11
技能: 攀爬 +10,隐藏 +0(见后面),跳跃 +10,察辩 +3,
特技: 格斗反射,瞄靶射击,强力攻击,精确射击<p>气候 / 地域:任何山脉地带
团体组成: 独处,帮派(2-5),联盟(6-9个加35%非战斗人员),搜捕队/商队(6-9个加一个长者),部落(21-30个加加35%非战斗人员加1-3个长者,3-6个恐熊)
挑战评估: 8
宝物: 标准
阵营: 通常是中立
进化: 根据职业<p>
[霜巨人]<p>大型的巨人 (冰系)
生命骰数:14d8+70 (133 点生命点数)
主动性: -1 (敏捷)
速度: 40尺
防御等级:21(-1 体型,-1 敏捷,+9 天赋,+4 锁子衫……)
攻击: 巨型大斧 +18/+13 近身;岩石 +9/+4 远程
伤害: 巨型大斧 2d8+13;岩石 2d6+9
触及/占据:5尺宽,5尺长/10尺
特殊攻击:石头抛射<p>特性: 抓取石头,冰属性
豁免: 坚忍 +14,反射 +3,意志 +4<p>能力: 力量 29,敏捷 9,体质 21,智力 10,智慧 10,魅力 11
技能: 攀爬 +13,跳跃 +13,察辩 +6,
特技: 顺斩劈,大顺斩劈,强力攻击,击碎武器<p>气候 / 地域:任何寒冷陆地和地底世界
团体组成: 独处,帮派(2-5),联盟(6-9个加35%非战斗人员加一个老手或一个1、2级的牧师),搜捕队/商队(6-9个加35%非战斗人员加一个老手或3-5级的术士,2-4个冬狼及2-3个食人魔),部落(21-30个加一个老手,牧师或6、7级的术士,以及12-30个冬狼,12-22个食人魔,并且还有1-2头年轻白龙!)
挑战评估: 9
宝物: 标准
阵营: 通常是无序邪恶
进化: 根据职业<p>
火巨人<p>大型的巨人 (火系)
生命骰数: 15d8+75 (142 点生命点数)
主动性: -1 (敏捷)
速度: 30尺(锁子甲);起始40尺
防御等级: 21(-1 体型,-1 敏捷,+8 天赋,+5 连环甲)
攻击: 巨型大剑 +20/+15/+10 近身;岩石 +10/+5/+0 或岩石 +12/+7/+2 远程
伤害: 巨型大剑 2d8+15;岩石 2d6+10 并且附加2d6火系伤害;长弓(+14) 2d8+14
触及/占据:5尺宽,5尺长/10尺
特殊攻击: 石头抛射<p>特性: 抓取石头,火属性
豁免: 坚忍 +14,反射 +4,意志 +5<p>能力: 力量 31,敏捷 9,体质 21,智力 10,智慧 10,魅力 11
技能: 察辩 +7,攀爬 +11,跳跃 +11
特技: 顺斩劈,大顺斩劈,强力攻击,击碎武器<p>气候 / 地域:温暖森林
团体组成: 帮派(2-5),联盟(6-9个加35%非战斗人员加一个老手或一个1、2级的牧师),搜捕队(6-9个加一个老手或3-5级的术士,2-4个地狱犬及2-3个TROLL或ETTIN),部落(21-30个加一个老手,牧师或6、7级的术士,以及12-30个地狱犬,12-22个TROLL,5-12个ETTIN,并且还有1-2头年轻红龙!)
挑战评估: 10
宝物: 标准
阵营: 通常是守序邪恶
进化: 根据职业<p><p>
[云巨人]<p>巨型巨人 (空气系)
生命骰数: 17d8+102 (178 点生命点数)
主动性: +1 (敏捷)
速度: 50尺
防御等级: 21(-2 体型,+1 敏捷,+12 天赋)
攻击: 特大号的晨星 +22/+17/+12 近身;或岩石 +12/+7/+2 远程
伤害: 特大号的晨星 4d6+18;岩石 2d8+12
触及/占据:10尺宽,10尺长/15尺
特殊攻击: 石头抛射,类法术能力<p>特性: 抓取石头,嗅觉
豁免: 坚忍 +16,反射 +6,意志 +6<p>能力: 力量 35,敏捷 13,体质 23,智力 12,智慧 12,魅力 13
技能: 攀爬 +16,跳跃 +11,听觉 +10,察辩 +7
特技: 警觉,顺斩劈,大顺斩劈,强力攻击<p>气候 / 地域:温暖山脉和水面
团体组成: 独处,帮派(2-4),家庭(2-4外加35%的非战斗人员外加一个4-7级的术士或者牧师以及2-5个狮鹫兽或者2-8只恐狮),小队(6-9个外加一个4-7级的术士或者牧师以及2-5个狮鹫兽或者恐狮)
挑战评估: 11
宝物: 标准金钱、物品,双倍货物
阵营: 通常是中立善良或中立邪恶
进化: 根据职业<p>
风暴巨人<p>巨型的巨人 (电系)
生命骰数: 19d8+114 (199 点生命点数)
主动性: +2 (敏捷)
速度: 40尺,游泳 30尺(胸甲);基础50尺,游泳40尺。
防御等级: 27(-2 体型,+2 敏捷,+12 天赋,+5 胸甲)
