Drizzt_ 
adventurer

注册日期: May 2002
来 自: 南京
发贴数量: 253 |
关于Soul Gem和Enchant
大家耐心看看吧,说的非常好!
Enchanting items can be one of the most exciting, and powerful features in the game. With the wide selection of spell effect and items to enchant, the possibilities are pratically endless.
How to Enchant
The easiest way is simple find the local mage guild or a NPC who enchants. Although you have a 100% success rate, the cost to enchant even the simplest of spells is ludicrusly high (for example, a 20 magnitude light spell for 30 sec costs in the 1000's of gold). The other method of enchanting requires no NPC, just drop a filled soul gem onto your character (like equipping it) to access the enchanting menu (you can recharge a magic item or enchant something). Using this method costs no gold, but there is a good chance to fail, losing the soul gem in the process (the item used to enchant is not destroyed on failure fortunately). Even with a maxed out Enchant skill and intelligence, you can only successfully enchant relatively low level powers (up to 30 enchant points with a moderately high failure rate).
Why Enchant?
Enchanted items are basically an extra reservoir of mana that you can use. Enchanted items slowly recharge allowing you to use them over and over again. Additionally, all enchanted items have a use that is based on your Enchant skill, not your spell schools skills. A high enchant skill will allow you to use enchanted items more times before their charge is exhausted. Enchanted items also never fail, unlike spells, and have a zero casting time, again unlike spells. Although you are limited to wearing only one Amulet, two Rings, etc... at a time, the game allows you to use any magical item that you have in your inventory, automatically equipping it for you when you use it. Overall, once your Enchant skill becomes high enough, you might never cast a spell again.
Spells and Spell Effects
There is possibly a confusion between a Spell and a Spell Effect. For instance, the Hearth Heal spell you can buy has the spell effect Restore Health. Once you buy this spell, or any other spell with the Restore Health effect, you can enchant and create spells using this effect (for any target type). Note that some effects have multiple types. For example the Fortify Attribute spell can increase any of your six attributes. If you buy a spell that increases strength, you will be able to use that effect to create a spell or item to increase endurance as well (you don't need to find six different spells for each attribute). Other effects have similar properties.
Enchanting Successfully
Find and buy a spell that fortifies an attribute. Any attribute will do as this will give you the 'Fortify Attribute' spell effect to let you create items with that power. Now, create a bunch of magical items that fortify intelligence (100/100 magnitude or as high as you can go), for a few seconds. High quality clothes, rings, and amulets work well for this. Make the first item for a few seconds. Now use that new item and create another item with the same effect for a little longer. Use both the newly enchanted items to boost your intelligence up even higher (the spell effects will stack). Casting the items using the longest duration first should give you enough time to use all your fortify items and have time to enchant (you enchant while in menu mode so the spells don't fade). The higher your intelligence gets, the more success you will have at creating higher level enchantments. If you boost your intelligence up to 1000, you can reliably create 80 enchantment point items. You can probably boost it higher for more success, and try creating items that boost your luck as well for more effect. Of course, any item or spell that increases your enchant skill is worth it as well.
Mining Souls
You need souls, lots of souls, for enchanting purposes. One of the quickest and easiest methods is to simply create a magical item that summons a creature for you as well as an item that casts soul trap. Yes, summoned creatures can be soul trapped just like regular ones (you can also loot a dead summoned creature if you are fast enough). Once you have these items, its a simple matter to summon, soul trap, kill, and repeat as often as you need. The items can be made relatively cheaply at a mages guild, and you can often find summoning and soul trap casting items in the world. Of course, you could cast the spells yourself, but that's way too difficult (wink). Note that you can cast soul trap on a dead corpse to get an unlimited amount of souls. So, if you find a Golden Saint, don't dispose of the corpse and you can come back to claim as many souls as you want (could be fixed in a future patch).
Constant Effect Enchantments
The type of spell at the bottom-left of the enchant window will only let you create constant-effect items if the quality of the soul gem is 80,000 gold or greater. This means that only a few soul trapped monsters in a Grand Soul Gem or Azura's Star will work. Golden Saints I know will allow you to create constant effect enchantments as will Ascended Sleepers, and some have said that Master Vampires will as well. Fortunately, you can summon Golden Saints (check the temple in Balmora for scrolls) so the number of constant effect items you can have is limited only by the number of Grand Soul Gems (don't know the exact number off-hand, but there's a least around 20 in the game, which should be enough for most people).
There's also a current bug in the game, if you select an 80k or higher soul gem, select constant effect, and then switch to a lower quality soul gem, the constant effect remains. Use it while you can, as there's a good chance this will be removed in a future patch.
Useful Enchantments Theres lots of good ideas for item enchantments, but heres a few to get you going.
1. Light spell for those dark dungeons. A 10-20 magnitude on self for as long as you can is quite good.
2. Soul trapping item. Touch with a small range works well but some people like targettable soul traps.
3. Summoning monster. Get it to fight for you, kill for an easy soul, or to recharge your mana if you have the Atronach sigh (Ancestral Ghosts and Atronachs work well for this).
4. Water Breathing, Water Walking, and Swift Swim. A constant effect Water Breathing item is nice if you can make it.
5. Levitation. Even a small magnitude, small time spell is useful at getting to many areas.
6. Open spell for all those locks. Best way is to create a few items with the same min-max duration for opening a variety of lock levels (i.e., 20-20, 50-50, 75-75, etc..., as you are able to make them).
Original text in part by Red Monika, and MacBeth (MW Forums).
Soul Gems
15 May 2002
The following is a list of the soul gems in addition to which monsters will fit in them (monsters will fit into higher quality soul gems as well if you don't have the correct type). All but grand soul gems can be bought and found on random monsters throughout the world.
Soul Gem Gold Value Monsters
Petty Soul Gem 10 gp
Lesser Soul Gem 20 gp
Common Soul Gem 40 gp Flame Atronach (105), Clanfear (100)
Greater Soul Gem 60 gp Frost Atronach (138), Storm Atronach (150)
Grand Soul Gem 200 gp Golden Saint (400, constant effect), Ascended Sleeper (400, constant effect), Daedroth (195), Winged Twilight (300), Dremora Lord (200)
Azura's Star ? gp All souls, reuseable artifact
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