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-- 怪物博览(89)Elemental (https://bbs1.ntrpg.net/showthread.php?threadid=624)
怪物博览(89)Elemental
Elemental<p>Climate/Terrain: Any land and underground
Organization: Solitary<p>Challenge Rating:
Small 1;
Medium 3;
Large 5;
Huge 7;
Greater 9;
Elder 11<p>Treasure: None
Alignment: Usually neutral<p>Advancement:
Small 3 HD (Small);
Medium 5-7 HD (Medium- size);
Large 9-15 HD (Large);
Huge 17-20 HD (Huge);
Greater 22-23 HD (Huge);
Elder 25+ HD (Huge)<p>Air Elemental, Small Air Elemental, Medium Air Elemental, Large
Small Elemental (Air) Medium-Size Elemental (Air) Large Elemental (Air)
Hit Dice: 2d8 (9 hp) 4d8+8 (26 hp) 8d8+24 (60 hp)
Initiative: +7 (+3 Dex, +4 Improved Initiative) +9 (+5 Dex, +4 Improved Initiative) +11 (+7 Dex, +4 Improved Initiative)
Speed: Fly 100 ft. (perfect) Fly 100 ft. (perfect) Fly 100 ft. (perfect)
AC: 17 (+1 size, +3 Dex, +3 natural) 18 (+5 Dex, +3 natural) 20 (-1 size, +7 Dex, +4 natural)
Attacks: Slam +5 melee Slam +8 melee Slam +12/+7 melee
Damage: Slam 1d4 Slam 1d6+1 Slam 2d6+3
Face/Reach: 5 ft. by 5 ft./5 ft. 5 ft. by 5 ft./5 ft. 5 ft. by 5 ft./10 ft.
Special Attacks: Air mastery, whirlwind Air mastery, whirlwind Air mastery, whirlwind
Special Qualities: Elemental Elemental Elemental, damage reduction 10/+1
Saves: Fort +0, Ref +6, Will +0 Fort +3, Ref +9, Will +1 Fort +5, Ref +13, Will +2
Abilities: Str 10, Dex 17, Con 10, Str 12, Dex 21, Con 14, Str 14, Dex 25, Con 16,
Int 4, Wis 11, Cha 11 Int 4, Wis 11, Cha 11 Int 6, Wis 11, Cha 11
Skills: Listen +5, Spot +5 Listen +7, Spot +7 Listen +11, Spot +11
Feats: Flyby Attack, Improved Initiative, Flyby Attack, Improved Initiative, Dodge, Flyby Attack, Improved
Weapon Finesse (slam) Weapon Finesse (slam) Initiative, Weapon Finesse (slam)
Air Elemental, Huge Air Elemental, Greater Air Elemental, Elder
Huge Elemental (Air) Huge Elemental (Air) Huge Elemental (Air)
Hit Dice: 16d8+64 (136) 21d8+84 (178 hp) 24d8+96 (204 hp)
Initiative: +13 (+9 Dex, +4 Improved Initiative) +14 (+10 Dex, +4 Improved Initiative) +15 (+11 Dex, +4 Improved Initiative)
Speed: Fly 100 ft. (perfect) Fly 100 ft. (perfect) Fly 100 ft. (perfect)
AC: 21 (-2 size, +9 Dex, +4 natural) 26 (-2 size, +10 Dex, +8 natural) 27 (-2 size, +11 Dex, +8 natural)
Attacks: Slam +19/+14/+9 melee Slam +23/+18/+13 melee Slam +27/+22/+17/+12 melee
Damage: Slam 2d8+6 Slam 2d8+7 Slam 2d8+9
Face/Reach: 10 ft. by 5 ft./15 ft. 10 ft. by 5 ft./15 ft. 10 ft. by 5 ft./15 ft.
Special Attacks: Air mastery, whirlwind Air mastery, whirlwind Air mastery, whirlwind
Special Qualities: Elemental, damage reduction 10/+2 Elemental, damage reduction 10/+2 Elemental, damage reduction 15/+3
Saves: Fort +9, Ref +19, Will +5 Fort +11, Ref +22, Will +7 Fort +12, Ref +25, Will +8
Abilities: Str 18, Dex 29, Con 18, Str 20, Dex 31, Con 18, Str 22, Dex 33, Con 18,
Int 6, Wis 11, Cha 11 Int 6, Wis 11, Cha 11 Int 6, Wis 11, Cha 11
Skills: Listen +18, Spot +18 Listen +23, Spot +23 Listen +26, Spot +26
Feats: Dodge, Flyby Attack, Improved Dodge, Flyby Attack, Improved Dodge, Flyby Attack, Improved
Initiative, Weapon Finesse (slam) Initiative, Mobility, Initiative, Mobility,
Weapon Finesse (slam) Weapon Finesse (slam)
Combat<p>Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.<p>Air Elemental<p>Air Mastery (Ex): Airborne creatures suffer a -1 penalty to attack and damage rolls against an air elemental.<p>Whirlwind (Su): The elemental can transform itself into a whirlwind once every 10 minutes and remain in that form for up to 1 round for every 2 HD it has. In this form, the elemental can move through the air or along a surface at its fly speed.<p>The whirlwind is 5 feet wide at the base, up to 30 feet wide at the top, and up to 50 feet tall, depending on the elemental’s size. The elemental controls the exact height, but it must be at least 10 feet.<p>Creatures one or more sizes smaller than the elemental might take damage when caught in the whirlwind (see the following table for details) and may be lifted into the air. An affected creature must succeed at a Reflex save when it comes into contact with the whirlwind or take the listed damage. It must also succeed at a second Reflex save or be picked up bodily and held suspended in the powerful winds, automatically taking the listed damage each round. A creature that can fly is allowed a Reflex save each round to escape the whirlwind. The creature still takes damage but can leave if the save is successful. The DC for saves against the whirlwind’s effects varies with the elemental’s size.<p>The elemental can eject any carried creatures whenever it wishes, depositing them wherever the whirlwind happens to be. A summoned elemental always ejects trapped creatures before returning to its home plane.<p>If the whirlwind’s base touches the ground, it creates a swirling cloud of debris. This cloud is centered on the elemental and has a diameter equal to half the whirlwind’s height. The cloud obscures all vision, including darkvision, beyond 5 feet. Creatures 5 feet away have one-half concealment, while those farther away have total concealment. Those caught in the cloud must succeed at a Concentration check to cast a spell (DC equal to the Reflex save DC).<p>Air Elemental Sizes<p>----- Whirlwind -----
Elemental Height Weight Save DC Damage Height
--------- ------ ------ ------- ------ ------
Small 4 ft. 1 lb. 11 1d4 10-20 ft.
