willianm 
peasant

注册日期: Jun 2002
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gamespot的Greg Kasavin 试玩nwn的感受.
以下是gamespot的Greg Kasavin 试玩nwn的感受.
I've only been playing the single-player mode thus far. Like I said, it's really fun, and definitely incorporates a lot of the best aspects of previous Infinity Engine games, from Torment to Baldur's Gate II. One interesting point is that, apparently, you can have only one party member tagging along with your main character--you can't have a six-person squad like in BG2. I imagine that might make the game seem less epic than Baldur's Gate II. I'm still early in, though, so I don't know to what extent the story's going to pick up. It's pretty good already, and the first chapter of the game is like chapter two from BG2--there's a big, overarching quest and you can go about trying to solve it however you like. Lots of freedom to explore and do things your way, but there's a great journal and mapping system, so you never feel bewildered like in Morrowind.
就我目前玩过的单人游戏来看,就象我说的,的确非常好玩,结合了象Torment和Baldur's Gate II等同类游戏的优点.一个有趣的变化是,你的主角只能带一个伙伴,不象Baldur's Gate 系列可以带6个人的小分队.我想这样游戏可能不象Baldur's Gate 系列那样宏伟.由于我也是刚玩,所以并不知道更多的故事情节.游戏的第一章就象bg2的第二章,非常庞大,有非常多的情节,你可以随心所欲地玩,游戏的自由度很高,但是探险日志和地图设计的非常好,你不会象在Morrowind中那样茫然失措.
I'm liking the two-character thing. It's very manageable. My main character is a female elvish rogue and she's partnered up with a lawful evil dwarf monk. The AI for the henchman is great--he does his thing, but I can also give him orders. I make him tank for me, and hang back and rain crossbow bolts on whatever he's fighting. Since the rogue's 3rd Edition sneak attack ability works whenever you attack a foe who's in combat with someone else, I'm able to dish out some serious damage between my rogue and my monk.
我喜欢两个人的小队,非常好管理.我的主角是一个neutral evil 的盗贼,队员是一个lawful evil 的僧旅(这样就不会发生romantic了).队员的ai非常出色,不受我控制,但我可以命令他.我命令他在我周围保护我,在他战斗的时候,我用弩掩护他.由于背刺在第三版设定为可以任意攻击正在和别人战斗的敌人,我的小队攻击力很强大.
There's lots of combat, but the combat is excellent, so that's a good thing. The dialogue has also been good so far. Lots of different dialogue choices for different role-playing types, and you can attempt to persuade or lie your way through things... which checks against your character's persuasion skill
游戏中有很多战斗,这些战斗非常精彩,使得游戏非常精彩.对话至今也很出色,不同的游戏方式有很多不同的对话选项,你可以说服或者蒙骗等等,这取决于你角色的说服技能.
这是我第一次翻译,毛病多多,还是请大家主要参考原文.
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