攻击: 巨型大剑 +26/+21/+16 近身;或巨型重十字弓(+14) +14/+9/+4 远程
伤害: 巨型大剑 4d6+21;或巨型重十字弓(+14) 2d8+14
触及/占据:10尺宽,10尺长/15尺
特殊攻击: 类法术能力<p>特性: 电系免疫,抓取石头,自由移动,水下呼吸
豁免: 坚忍 +17,反射 +8,意志 +9<p>能力: 力量 39,敏捷 14,体质 23,智力 16,智慧 16,魅力 15
技能: 攀爬 +18,集中精神 +12,跳跃 +12,表演(祝福、舞蹈、喜剧、竖琴、recorder{学舌?})察辩 +8
特技: 顺斩劈,格斗反射,大顺斩劈,强力攻击,击碎武器<p>气候 / 地域:温暖山脉
团体组成: 独处,家庭(2-4外加35%的非战斗人员外加一个7-10级的术士或者牧师以及1-2只大鹏鸟,2-5只狮鹫兽或2-8只海狮)
挑战评估: 13
宝物: 标准金钱、物品,双倍货物
阵营: 通常是无序善良
进化: 根据职业<p><p>
所有的巨人都说巨人语,智力达到10以上的还可以说通用语。<p>石头抛射 (独特):成年巨人能熟练地抛掷石头并在命中率上获得+1的种族优势。最小号的巨人可以将40-50磅的石头抛出5尺远。距离的远近随巨人的种族变化而变化。庞大的巨人可以将60-80磅的石头抛出。<p>抓取石头 (独特):最小号的巨人也可以抓起小块或中等大小,甚至大块的石头(或发射近似形状的)。每回合巨人如果被石块攻击,通过反射豁免检定可以有一次机会抓到飞来的石块。抓取骰数为:小型15,中型20,重型25。 (如果飞来的有魔法加成还要加在上面)(幸亏BG II TOB不是3RD RULES,要不火巨人还可以抓我的飞弹,再打回来给我?!)。但当时巨人必须是清醒并做好战斗准备的。<p>
[石巨人]<p>技能:*石巨人在多岩石地带可以在隐藏上获得+8的种族奖励<p>石巨人长者<p>一些石巨人长者<p>一些石巨人可以逐步发掘出一些与其所处环境相关的特殊能力,这些巨人长者可以获得至少15的魅力以及一些相当与10级术士施放的类法术能力。他们每天可以使用一次石头塑造、与石头交谈、泥浆化石和石化泥浆的能力。每10个长者里会有一个是术士,通常为3-6级。<p>
[霜巨人]<p>冰系属性 (独特):对冰系免疫;除非成功豁免否则将受到火系双倍伤害。<p>霜巨人特征<p>牧师可以使用下列任意两个域的能力:混沌、毁灭、邪恶以及战争(多数选择毁灭和战争)<p>
[火巨人]<p>火系属性:对火系攻击免疫,如果豁免不成功将受到双倍寒冰系属性攻击。<p>火巨人特征<p>牧师可以选择下列任意两个派系:邪恶,秩序,花招和战争(大多选择花招或战争)<p>
[云巨人]<p>类法术能力:居住于云雾缭绕的岛屿中的云巨人使用下列能力时相当于一个15级的术士:每天三次的漂浮(自己外加2,000磅)以及朦胧之雾;每天一次的烟云<p>技能和特技:云巨人have EHD as though they were large creatures.<p>云巨人特征:<p>善良牧师可以使用下列任意两个域的能力:善良、医疗、力量以及太阳。邪恶牧师可以使用下列任意两个域的能力:死亡、邪恶以及花招<p><p>[风暴巨人]<p>类法术能力:风暴巨人每天可以使用一次召唤闪电(相当于一个15级的德鲁依)以及一次连锁闪电(相当于一个15级的术士):每天二次的控制水(相当于一个20级的德鲁依)以及漂浮(相当于一个20级的术士)。豁免难度为 12+法术等级<p>自由移动(超自然):风暴巨人可以自由地行动,就象不断地施放自由法术一样。<p>水下呼吸(独特):风暴巨人可以不限时地在水下呼吸,而且即使完全淹没在水中一样可以随意应用它们的类法术能力。<p>技能和特技:风暴巨人have EHD as though they were large creatures.并且在游泳时忽略重量带来的惩罚。<p>风暴巨人特征:<p>风暴巨人的牧师可以使用下列任意两个域的能力:混沌、善良、保护以及战争。<p> by bal
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于是我就掐住他的脖子,用力抻出他的血管,围着脖子绕三圈,然后用力一吸…………
血液总是最美味的。
-----吸血狼
There are a lot of people totally opposed to VIOLENCE. They’re all dead.
理性的四环胜过激情的平安大道
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