necroman 
爱与正义的战士·党和人民的代表·Demilich

注册日期: Nov 2001
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Cyborg改造规则(Test)
目前预定有三种改造手段:植入手术(依赖医学技能)、Cyborg/生化人改造(自己不可进行)、机器人种族的改装(依赖科技技能)……
目前Cyborg的规则最先完成,先放在这里测试吧。
Cyborg改造手术(有效种族:除去机器人)
你想突破你的种族限制吗?这是最高的,最精尖的生物技术……比战斗装甲植入更为先进的技术!
现在,已知能够完美改造生化人的组织只有Enclave;传说,BOS也在进行此类研究。……还有,Shi,如果那个背后庞大势力的传闻是真的……据说某些地方隐居的疯狂科学家之类的人也能进行,不过具体吗……
进行Cyborg改造手术的必要条件:
每个能够实行Cyborg改造的组织,都有自己不同的任务,完成才能够改造Cyborg。
一般而言,每一项手术都有它的价格和要求……就像Perk一样。但是请注意,如果你进行了Cyborg改造,将有可能出现“主电脑干扰”的情形,你的某些行动将会被那个组织的主电脑控制。当它要控制你时,做DC为3的INT判定。
当然,每个个体都有Cyborg改造的限度;没有人能够无限植入和无限改造。改造的上现实使用“IE=Implant Endurance”作为计量单位,每个人的基础IE相当于(IN+EN)*10,每做一项改造都会降低这个属性,到0就不能改造了。
改造项目全表:
Radiation Shield/辐射盾
IE损失: 3
Requirements: 僵尸不能拥有
Effect: RR+80%
Description: The basic modification of any
cyborg that allows it to be much more
resistant to radiation.
Nanoblood/纳米血液
IE loss: 5
Requirements: 无
Effect: HR+10,对疾病免疫,流血状态1回合后停止
Description: Also a basic enhancement of
most cyborgs.
Basic CPU/基础CPU
IE loss: 4
Requirements: none(必须有CPU类改造)
Effect: INT +1, 允许主CPU对你进行控制, 控制其他的改造(这个IN增加不能计算入IE)
Description: A basic enhancement given to
all cyborgs - allows for faster calculations
and deduction but also gives Aimion
ability to give orders to its cyborgs.
Contains a communication module (works
in much the same way as an ordinary
radio) and control module, without which
other implants cannot work properly. See
Orders paragraph below.
Enhanced CPU/增强CPU
IE loss: 8
Requirements: none
Effect: INT +2, 允许主CPU对你进行控制, 控制其他的改造(这个IN增加不能计算入IE)
Description: More sophisticated version of
the previous with much the same functions.
Cleansing Nanobots/清除纳米机器人
IE loss: 2
Requirements: none(默认在第一次改造时拥有)
Effect: 主体死亡后,自动消除所有的Cyborg改造效果
Description: An implant that is given to all
cyborgs to reduce chance of recognition
after death. Nanobots require 1-6 (depends
on amount of implants in body) minutes to
complete their work.
Hormone Control System/荷尔蒙控制系统
IE loss: 15
Requirements: humans only
Effect:启动后,增加2EN/ST,并且增加5SE(效果5分钟),之后6小时内ST/EN/IN-1,6小时内
Description: A system that controls
hormones secretion allowing for better
usage of them during combat. System
might be turned on for maximum of 5
minutes. Afterwards STR and END and
INT are lowered by 1 for 6 hours.
Combat Matrix/战斗矩阵
IE loss: 10
Requirements: AG 7
Effect: 在每次战斗中,你可以将任何一个你所不满意的色子用D20调节。
Description: Allows for better usage of
unconditional reflex during combat.