Medium 8 ft. 2 lb. 13 1d6 10-30 ft.
Large 16 ft. 4 lb. 16 2d6 10-40 ft.
Huge 32 ft. 8 lb. 22 2d8 10-50 ft.
Greater 36 ft. 10 lb. 25 2d8 10-60 ft.
Elder 40 ft. 12 lb. 27 2d8 10-60 ft.
Earth Elemental, Small Earth Elemental, Medium Earth Elemental, Large
Small Elemental (Earth) Medium-Size Elemental (Earth) Large Elemental (Earth)
Hit Dice: 2d8+2 (11 hp) 4d8+12 (30 hp) 8d8+32 (68 hp)
Initiative: -1 (Dex) -1 (Dex) -1 (Dex)
Speed: 20 ft. 20 ft. 20 ft.
AC: 17 (+1 size, -1 Dex, +7 natural) 18 (-1 Dex, +9 natural) 18 (-1 size, -1 Dex, +10 natural)
Attacks: Slam +5 melee Slam +8 melee Slam +12/+7 melee
Damage: Slam 1d6+4 Slam 1d8+7 Slam 2d8+10
Face/Reach: 5 ft. by 5 ft./5 ft. 5 ft. by 5 ft./5 ft. 5 ft. by 5 ft./10 ft.
Special Attacks: Earth mastery, push Earth mastery, push Earth mastery, push
Special Qualities: Elemental Elemental Elemental, damage reduction 10/+1
Saves: Fort +4, Ref -1, Will +0 Fort +7, Ref +0, Will +1 Fort +10, Ref +1, Will +2
Abilities: Str 17, Dex 8, Con 13, Str 21, Dex 8, Con 17, Str 25, Dex 8, Con 19,
Int 4, Wis 11, Cha 11 Int 4, Wis 11, Cha 11 Int 6, Wis 11, Cha 11
Skills: Listen +5, Spot +5 Listen +7, Spot +7 Listen +11, Spot +11
Feats: Power Attack Power Attack Cleave, Power Attack
Earth Elemental, Huge Earth Elemental, Greater Earth Elemental, Elder
Huge Elemental (Earth) Huge Elemental (Earth) Huge Elemental (Earth)
Hit Dice: 16d8+80 (152 hp) 21d8+105 (199 hp) 24d8+120 (228 hp)
Initiative: -1 (Dex) -1 (Dex) -1 (Dex)
Speed: 20 ft. 20 ft. 20 ft.
AC: 18 (-2 size, -1 Dex, +11 natural) 20 (-2 size, -1 Dex, +13 natural) 22 (-2 size, -1 Dex, +15 natural)
Attacks: Slam +19/+14/+9 melee Slam +23/+18/+13 melee Slam +27/+22/+17/+12 melee
Damage: Slam 2d10+13 Slam 2d10+15 Slam 2d10+16
Face/Reach: 10 ft. by 5 ft./15 ft. 10 ft. by 5 ft./15 ft. 10 ft. by 5 ft./15 ft.
Special Attacks: Earth mastery, push Earth mastery, push Earth mastery, push
Special Qualities: Elemental, damage reduction 10/+2 Elemental, damage reduction 10/+2 Elemental, damage reduction 15/+3
Saves: Fort +15, Ref +4, Will +5 Fort +17, Ref +6, Will +7 Fort +19, Ref +7, Will +8
Abilities: Str 29, Dex 8, Con 21, Str 31, Dex 8, Con 21, Str 33, Dex 8, Con 21,
Int 6, Wis 11, Cha 11 Int 6, Wis 11, Cha 11 Int 6, Wis 11, Cha 11
Skills: Listen +18, Spot +18 Listen +23, Spot +23 Listen +26, Spot +26
Feats: Cleave, Great Cleave, Cleave, Great Cleave, Improved Cleave, Great Cleave, Improved
Power Attack, Sunder Critical (slam), Power Attack, Sunder Critical (slam), Power Attack, Sunder
Earth Elemental<p>Earth elementals speak Terran but rarely choose to do so.<p>Earth Elemental Sizes<p>Elemental Height Weight Elemental Height Weight
--------- ------ ------ --------- ------ ------
Small 4 ft. 80 lb. Huge 32 ft. 48,000 lb.
Medium 8 ft. 750 lb. Greater 36 ft. 54,000 lb.
Large 16 ft. 6,000 lb. Elder 40 ft. 60,000 lb.
Earth Mastery (Ex): An earth elemental gains a +1 attack and damage bonus if both it and its foe touch the ground. If an opponent is airborne or waterborne, the elemental suffers a -4 penalty to attack and damage. (These modifiers are not included in the statistics block.)<p>Push (Ex): An earth elemental can start a bull rush maneuver without provoking an attack of opportunity. The combat modifiers given in Earth Mastery, above, also apply to the elemental’s opposed Strength checks.<p>Fire Elemental, Small Fire Elemental, Medium Fire Elemental, Large
Small Elemental (Fire) Medium-Size Elemental (Fire) Large Elemental (Fire)
Hit Dice: 2d8 (9 hp) 4d8+8 (26 hp) 8d8+24 (60 hp)
Initiative: +5 (+1 Dex, +4 Improved Initiative) +7 (+3 Dex, +4 Improved Initiative) +9 (+5 Dex, +4 Improved Initiative)
Speed: 50 ft. 50 ft. 50 ft.
