nxxf 
planewalker

注册日期: May 2002
来 自: Kingdom of Vampir
发贴数量: 570 |
回复,他们的分类是按智力分的:
There are many type of lesser daedra, from the powerful Daedra Lord, Daedra Count to Daedroth and even the stupid Vermai. I classified these lesser daedra into three classes base on their intelligent.
First the high intelligent daedra. Include in this class are Daedra Lord, Daedra Count, Dark Seducer and Seducer. They usually start combat using various magical attacks before they close to melee. Some of them also use invisibility spell in hand-to-hand combat; make them hard to defeat.
The second class is medium intelligent daedra. They are Fire Daedra, Frost Daedra, Dremora, Herne, Spider Daedra, and Morphoid Daedra. In combat they also use magical attacks, but not deadly as the previous class.
The last class is low intelligent daedra. Including here are Daedroth, Scamp, Clanfear, and Vermai. They are stupid, almost all of them can not use magic (so far, the Daedroth can cast Silence spell) and some of them can not even talk.
There are some unique daedra those are not fit in these catagories, usually they are some kind of leaders

至于他们之间的关系,那大概又可以写个故事了,等着游戏公司出新游戏吧。
关于DAEDRA的具体定义原话是:
Daedra are an old elfish word for strange and powerful creatures of uncertain motivation who came from the dimension of Oblivion.The Oblivion itself is a place composed of many lands, thus the many names for which Oblivion is synonymous: Coldharbour, Quagmire, Moonshadow, and others. It may be supposed that each land of Oblivion is ruled by one Daedra Prince.Some of them help mortals doing good deeds, the other time they help wicked people doing assasination and other bad things.
这里是DAEDRA对自己的介绍,分类,以及他们对人类的看法:
How you should know us.
DEATH, DEFEAT AND FEAR
We do not die. We do not fear death.
Destroy the Body, and the Animus is cast into the Darkness. But the Animus returns.
But we are not all brave.
We feel pain, and fear it. We feel shame, and fear it. We feel loss, and fear it. We hate the Darkness, and fear it.
The Scamps have small thoughts, and cannot fear greatly.
The Vermai have no thoughts, and cannot fear.
The Dremora have deep thoughts, and must master fear to overcome it.
THE CLAN BOND
We are not born, we have not fathers and mothers, yet we have kin and clans.
The clan-form is strong. It shapes body and thought.
In the clan-form is strength and purpose.
THE OATH BOND
We serve by choice. We serve the strong, so that their strength might shield us.
Clans serve by long practice, but practice may change.
Dremora have long served Dagon, but not always so.
Practice is secure when the oath-bonds are secure, and trust is shared.
When oath-bonds are weak, there is pain, and shame, and loss, and Darkness, and great fear.
HOW WE THINK ABOUT MAN
Perhaps you find Scamps comic, and Vermai brutish.
How then do you imagine we view you humans?
You are the Prey, we are the Huntsmen.
The Scamps are the Hounds, the Vermai the Beaters.
Your flesh is sweet, and the chase is diverting.
As you may sometimes praise the fox or hare, admiring its cunning and speed, and lamenting as the hounds tear its flesh, so do we sometimes admire our prey, and secretly applaud when it cheats our snares or eludes pursuit.
But, like all worldly thing, you will in time wear, and be used up. You age, grow ugly, weak and foolish. You are always lost, late or soon.
Sometimes, the prey turns upon us and bites. It is a small thing. when wounded or weary, we fly away to restore. Sometimes a precious thing is lost, but that risk makes the chase all the sweeter.
MAN'S MYSTERY
Man is mortal, and doomed to death and failure and loss.
This lies beyond our comprehension - why do you not despair?
现在已知的共有16位DAEDRA PRINCE, 他们是:
Azura, whose sphere is dusk and dawn, the magic inbetween realms of twilight; known by the names The Daedric Prince of Moonshadow, Mother of the Rose, and Queen of the Night Sky.
Boethiah, whose sphere is deceit and conspiracy, and the secret plots of murder, assasination, treason, and unlawful overthrow of authority
Clavicus Vile, whose sphere is the granting of power and wishes through ritual invocations and pact.
Hermaeus Mora, whose sphere is scrying of the tides of fate, of the past and future as read in the stars and heaven, and in whose dominion are the treasures of knowledge and memory
Hircine, whose sphere is the hunt, the sports of daedra, the greatest game, the chase and sacrifice of mortals; known by the names The Huntsman of The Princes, and The Father of Manbeasts
Malacath, whose sphere is the patronage of the spurned and octracized, and the sworn oath, and the bloody curse
Mehrunes Dagon, whose sphere is destruction, change, revolution, energy, and ambition
__________________
Trees take roots, then birds arrive.
最后由 nxxf 在 2002-05-20 20:55 编辑
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