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-- 龙与地下城第三版怪物手册(U) (https://bbs1.ntrpg.net/showthread.php?threadid=610)


由 bal 在 2002-02-16 06:26 发表:

龙与地下城第三版怪物手册(U)

Unicorn<p>Large Magical Beast
Hit Dice: 4d10+20 (42 hp)
Initiative: +3 (Dex)
Speed: 60 ft.
AC: 18 (-1 size, +3 Dex, +6 natural)
Attacks: Horn +11 melee, 2 hooves +3 melee
Damage: Horn 1d8+8, hoof 1d4+2
Face/Reach: 5 ft. by 10 ft./5 ft. (10 ft. with horn)
Special Qualities: Magic circle against evil, spell-like abilities,
immunities
Saves: Fort +9, Ref +7, Will +6
Abilities: Str 20, Dex 17, Con 21, Int 10, Wis 21, Cha 24
Skills: Animal Empathy +11, Listen +11, Move Silently +9, Spot +11,
Wilderness Lore +9*
Feats: Alertness<p>Climate/Terrain: Temperate forest
Organization: Solitary, pair, or grace (3-6)
Challenge Rating: 3
Treasure: None
Alignment: Always chaotic good
Advancement: 5-8 HD (Large)<p>Evil and unscrupulous beings sometimes hunt a unicorn for its horn,
which can fetch up to 2,000 gp, for use in various healing potions
and devices.<p>Unicorns speak Sylvan and Common.<p>Combat<p>They either charge, impaling foes with their horns like lances, or
strike with their hooves. The horn is a +3 magic weapon, though its
power fades if removed from the unicorn.<p>Magic Circle against Evil (Su): This ability continuously duplicates
the effects of the spell. The unicorn cannot suppress this ability.<p>Spell-Like Abilities: Unicorns can detect evil at will as a free
action. Once per day a unicorn can use teleport without error to
move anywhere within its home. It cannot teleport beyond the forest
boundaries nor back from outside. A unicorn can use cure light
wounds three times per day and cure moderate wounds once per day, as
cast by a 5th-level druid, by touching a wounded creature with its
horn. Once per day it can use neutralize poison, as cast by an
8th-level druid, with a touch of its horn.<p>Immunities (Ex): Unicorns are immune to all poisons and to charm and
hold spells or abilities.<p>Skills: *Unicorns receive a +3 competence bonus to Wilderness Lore
checks within the boundaries of their forest<p>独角兽<p>大型魔法生物
生命骰数:4d10+20 (42点生命)
主动性: +3 (敏捷)
速度: 60尺
防御等级:18 (-1体型,+3敏捷,+6天赋)
攻击: 角 +11 近身,双蹄 +3 近身
伤害: 角 1d8+8, 蹄 1d4+2
触及/占据:5尺宽,10尺长/5尺(角可达10尺)
特性: 身上环绕魔法光环,类法术能力,免疫性。
豁免: 坚忍+9,反射 +7,意志 +6
能力: 力量 20,敏捷 17,体质 21,智力 10,智慧 21,魅力 24<p>技能: 动物认同 +11,听觉 +11,无声移动 +9,察辩+11,野外知识 +9
特性: 机警<p>气候 / 地域:温暖的森林
团体组成: 单独,夫妻或直系亲属(3-6)
挑战评估: 3
宝物: 无
阵营: 无序善良
进化: 5-8 HD (大型)<p>邪恶和卑劣的生物有时会为了独角兽价值2,000金币的角而捕杀它,因为它的角可以用来作各种血瓶和医疗设备。<p>独角兽会讲丛林语和共通语。<p>战斗<p>它们用像长枪一样的角刺穿敌人身体,或者用蹄子踢。角被视为+3的武器,但一旦离开独角兽,角的威力就会减弱。<p>辟邪光环:这项能力使法术的影响不停地被复制(永久有效)。独角兽自己并不能抑制这项能力。<p>类法术能力:独角兽可以自由地使用侦测邪恶。每天可以使用一次无错传送术从家里去任何地方。但是无法传送到丛林边缘或外界。独角兽每天可施用治疗轻等伤害三次,治疗中等伤害一次,相当于5级的德鲁依,只需用角轻碰一下受伤的生物。每天一次的消除毒素术,相当于8级德鲁依,方法同上。<p>免疫: 独角兽对毒素、定身、魅惑等法术免疫。<p>技能: 独角兽在自己的丛林范围内会得到野外知识+3的奖励。<p>
                                                                                   by bal
<p>
__________________
于是我就掐住他的脖子,用力抻出他的血管,围着脖子绕三圈,然后用力一吸…………
血液总是最美味的。

-----吸血狼

There are a lot of people totally opposed to VIOLENCE. They’re all dead.

理性的四环胜过激情的平安大道


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