AC: 15 (+1 size, +1 Dex, +3 natural) 16 (+0 size, +3 Dex, +3 natural) 18 (-1 size, +5 Dex, +4 natural)
Attacks: Slam +3 melee Slam +6 melee Slam +10/+5 melee
Damage: Slam 1d4 and 1d4 fire Slam 1d6+1 and 1d6 fire Slam 2d6+3 and 2d6 fire
Face/Reach: 5 ft. by 5 ft./5 ft. 5 ft. by 5 ft./5 ft. 5 ft. by 5 ft./10 ft.
Special Attacks: Burn Burn Burn
Special Qualities: Elemental, fire subtype Elemental, fire subtype Elemental, damage reduction 10/+1,
fire subtype
Saves: Fort +0, Ref +4, Will +0 Fort +3, Ref +7, Will +1 Fort +5, Ref +11, Will +2
Abilities: Str 10, Dex 13, Con 10, Str 12, Dex 17, Con 14, Str 14, Dex 21, Con 16,
Int 4, Wis 11, Cha 11 Int 4, Wis 11, Cha 11 Int 6, Wis 11, Cha 11
Skills: Listen +5, Spot +5 Listen +7, Spot +7 Listen +11, Spot +11
Feats: Improved Initiative, Improved Initiative, Dodge, Improved Initiative,
Weapon Finesse (slam) Weapon Finesse (slam) Weapon Finesse (slam)
Fire Elemental, Huge Fire Elemental, Greater Fire Elemental, Elder
Huge Elemental (Fire) Huge Elemental (Fire) Huge Elemental (Fire)
Hit Dice: 16d8+64 (136 hp) 21d8+84 (178 hp) 24d8+96 (204 hp)
Initiative: +11 (+7 Dex, +4 Improved Initiative) +12 (+8 Dex, +4 Improved Initiative) +13 (+9 Dex, +4 Improved Initiative)
Speed: 50 ft. 50 ft. 50 ft.
AC: 19 (-2 size, +7 Dex, +4 natural) 24 (-2 size, +8 Dex, +8 natural) 25 (-2 size, +9 Dex, +8 natural)
Attacks: Slam +17/+12/+7 melee Slam +21/+16/+11 melee Slam +25/+20/+15/+10 melee
Damage: Slam 2d8+6 and 2d8 fire Slam 2d8+7 and 2d8 fire Slam 2d8+9 and 2d8 fire
Face/Reach: 10 ft. by 5 ft./15 ft. 10 ft. by 5 ft./15 ft. 10 ft. by 5 ft./15 ft.
Special Attacks: Burn Burn Burn
Special Qualities: Elemental, damage reduction 10/+2, Elemental, damage reduction 10/+2, Elemental, damage reduction 15/+3,
fire subtype fire subtype fire subtype
Saves: Fort +9, Ref +17, Will +5 Fort +11, Ref +20, Will +7 Fort +12, Ref +23, Will +8
Abilities: Str 18, Dex 25, Con 18, Str 20, Dex 27, Con 18, Str 22, Dex 29, Con 18,
Int 6, Wis 11, Cha 11 Int 6, Wis 11, Cha 11 Int 6, Wis 11, Cha 11
Skills: Listen +18, Spot +18 Listen +23, Spot +23 Listen +26, Spot +26
Feats: Dodge, Improved Initiative, Dodge, Improved Initiative, Dodge, Improved Initiative,
Mobility, Weapon Finesse (slam) Mobility, Spring Attack, Mobility, Spring Attack,
Weapon Finesse (slam) Weapon Finesse (slam)
Fire Elemental<p>Fire elementals speak Ignan, though they rarely choose to do so. When one does, its voice sounds like the crackle and hiss of a great fire.<p>Fire Elemental Sizes<p>Elemental Height Weight Burn Save DC
--------- ------ ------ ------------
Small 4 ft. 1 lb. 11
Medium 8 ft. 2 lb. 14
Large 16 ft. 4 lb. 17
Huge 32 ft. 8 lb. 22
Greater 36 ft. 10 lb. 24
Elder 40 ft. 12 lb. 26
Burn (Ex): Those hit by a fire elemental‘s slam attack must succeed at a Reflex save or catch fire. The flame burns for 1d4 rounds. The save DC varies with the elemental’s size. A burning creature can take a move-equivalent action to put out the flame.<p>Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental’s attack, and also catch fire unless they succeed at a Reflex save.<p>Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.<p>Water Elemental, Small Water Elemental, Medium Water Elemental, Large
Small Elemental (Water) Medium-Size Elemental (Water) Large Elemental (Water)
Hit Dice: 2d8+2 (11 hp) 4d8+12 (30 hp) 8d8+32 (68 hp)
Initiative: +0 +1 (Dex) +2 (Dex)
Speed: 20 ft., swim 90 ft. 20 ft., swim 90 ft. 20 ft., swim 90 ft.
AC: 17 (+1 size, +0 Dex, +6 natural) 19 (+1 Dex, +8 natural) 20 (-1 size, +2 Dex, +9 natural)
Attacks: Slam +4 melee Slam +6 melee Slam +10/+5 melee
Damage: Slam 1d6+3 Slam 1d8+4 Slam 2d8+7
Face/Reach: 5 ft. by 5 ft./5 ft. 5 ft. by 5 ft./5 ft. 5 ft. by 5 ft./10 ft.
Special Attacks: Water mastery, drench, vortex Water mastery, drench, vortex Water mastery, drench, vortex
Special Qualities: Elemental Elemental Elemental, damage reduction 10/+1
Saves: Fort +4, Ref +0, Will +0 Fort +7, Ref +2, Will +1 Fort +10, Ref +4, Will +2
Abilities: Str 14, Dex 10, Con 13, Str 16, Dex 12, Con 17, Str 20, Dex 14, Con 19,
Int 4, Wis 11, Cha 11 Int 4, Wis 11, Cha 11 Int 6, Wis 11, Cha 11
Skills: Listen +5, Spot +5 Listen +7, Spot +7 Listen +11, Spot +11
Feats: Power Attack Power Attack Cleave, Power Attack
Water Elemental, Huge Water Elemental, Greater Water Elemental, Elder
Huge Elemental (Water) Huge Elemental (Water) Huge Elemental (Water)
Hit Dice: 16d8+80 (152 hp) 21d8+105 (199 hp) 24d8+120 (228 hp)
Initiative: +4 (Dex) +5 (Dex) +6 (Dex)
Speed: 20 ft., swim 90 ft. 20 ft., swim 90 ft. 20 ft., swim 90 ft.