Nerve System Biocontroller/神经控制系统
IE loss: 25
Requirements: IN 7
Effect: AP*2,SQ*3, 允许切断外部刺激(allows to cut external stimulus),只能维持30秒(3回合),以后每超过30秒永久减少EN1点。每24小时只能使用1次。切断外部刺激,随时使用,DT-3并且不会被打晕,但是不能执行任何需要感觉的动作……(类似修理、接触……)
Description: This system is implanted into
spine and controls host reactions. Any use
longer than 30 seconds causes permanent
loss of one END point per every 30 second
of additional usage. System can safely
turned once again after 16 – END hours
otherwise user’s END will drop by one
point as stated above. Cutting external
stimulus can be done at any time and is not
limited – when activated cyborg does not
feel pain - takes 3 points less damage and
cannot be stunned, but also cannot perform
any tasks that require to feel objects (eg.
repairing a high tech equipment,
recognizing objects with hands etc.).
Sense Enhancement/感知增加
IE loss: 3
Requirements: 只有狗和死爪
Effect: PE+2
Description: An enhancement of neural
cortex that allows for better interpretation
of outside stimulus.
Spectrum Analyser/频谱分析
IE loss: 15
Requirements: INT 6
Effect: 可以探测从100MHz(雷达波)到1013GHz(伽玛射线)的频谱
allows seeing (detecting) waves
from 100 MHz (radar spectrum) to 1013
GHz (gamma radiation)
Description: Allows user to see all
radiation lengths - also contains
interpretation module that allows that data
to be understood by host brain. Whit this
implant cyborg can for example see
radiation or see radar beams, detect laser
sources, infrared transmissions (he cannot
decode them) etc. It does not give ability to
use radar – cyborg can just “see” its beams.
Nanoarmour/纳米护甲
IE loss: 20
Requirements: 狗和死爪不能选择
Effect: AC: +5 N: +3/+20 L: +1/+10 F:+1/+10 P: 0/+5 E: +5/+25, AG - 1,和下面的Synth金属护甲不可以同时使用
Description: A layer of nanomachines just
below the skin that protects user from
damage. On the other side it reduces your
agility. It does not protect the head. It
cannot be used with synthmetal armour.
Synthmetal Armour
IE loss: 30
Requirements: 僵尸,狗和死爪不能选择
Effect: AC: +10 N: +5/+25 L: +2/+15 F:+2/20 P: 1/+10 E: +8/+35, RR + 5%, PR: 0/5 AG – 2, SQ - 4
Description: A thin layer of synthetic metal
implanted under the skin to enhance host
damage resistance. It does not protect the
head. This armour can be detected by
someone with high PE or when touching
user. It cannot be used with nanoarmour.
Cybernetic Lungs/可控肺
IE loss: 12
Requirements: none
Effect: 毒气和气体手雷无效(相当于GR+100/0),可以在8%含氧量环境活动
Description: Modification of lungs
allowing for living in harsh conditions.
Biolungs/生化肺
IE loss: 6
Requirements: none
Effect: +70/+0GR, 可以在12%含氧量环境活动
Description: Genetically enhanced lungs
that are implanted in place of standard
ones.
Cybernetic Heart/可控心
IE loss: 10
Requirements: END 5
Effect: STR +1, END +1(不影响IE总值),长时间劳动耐力比别人多一倍(例如修理一天4次……), 进入流血状态时,HP损失速度加倍
Description: A more efficient heart
allowing for more effort but on behalf of
risen pressure of blood.
Bioheart/生化心
IE loss: 5
Requirements: none
Effect: 长时间劳动耐力比别人多一倍
Description: A genetically engineered
heart that replaces original one.
Cybernetic Digestive System/可控消化系统
IE loss: 8
Requirements: none
Effect: 对于服用毒药免疫,并且不再需要补给食物,可以通过任何东西补充能量
Description: A cybernetic stomach aided
by “digestive nanorobots” that allows for
eating of almost anything and surviving
even the deadliest of posions.