AC: 21 (-2 size, +4 Dex, +9 natural) 22 (-2 size, +5 Dex, +9 natural) 23 (-2 size, +6 Dex, +9 natural)
Attacks: Slam +17/+12/+7 melee Slam +21/+16/+11 melee Slam +25/+20/+15/+10 melee
Damage: Slam 2d10+10 Slam 2d10+12 Slam 2d10+13
Face/Reach: 10 ft. by 5 ft./15 ft. 10 ft. by 5 ft./15 ft. 10 ft. by 5 ft./15 ft.
Special Attacks: Water mastery, drench, vortex Water mastery, drench, vortex Water mastery, drench, vortex
Special Qualities: Elemental, damage reduction 10/+2, Elemental, damage reduction 10/+2, Elemental, damage reduction 15/+3,
fire immunity fire immunity fire immunity
Saves: Fort +15, Ref +9, Will +5 Fort +17, Ref +12, Will +7 Fort +19, Ref +14, Will +8
Abilities: Str 24, Dex 18, Con 21, Str 26, Dex 20, Con 21, Str 28, Dex 22, Con 21,
Int 6, Wis 11, Cha 11 Int 6, Wis 11, Cha 11 Int 6, Wis 11, Cha 11
Skills: Listen +18, Spot +18 Listen +23, Spot +23 Listen +26, Spot +26
Feats: Cleave, Great Cleave, Cleave, Great Cleave, Improved Cleave, Great Cleave, Improved
Power Attack, Sunder Critical (slam), Power Attack, Sunder Critical (slam), Power Attack, Sunder
Water Elemental<p>Water elementals speak Aquan but rarely choose to do so.<p>Water Mastery (Ex): A water elemental gains a +1 attack and damage bonus if both it and its opponent touch water. If the opponent or elemental is landbound, the elemental suffers a -4 penalty to attack and damage. (These modifiers are not included in the statistics block.) A water elemental can be a serious threat to a ship that crosses its path. The elemental can easily overturn small craft (5 feet of length per Hit Die of the elemental) and stop larger vessels (10 feet long per HD). Even large ships (20 feet long per HD) can be slowed to half speed.<p>Drench (Ex): The elemental’s touch puts out torches, campfires, exposed lanterns, and other open flames of nonmagical origin if these are of Large size or smaller. The creature can dispel magical fire it touches as dispel magic cast by a sorcerer whose level equals the elemental’s HD total.<p>Vortex (Su): The elemental can transform itself into a whirlpool once every 10 minutes, provided it is underwater, and remain in that form for up to 1 round for every 2 HD it has. In vortex form, the elemental can move through the water or along the bottom at its swim speed.<p>The vortex is 5 feet wide at the base, up to 30 feet wide at the top, and 10 feet or more tall, depending on the elemental’s size. The elemental controls the exact height, but it must be at least 10 feet.<p>Creatures one or more sizes smaller than the elemental might take damage when caught in the vortex (see the table below for details) and may be swept up by it. An affected creature must succeed at a Reflex save when it comes into contact with the vortex or take the listed damage. It must also succeed at a second Reflex save or be picked up bodily and held suspended in the powerful currents, automatically taking damage each round. A creature that can swim is allowed a Reflex save each round to escape the vortex. The creature still takes damage, but can leave if the save is successful. The DC for saves against the vortex’s effects varies with the elemental’s size.<p>The elemental can eject any carried creatures whenever it wishes, depositing them wherever the vortex happens to be. A summoned elemental always ejects trapped creatures before returning to its home plane.<p>If the vortex’s base touches the bottom, it creates a swirling cloud of debris. This cloud is centered on the elemental and has a diameter equal to half the vortex’s height. The cloud obscures all vision, including darkvision, beyond 5 feet. Creatures 5 feet away have one-half concealment, while those farther away have total concealment. Those caught in the cloud must succeed at a Concentration check to cast a spell (DC equal to the Reflex save DC).<p>Water Elemental Sizes<p>------- Vortex -------
Elemental Height Weight Save DC Damage Height
--------- ------ ------ ------- ------ ------
Small 4 ft. 34 lb. 13 1d4 10-20 ft.
Medium 8 ft. 280 lb. 15 1d6 10-30 ft.
Large 16 ft. 2,250 lb. 19 2d6 10-40 ft.
Huge 32 ft. 18,000 lb. 25 2d8 10-50 ft.
Greater 36 ft. 21,000 lb. 26 2d8 10-60 ft.
Elder 40 ft. 24,000 lb. 29 2d8 10-60 ft.<p>元素生物
气候/地形:任何陆地或地底世界
组织:单独
挑战等级:小型 1;中型 3;大型 5;巨型 7;大种的 9;成年的 11
宝物:无
阵营:通常是中立
进化:小型 3HD(小型);中型 5-7HD(中型);大型 9-15HD(大型);
巨型 17-20HD(巨型);大种的 22-23HD(巨型);成年的 25+HD(巨型)<p>气元素,小型
小型元素生物(空气)
生命骰: 2d8(9点生命值)
主动性: +7(+3敏捷,+4改善优先)
速度: 飞行100尺(优秀)
防御等级: 17 (+1体形, +3敏捷, +3天赋)
攻击: 抨击,近身+3
伤害: 抨击1D4
触及/占据: 5x5/5尺
特殊攻击: 御气术,旋风
特性: 元素能力
豁免: 坚忍 +0反射 +6,意志 +0
基本属性: 力量 10, 敏捷 17, 体质 10, 智力 4, 知觉 11, 魅力 11
技能: 听觉+5,察辨+5
特技: Flyby Attack, 改善优先,武器娴熟(抨击)<p>
气元素,中型
中型元素生物(空气)
生命骰: 4d8+8(26点生命值)
主动性: +9(+5敏捷,+4改善优先)
速度: 飞行100尺(优秀)
防御等级: 18(+5敏捷, +3天赋)
攻击: 抨击,近身+3
伤害: 抨击1D4
触及/占据: 5x5/5尺
特殊攻击: 御气术,旋风
特性: 元素能力
豁免: 坚忍 +3,反射 +9,意志 +1
基本属性: 力量 12, 敏捷 21, 体质 14,智力 4, 知觉 11, 魅力 11
技能: 听觉+7,察辨+7
特技: Flyby Attack, 改善优先,武器娴熟(抨击)<p>气元素,大型
大型元素生物(空气)
生命骰: 8d8+24(60点生命值)
主动性: +11(+7敏捷,+4改善优先)
速度: 飞行100尺(优秀)
防御等级: 20(-1体形, +7敏捷, +4天赋)
攻击: 抨击,近身+12/+7
伤害: 抨击2D6+3
触及/占据: 5x5/10尺
特殊攻击: 御气术,旋风
特性: 元素能力,伤害减少10/+1
豁免: 坚忍 +5反射 +13,意志 +2
基本属性: 力量 14, 敏捷 25, 体质 16, 智力 6, 知觉 11, 魅力 11
技能: 听觉+11,察辨+11
特技: 闪避,Flyby Attack, 改善优先,武器娴熟(抨击)<p>气元素,巨型
巨型元素生物(空气)
生命骰: 16d8+64(136点生命值)
主动性: +13(+9敏捷,+4改善优先)
速度: 飞行100尺(优秀)
防御等级: 21(-2体形, +9敏捷, +4天赋)
攻击: 抨击,近身+19/+14/+9
伤害: 抨击2D8+6
触及/占据: 10x5/15尺
特殊攻击: 御气术,旋风
特性: 元素能力,伤害减少10/+2
豁免: 坚忍 +9反射 +19,意志 +5
基本属性: 力量 18, 敏捷 29, 体质 18, 智力 6, 知觉 11, 魅力 11
技能: 听觉+18,察辨+18
特技: 闪避,Flyby Attack, 改善优先,武器娴熟(抨击)<p>气元素,大种的
巨型元素生物(空气)
生命骰: 21d8+84(178点生命值)
主动性: +14(+10敏捷,+4改善优先)
速度: 飞行100尺(优秀)
防御等级: 26(-2体形, +10敏捷, +8天赋)
攻击: 抨击,近身+23/+18/+13
伤害: 抨击2D8+7
触及/占据: 10x5/15尺
特殊攻击: 御气术,旋风
特性: 元素能力,伤害减少10/+2
豁免: 坚忍 +11反射 +22,意志 +7
基本属性: 力量 20, 敏捷 31, 体质 18, 智力 6, 知觉 11, 魅力 11
技能: 听觉+23,察辨+23
特技: 闪避,Flyby Attack, 改善优先,灵活躲闪,武器娴熟(抨击)<p>气元素,成年的
巨型元素生物(空气)
生命骰: 24d8+96(204点生命值)
主动性: +15(+11敏捷,+4改善优先)
速度: 飞行100尺(优秀)
防御等级: 27(-2体形, +11敏捷, +8天赋)
攻击: 抨击,近身+27/+22/+17/+12
伤害: 抨击2D8+9
触及/占据: 10x5/15尺
特殊攻击: 御气术,旋风
特性: 元素能力,伤害减少15/+3
豁免: 坚忍 +12反射 +25,意志 +8
基本属性: 力量 22, 敏捷 33, 体质 18, 智力 6, 知觉 11, 魅力 11
技能: 听觉+26,察辨+26
特技: 闪避,Flyby Attack, 改善优先,灵活躲闪<p>战斗<p>元素生物:对毒素,催眠,麻痹及眩晕免疫.对重击免疫.<p>气元素:<p>御气术 (特殊): 在空中的生物攻击气元素时的攻击检定受到-1的惩罚.<p>旋风(超自然):元素生物每10分钟可以变成一次旋风,并且可以保持这种形态1/2*生命骰数回合.在这种形态下,元素生物可以通过空气或者沿物体表面以其飞行速度移动.<p>旋风的底部为5英尺,顶部为30英尺,有50英尺高,这都依赖于其体型.元素生物可以控制旋风的高度,但旋风至少要有10英尺高.<p>当比元素生物小的生物被困在旋风中时可能会受到伤害(详见下表)并且可能被卷到空中.受到影响的生物一定要在与旋风接触的反射豁免检定中成功,否则会受到如表中所列伤害.受到影响的生物也要在第二次反射豁免检定中成功,否则会被整个卷起悬浮于强风中,并且每回合会自动受到如表中所列伤害.会飞的生物可以在每回合都进行一次反射豁免检定以脱离旋风.如果豁免成功,生物仍将受伤害,但会脱离旋风.困难等级豁免率的效果将依据元素生物的体型而有所不同.<p>只要元素生物愿意,它可以随时将卷入的生物抛出,旋风偶尔也会将卷入的生物抛出.一个士气高涨的元素会在回家之前将生物抛出.<p>如果旋风的底部接触到了地面,会制造出一阵碎石烟云涡流.这片烟云以元素生物为中心,直径等于旋风的高度.这片烟云会使5英尺内视线模糊,包括夜视能力.当生物通常在5英尺外有全部掩体,则在这种情况下拥有一半掩体.被困住的生物若想施法,则必须在体质检定中成功(困难等级等于反射困难等级豁免).<p>气元素体型<p>-------旋风-----------<p>元素生物 高度 重量 困难等级豁免 伤害 高度