Synthetic Muscles/合成肌肉
IE loss: 40
Requirements: none
Effect: STR + 4
Description: Technically enhanced muscles
Biomuscles/生化肌肉
IE loss: 18
Requirements: none
Effect: STR +1 AG +1
Description: Genetically engineered
muscles that replace original muscles.
Cybernetic Arm/可控手臂
IE loss: 10 (每只手臂)
Requirements: none
Effect: STR +2 (只有该手臂)
Description: A cybernetic hand that is
implanted in place of normal hand. It’s
much more stronger than normal hand with
the same agility. Strength rises only for
purposes of tasks made using the hand - for
example weapon handling, wrestling etc. -
but does not affect carry weight.
Cybernetic Legs/可控腿
IE loss: 25
Requirements: none
Effect: 移动AP+3/Turn(只能用来移动)
Description: Cybernetic legs that replace
standard ones. They are much better for
running, giving you 3 extra action points,
usable only for movement, every turn.
Both legs must be implanted at the same
time.
Cybernetic Targeting System/可控瞄准系统
IE loss: 5
Requirements: PE 6, 狗和死爪不能选择
Effect: 小枪、大枪、能量、投掷+5
Description: Eases aiming process by
displaying targeting information on
cyborg’s retina.
Memory chip/记忆芯片
IE loss: 5 + 1 per 2 points stored
Requirements: 狗不能选择
Effect: 增加技能点
Description: 你可以任意选择你所想要增加的技能。例如,把小枪从90提高到100,需要5+5=10点IE;如果是从100提升到110,需要5+10=15点IE,前面的5点是一次性支出。
This chip is necessary for recording option in
the cybernetic eyes, it can also record what
cyborg hears through its cybernetic ears.
Steel Nails/钢指甲
IE loss: 0 (非Cyborg也可以改造)
Requirements: 狗和死爪不能选择
Effect: MD+1
Description: Sharpened nails made of steel
that can be used during combat.
Hidden Blades/暗刃
IE loss: 1
Requirements: 狗不能选择
Effect: MD+4
Description: Blades that are hidden inside
the palm and are extended when hand is
tightened into fist.
Large Hidden Blades/大暗刃
IE loss: 3
Requirements: 只有死爪和超级变种人
Effect: MD+6
Description: A larger version of the
previous
Special Hidden Blades/特殊暗刃
IE loss: 4
Requirements: 只有死爪
Effect: MD+10
Description: A special version of the
hidden blades that is specially made for
deathclaws. They are so sharp that can
even tear Power Armour into pieces.
Battle Spines/战斗脊骨
IE loss: 5
Requirements: 只有死爪
Effect: 增加甩尾攻击(Dmg. 1d10+MD AP S: 2 T: N/A B: N/A 70% chance of knockdown,Unarmed)
Description: Spines are added to
deathclaw’s tail, making it a very
dangerous weapon 。This attack
must be made into the backward area (or
deathclaw must turn around)
Venom Teeth/毒牙
IE loss: 6
Requirements: 只有狗
Effect: 在咬攻击中增加E型毒素
Description: Simple but deadly
modification. Venom teeth are implanted
along with venom glands that provide
supply of venom.
Deathclaw Battle Implant/死爪战斗植入
IE loss: 100
Requirements: 死爪
Effect: AC: +20 N: +8/+70 L: +6/+80 F: +10/+95 P: 5/+40 E: +8/+80, RR: +40%,
PR: +0/+50,自动回复 2 HP/Turn, Carry weight - 50,死亡限定变成-20
Description: A sophisticated implant that
joins genetically engineered skin,
armoured plates implanted in most
vulnerable parts of body and nanorobots
that heal damage (the deathclaw gains 2
HP a round even if not resting, up to
his/her maximum HP). This implant makes
deathclaws even more fearsome opponents
and allows it almost ignore all enemies’
attempts to wound him/her. The most
important of this are small armoured glass
shields for eyes (AC: 0 N: +12/+40 L:
+4/+40 F: +6/+95 P: 4/+50 E: +6/+80) that
once were the deathclaw’s most sensitive
point. Only the heaviest weapons would be
of any use against deathclaw with
Deathclaw Battle Implant. Regeneration
allows deathclaw even to “rise from the
dead” – if HP drops below 0 but is higher
than –20 nanorobots will regenerate that
damage and after some time deathclaw will
be able to stand up and continue fighting.