---- ---- ---- ------------ ---- ----
小型 4英尺 1磅 11 1D4 10-20英尺
中型 8英尺 2磅 13 1D6 10-30英尺
大型 16英尺 4磅 16 2D6 10-40英尺
巨型 32英尺 8磅 22 2D8 10-50英尺
大种的 36英尺 10磅 25 2D8 10-60英尺
成年的 40英尺 12磅 27 2D8 10-60英尺<p>土元素,小型
小型元素生物(土)
生命骰: 2d8+2(11点生命值)
主动性: -1(敏捷)
速度: 20尺
防御等级: 17 (+1体形, -1敏捷, +7天赋)
攻击: 抨击,近身+5
伤害: 抨击1D6+4
触及/占据: 5x5/5尺
特殊攻击: 御土术,push
特性: 元素能力
豁免: 坚忍 +4反射 -1,意志 +0
基本属性: 力量 17, 敏捷 8, 体质 13, 智力 4, 知觉 11, 魅力 11
技能: 听觉+5,察辨+5
特技: 强力攻击<p>土元素,中型
中型元素生物(土)
生命骰: 4d8+12(30点生命值)
主动性: -1(敏捷)
速度: 20尺
防御等级: 18( -1敏捷, +9天赋)
攻击: 抨击,近身+8
伤害: 抨击1D8+7
触及/占据: 5x5/5尺
特殊攻击: 御土术,push
特性: 元素能力
豁免: 坚忍 +7反射 +0,意志 +1
基本属性: 力量 21, 敏捷 8, 体质 17, 智力 4, 知觉 11, 魅力 11
技能: 听觉+7,察辨+7
特技: 强力攻击<p>土元素,大型
大型元素生物(土)
生命骰: 8d8+32(68点生命值)
主动性: -1(敏捷)
速度: 20尺
防御等级: 18(-1体型, -1敏捷, +10天赋)
攻击: 抨击,近身+12/+7
伤害: 抨击2D8+10
触及/占据: 5x5/10尺
特殊攻击: 御土术,push
特性: 元素能力,伤害减少10/+1
豁免: 坚忍 +10反射 +1,意志 +2
基本属性: 力量 25, 敏捷 8, 体质 19, 智力 6, 知觉 11, 魅力 11
技能: 听觉+11,察辨+11
特技: 顺斩劈,强力攻击<p>土元素,巨型
巨型元素生物(土)
生命骰: 16d8+80(152点生命值)
主动性: -1(敏捷)
速度: 20尺
防御等级: 18(-2体型, -1敏捷, +11天赋)
攻击: 抨击,近身+19/+14/+9
伤害: 抨击2D10+13
触及/占据: 10x5/15尺
特殊攻击: 御土术,push
特性: 元素能力,伤害减少10/+2
豁免: 坚忍 +15反射 +4,意志 +5
基本属性: 力量 29, 敏捷 8, 体质 21, 智力 6, 知觉 11, 魅力 11
技能: 听觉+18,察辨+18
特技: 强力攻击,击碎武器<p>土元素,大种的
巨型元素生物(土)
生命骰: 21d8+105(199点生命值)
主动性: -1(敏捷)
速度: 20尺
防御等级: 20(-2体型, -1敏捷, +13天赋)
攻击: 抨击,近身+23/+18/+13
伤害: 抨击2D10+15
触及/占据: 10x5/15尺
特殊攻击: 御土术,push
特性: 元素能力,伤害减少10/+2
豁免: 坚忍 +17反射 +6,意志 +7
基本属性: 力量 31, 敏捷 8, 体质 21, 智力 6, 知觉 11, 魅力 11
技能: 听觉+23,察辨+23
特技: 顺斩劈,多次顺斩劈,重击改善(抨击),强力攻击,击碎武器<p>土元素,成年的
巨型元素生物(土)
生命骰: 24d8+120(228点生命值)
主动性: -1(敏捷)
速度: 20尺
防御等级: 22(-2体型, -1敏捷, +15天赋)
攻击: 抨击,近身+27/+22/+17/+12
伤害: 抨击2D10+16
触及/占据: 10x5/15尺
特殊攻击: 御土术,push
特性: 元素能力,伤害减少15/+3
豁免: 坚忍 +19反射 +7,意志 +8
基本属性: 力量 33, 敏捷 8, 体质 21, 智力 6, 知觉 11, 魅力 11
技能: 听觉+26,察辨+26
特技: 顺斩劈,多次顺斩劈,重击改善(抨击),强力攻击,击碎武器<p>土元素<p>土元素说大地语,但它很少选择这样做.<p>土元素的体型<p>元素生物 高度 重量
---- ----- --------
小型 4英尺 80磅
中型 8英尺 750磅
大型 16英尺 6000磅
巨型 32英尺 48000磅
大种的 36英尺 54000磅
成年的 40英尺 60000磅<p>御土术 (特殊): 当土元素或它的对手接触到地面时,土元素获得+1攻击及伤害奖励.如果对手在空中或水中,土元素获得-4攻击及伤害惩罚(这些修正值并未包括在统计表中).<p>Push (特殊):土元素可以不激怒对手的情况下使用奔牛战术(??^-^),战斗修正值遵从御土术,见上方,这也可以应用于对手的力量检定.<p>
火元素,小型
小型元素生物(火)
生命骰: 2d8(9点生命值)
主动性: +5(+1敏捷,+4改善优先)
速度: 50尺
防御等级: 15(+1体形, +1敏捷, +3天赋)
攻击: 抨击,近身+3
伤害: 抨击1D4,火焰1D4
触及/占据: 5x5/5尺
特殊攻击: 灼烧
特性: 元素能力, fire subtype
豁免: 坚忍 +0反射 +4,意志 +0
基本属性: 力量 10, 敏捷 13, 体质 10, 智力 4, 知觉 11, 魅力 11
技能: 听觉+5,察辨+5
特技: 改善优先,武器娴熟(抨击)<p>火元素,中型
中型元素生物(火)
生命骰: 4d8+8(26点生命值)
主动性: +7(+3敏捷,+4改善优先)
速度: 50尺
防御等级: 16(+0体形, +3敏捷, +3天赋)
攻击: 抨击,近身+6
伤害: 抨击1D6+1,火焰1D6
触及/占据: 5x5/5尺
特殊攻击: 灼烧
特性: 元素能力, fire subtype
豁免: 坚忍 +3反射 +7,意志 +1
基本属性: 力量 12, 敏捷 17, 体质 14, 智力 4, 知觉 11, 魅力 11
技能: 听觉+7,察辨+7
特技: 改善优先,武器娴熟(抨击)<p>火元素,大型
大型元素生物(火)
生命骰: 8d8+24(60点生命值)
主动性: +9(+5敏捷,+4改善优先)
速度: 50尺
防御等级: 18(-1体形, +5敏捷, +4天赋)
攻击: 抨击,近身+10/+5
伤害: 抨击2D6+3,火焰2D6
触及/占据: 5x5/10尺
特殊攻击: 灼烧
特性: 元素能力,伤害减少10/+1 , fire subtype
豁免: 坚忍 +5反射 +11,意志 +2
基本属性: 力量 14, 敏捷 21, 体质 16, 智力 6, 知觉 11, 魅力 11
技能: 听觉+11,察辨+11
特技: 闪避,改善优先,武器娴熟(抨击)<p>火元素,巨型
巨型元素生物(火)
生命骰: 16d8+64(136点生命值)
主动性: +11(+7敏捷,+4改善优先)
速度: 50尺
防御等级: 19(-2体形, +7敏捷, +4天赋)
攻击: 抨击,近身+17/+12/+7
伤害: 抨击2D8+6,火焰2D8
触及/占据: 10x5/15尺
特殊攻击: 灼烧
特性: 元素能力,伤害减少10/+2 , fire subtype
豁免: 坚忍 +9反射 +17,意志 +5
基本属性: 力量 18, 敏捷 25, 体质 18, 智力 6, 知觉 11, 魅力 11
技能: 听觉+18,察辨+18
特技: 闪避,改善优先,灵活躲闪,武器娴熟(抨击)<p>火元素,大种的
巨型元素生物(火)
生命骰: 21d8+84(178点生命值)
主动性: +12(+8敏捷,+4改善优先)
速度: 50尺
防御等级: 24(-2体形, +8敏捷, +8天赋)
攻击: 抨击,近身+21/+16/+11
伤害: 抨击2D8+7,火焰2D8
触及/占据: 10x5/15尺
特殊攻击: 灼烧
特性: 元素能力,伤害减少10/+2 , fire subtype
豁免: 坚忍 +11反射 +20,意志 +7
基本属性: 力量 20, 敏捷 27, 体质 18, 智力 6, 知觉 11, 魅力 11
技能: 听觉+23,察辨+23
特技: 闪避,改善优先,灵活躲闪,穿行攻击,武器娴熟(抨击)<p>火元素,成年的<p>巨型元素生物(火)
生命骰: 24d8+96(204点生命值)
主动性: +13(+9敏捷,+4改善优先)
速度: 50尺
防御等级: 25(-2体形, +9敏捷, +8天赋)
攻击: 抨击,近身+25/+20/+15/+10
伤害: 抨击2D8+9,火焰2D8
触及/占据: 10x5/15尺
特殊攻击: 灼烧
特性: 元素能力,伤害减少15/+3, fire subtype
豁免: 坚忍 +12反射 +23,意志 +8
基本属性: 力量 22, 敏捷 29, 体质 18, 智力 6, 知觉 11, 魅力 11
技能: 听觉+26,察辨+26
特技: 闪避,改善优先,灵活躲闪,穿行攻击,武器娴熟(抨击)<p>火元素<p>火元素说Ignan,但它很少选择这样做.当它说话时,它的声音就像大火燃烧的噼啪声.<p>火元素体型<p>元素生物 高度 重量 灼烧困难等级豁免
---- ----- -------- ----------------
小型 4英尺 1磅 11
中型 8英尺 2磅 14
大型 16英尺 4磅 17
巨型 32英尺 8磅 22
大种的 36英尺 10磅 24
成年的 40英尺 12磅 26<p>灼烧 (特殊): 受到火元素抨击伤害的生物必须在反射检定中成功,否则会着火.火焰将会持续1D4回合.困难等级豁免将随着火元素体型而变化.着火的生物可以执行移动等价动作来扑灭火焰.<p>以自然武器攻击或徒手攻击火元素会受到如火元素攻击一样的伤害,除非在反射检定中成功,否则也会着火.<p>Fire Subtype (特殊): 火焰免疫,除非豁免成功,否则受到双倍冰冷伤害.<p>水元素,小型
小型元素生物(水)
生命骰: 2d8+2(11点生命值)
主动性: +0
速度: 20尺,游泳90尺
防御等级: 17(+1体形, +0敏捷, +6天赋)
攻击: 抨击,近身+4
伤害: 抨击1D6+3
触及/占据: 5x5/5尺
特殊攻击: 御水术, 湿透, 旋涡
特性: 元素能力
豁免: 坚忍 +4反射 +0,意志 +0
基本属性: 力量 14, 敏捷 10, 体质 13, 智力 4, 知觉 11, 魅力 11
技能: 听觉+5,察辨+5
特技: 强力攻击<p>水元素,中型
中型元素生物(水)
生命骰: 4d8+12(30点生命值)
主动性: +1(敏捷)
速度: 20尺,游泳90尺
防御等级: 19(+1敏捷, +8天赋)
攻击: 抨击,近身+6
伤害: 抨击1D8+4
触及/占据: 5x5/5尺
特殊攻击: 御水术, 湿透, 旋涡
特性: 元素能力
豁免: 坚忍 +7反射 +2,意志 +1