This cannot happen if deathclaw was killed
by a shot into the head or torn apart with
explosives or slain in another way that
damaged the brain Damage from fire, acid
or energy weapons can be regenerated as
well (unlike in case of ghoul trait
Regenerate).
Reinforced Bones/强化骨骼
IE loss: 5
Requirements: none
Effect: 减少来自于肉搏和近身伤害5点,(死爪8点,狗3点)
Description: Metal modifications of the
skeleton, making the cyborg sustain more
close combat damage.
Cybernetic Eyes/可控眼
IE loss: 8
Requirements: none
Effect: 记录, 缩放, 目标轨迹计算(+5Hit), 距离估计(目测射距PE+2), 红外夜视(光照修正无效),必须有Memory Chip
Description: Cybernetic eyes that replace
normal eyes. If cyborg wants to record
he/she/it must have memory chip.
Cybernetic Ears/可控耳
IE loss: 3
Requirements: none
Effect: 使用听力时PE+4
Description: Cybernetic ears that replace
normal eyes. If cyborg wants to record
he/she/it must have memory chip.
Metabolism Biocontroler/新陈代谢控制
IE loss: 15
Requirements: 狗不能选择, INT 4
Effect: healing rate +6, 所有持续性伤害减半(如毒素、酸液、流血……)
减少食物消耗量,可以进入可控昏迷(也就是HP进入-状态时,仍然可以行动)
Description: Controls basic functions of
organism allowing some processes to take
place faster or slower if it’s necessary.
Voice Pattern Modifier/声音改变系统
IE loss: 5
Requirements: 狗和死爪不能选择
Effect: CH +1
Description: Changes voice pattern in
order to sound more persuasive.
Appearance Modification/外貌改进
IE loss: 4/8/12/16/20
Requirements: 人类/女性
Effect: CH +1/+2/+3/+4/+5,可以超过种族上限,男性只有一个等级(IE loss:4,CH+1)
Description: Modifies female appearance
using plastic surgery and silicone and
cybernetic implants - much like current
plastic surgery but on much larger scale.
Can be used in case of males also but only
first level is allowed (IE loss: 4 CH +1).
__________________
DNDRPG守则:
1、贴过三页必跑题。如果三页还没有跑题,那么一定是前两页就已经跑了。
2、以阶级斗争为纲。阶级斗争是绝对的不变的真理,是我们DNDRPG论坛的指导思想。
3、“如果发现可疑分子,大家要当机立断把他埋入土中!” ——这是每个DNDRPG成员的义务。
4、对我们不利的事实要漠视,对我们不利的言论要封锁,对我们不利的证据要销毁。——版权是我的,要当签名要得到许可。
5、如果无法做到以上,那么请默念以下:无法在放荡中变坏,只好在沉默中变态。
附加条款:如果被不幸删除ID,不要抱怨,不要发牢骚,不要找斑竹,在原来的ID上略作变化重新注册就可以了。有的时候,也要给某些人发泄的机会吗。
附加条款2:有女朋友和钱的家伙都是阶级敌人!
最后的赠言:war,war never changes。去战斗吧,勇敢的少年!美丽的天使在远方召唤你……
by 拥有正义拥有爱,代表人民代表党,向往自由、平等、民主、博爱,坚定而彻底的共产主义者和女权主义者Demilich Necroman
————谨以此签名献给论坛职业散布病毒的情侣nameless one&cas:踩死他们,埋起来……这是每个成员的义务。
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