基本属性: 力量 16, 敏捷 12, 体质 17, 智力 4, 知觉 11, 魅力 11
技能: 听觉+7,察辨+7
特技: 强力攻击<p>水元素,大型
大型元素生物(水)
生命骰: 8d8+32(68点生命值)
主动性: +2(敏捷)
速度: 20尺,游泳90尺
防御等级: 20(-1体型,+2敏捷, +9天赋)
攻击: 抨击,近身+10/+5
伤害: 抨击2D8+7
触及/占据: 5x5/10尺
特殊攻击: 御水术, 湿透, 旋涡
特性: 元素能力,伤害减少10/+1
豁免: 坚忍 +10,反射 +4,意志 +2
基本属性: 力量 20, 敏捷 14, 体质 19, 智力 6, 知觉 11, 魅力 11
技能: 听觉+11,察辨+11
特技: 顺斩劈,强力攻击<p>水元素,巨型
巨型元素生物(水)
生命骰: 16d8+80(152点生命值)
主动性: +4(敏捷)
速度: 20尺,游泳90尺
防御等级: 21(-2体型,+4敏捷, +9天赋)
攻击: 抨击,近身+17/+12/+7
伤害: 抨击2D10+10
触及/占据: 10x5/15尺
特殊攻击: 御水术, 湿透, 旋涡
特性: 元素能力,伤害减少10/+2,火焰免疫
豁免: 坚忍 +15,反射 +9,意志 +5
基本属性: 力量 24, 敏捷 18, 体质 21, 智力 6, 知觉 11, 魅力 11
技能: 听觉+18,察辨+18
特技: 顺斩劈,多次顺斩劈,强力攻击,击碎武器<p>水元素,大种的
巨型元素生物(水)
生命骰: 21d8+105(199点生命值)
主动性: +5(敏捷)
速度: 20尺,游泳90尺
防御等级: 22(-2体型,+5敏捷, +9天赋)
攻击: 抨击,近身+21/+16/+11
伤害: 抨击2D10+12
触及/占据: 10x5/15尺
特殊攻击: 御水术, 湿透, 旋涡
特性: 元素能力,伤害减少10/+2,火焰免疫
豁免: 坚忍 +17,反射 +12,意志 +7
基本属性: 力量 26, 敏捷 20, 体质 21, 智力 6, 知觉 11, 魅力 11
技能: 听觉+23,察辨+23
特技: 顺斩劈,多次顺斩劈,重击改善(抨击),强力攻击,击碎武器<p>水元素,成年的
巨型元素生物(水)
生命骰: 24d8+120(228点生命值)
主动性: +6(敏捷)
速度: 20尺,游泳90尺
防御等级: 23(-2体型,+6敏捷, +9天赋)
攻击: 抨击,近身+25/+20/+15/+10
伤害: 抨击2D10+13
触及/占据: 10x5/15尺
特殊攻击: 御水术, 湿透, 旋涡
特性: 元素能力,伤害减少15/+3,火焰免疫
豁免: 坚忍 +19,反射 +14,意志 +8
基本属性: 力量 28, 敏捷 22, 体质 21, 智力 6, 知觉 11, 魅力 11
技能: 听觉+26,察辨+26
特技: 顺斩劈,多次顺斩劈,重击改善(抨击),强力攻击,击碎武器<p>水元素<p>水元素说Aquan,但它很少选择这样做.<p>御水术 (特殊):当水元素或它的对手接触到水时,水元素获得+1攻击及伤害奖励.如果对手在陆地上,水元素获得-4攻击及伤害惩罚(这些修正值并未包括在统计表中).水元素对挡住其道路的船只是个很严重的威胁.水元素可以很轻易的将小船(生命骰数*5英尺长)弄翻,可以轻易停住大一些的船(生命骰数*10英尺长).甚至是大船(生命骰数*20英尺长)也能被减至一半的速度.<p>湿透 (特殊):大型或更小的水元素可以通过碰触扑灭火把,篝火,无遮蔽的灯笼,和其他的户外非魔法火焰.水元素可以驱散它碰到的魔法火焰,就像是一个级别等于它的生命骰数的术士施展驱散魔法一样.<p>旋涡 (超自然):倘若在水下水元素每10分钟可以变成一次旋涡,并且可以保持这种形态1/2*生命骰数回合.在这种形态下, 水元素可以通过水或者沿水的顶部以其游泳速度移动.<p>旋涡的底部为5英尺,顶部为30英尺,有10英尺或更高,这都依赖于其体型.元素生物可以控制旋涡的高度,但旋涡至少要有10英尺高.<p>当比水元素小的生物被困在旋涡中时可能会受到伤害(详见下表)并且可能被卷走.受到影响的生物一定要在与旋涡接触的反射豁免检定中成功,否则会受到如表中所列伤害.受到影响的生物也要在第二次反射豁免检定中成功,否则会被整个卷起悬浮于强大的水流中,并且每回合会自动受到如表中所列伤害.会游泳的生物可以在每回合都进行一次反射豁免检定以脱离旋涡.如果豁免成功,生物仍将受伤害,但会脱离旋涡.困难等级豁免率的效果将依据元素生物的体型而有所不同.<p>只要元素生物愿意,它可以随时将卷入的生物抛出,旋涡偶尔也会将卷入的生物抛出.一个士气高涨的元素会在回家之前将生物抛出.<p>如果旋风的底部接触到了水的顶部,会制造出一阵涡流.这片涡流以元素生物为中心,直径等于旋涡的高度.这片涡流会使5英尺内视线模糊,包括夜视能力.当生物通常在5英尺外有全部掩体,则在这种情况下拥有一半掩体.被困住的生物若想施法,则必须在体质检定中成功(困难等级等于反射困难等级豁免).<p>水元素体型<p>----------旋涡----------
元素生物 高度 重量 困难等级豁免 伤害 高度
-------- ---- ---- ------------ ---- ----
小型 4英尺 34磅 13 1D4 10-20英尺
中型 8英尺 280磅 15 1D6 10-30英尺
大型 16英尺 2250磅 19 2D6 10-40英尺
巨型 32英尺 18000磅 25 2D8 10-50英尺
大种的 36英尺 21000磅 26 2D8 10-60英尺
成年的 40英尺 24000磅 29 2D8 10-60英尺<p>
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