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-- 龙与地下城第三版怪物手册(B) (https://bbs1.ntrpg.net/showthread.php?threadid=598)


由 bal 在 2002-02-15 18:49 发表:

龙与地下城第三版怪物手册(B)

Barghest<p>Barghest Greater Barghest
Medium-Size Outsider (Evil, Lawful) Large Outsider (Evil, Lawful)
Hit Dice: 6d8+6 (33 hp) 9d8+18 (58 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative) +6 (+2 Dex, +4
Improved Initiative)
Speed: 30 ft. or 60 ft. 30 ft. or 60 ft.
AC: 18 (+2 Dex, +6 natural) 20 (-1 size, +2 Dex, +9 natural)
Attacks: Bite +9 melee, 2 claws +4 melee Bite +12 melee, 2 claws +7
melee
Damage: Bite 1d6+3, claw 1d4+1 Bite 1d8+4, claw 1d6+2
Face/Reach: 5 ft. by 5 ft./5 ft. 5 ft. by 5 ft./10 ft. (goblin form)
5 ft. by 10 ft./5 ft. (wolf form)
Special Attacks: Spell-like abilities, feed Spell-like abilities,
feed
Special Qualities: Damage reduction 15/+1, scent, Damage reduction
15/+1, scent,
alternate form alternate form
Saves: Fort +6, Ref +7, Will +7 Fort +8, Ref +8, Will +10
Abilities: Str 17, Dex 15, Con 13, Str 19, Dex 15, Con 15,
Int 14, Wis 14, Cha 14 Int 18, Wis 18, Cha 18
Skills: Bluff +11, Hide +11*, Intimidate +11, Bluff +16,
Concentration +14, Hide +10*,
Jump +12, Listen +11, Move Intimidate +18, Jump +16, Listen +16, Move
Silently +10, Spot +11 Silently +14, Sense Motive +16, Spot +16
Feats: Combat Reflexes, Improved Initiative Combat Casting, Combat
Reflexes, Improved Initiative
Climate/Terrain: Any land and underground Any land and underground
Organization: Solitary or pack (3-6) Solitary or pack (3-6)
Challenge Rating: 4 5
Treasure: Double standard Double standard
Alignment: Always lawful evil Always lawful evil
Advancement: 7-8 HD (Medium-size) 10-14 HD (Large); 15-18 HD (Huge)
Barghests speak Goblin, Worg, and Infernal.<p>Combat<p>Barghests can claw and bite, no matter what their form, and usually
disdain weapons. Though they love killing, they have little stomach
for direct combat and attack from ambush whenever possible. Once
battle is joined, barghests hide and use project image to conceal
their true numbers and locations, with emotion and charm person to
keep opponents off balance. They try to pit as many of themselves
against as few of the enemy as possible, and use their high speed to
stay way from the enemy’s main strength.<p>Spell-Like Abilities: At will-levitate, misdirection, and project
image; 1/day-charm monster, charm person, dimension door, and
emotion. These abilities are as the spells cast by a sorcerer whose
level equals the barghest’s HD (save DC 12 + spell level).<p>Feed (Su): When a barghest slays a humanoid opponent, it can feed on
the corpse, devouring both flesh and life force, as a full-round
action. For every 8 HD or levels a barghest consumes, it gains 1 Hit
Die. Feeding destroys the victim’s body and prevents any form of
raising or resurrection that requires part of the corpse. A wish,
miracle, or true resurrection spell can restore a devoured victim to
life, but there is a 50% chance that even such powerful magic will
fail.<p>Alternate Form (Su): A barghest can assume the form of a goblin or a
large wolf as a standard action. This ability is similar to the
polymorph self spell, except that it allows only goblin and_wolf
forms.<p>*While in wolf form, a barghest gains the higher of the two listed
speeds and a +4 circumstance bonus to Hide checks.<p>Pass Without Trace (Ex): A barghest in wolf form can pass without
trace (as the spell) as a free action.<p>Greater Barghest<p>Combat<p>Occasionally, a greater barghest uses a magic two-handed weapon in
combat, giving it multiple attacks (attack bonus +13/+8). It can
also make one bite attack (attack bonus +8) each round. The save DC
against a greater barghest’s spell-like abilities is 14 + spell
level.<p>
犬魔<p>犬魔
中等体型 外界者(守序邪恶)
生命骰数 6d8+6 (33点生命点数)<p>主动性 +6(+2 敏捷,+4 改善优先 )<p>速度 30尺或60尺<p>防护等级 18(+2 敏捷,+6 天赋)<p>攻击 咬 +9 近身, 2次 爪 +4 近身<p>伤害 咬 1d6+3, 爪 1d4+1<p>触及/占据:5尺宽,5尺长/5尺
5尺宽,5尺长/10 尺. (地精形态)
5尺宽, 10尺长/5 尺. (狼形态)<p>特殊攻击 类法术能力, 吞噬<p>特性 伤害减免 15/+1, scent,改变形体<p>豁免 坚忍 +6,反射 +7, 意志 +7<p>能力 力量 17,敏捷 15,体质 13,智力 14,智慧 14,魅力 14<p>技能 诈骗 +11,隐藏 +11*,胁迫 +11,跳跃 +12,听觉 +11,无声移动 +10, 察辨 +11<p>特技 格斗反射, 改善优先<p>气候 / 地域 任何陆地或地下世界<p>团体组成 独处或群居 (3-6)<p>挑战评估 4<p>宝物 双倍标准<p>阵营 通常是守序邪恶<p>进化 7-8点生命骰数(中型)10-14点生命骰数(大型); 15-18点生命骰数(巨型)<p>
大型犬魔
大型 外界者(守序邪恶)
生命骰数 9d8+18(58点生命点数)<p>主动性 +6(+2 敏捷,+4 行动优先)<p>速度 30尺或60尺<p>防护等级 20(-1 体型,+2 敏捷,+9 天赋)<p>攻击 咬 +12 近身, 2次 爪 +7 近身<p>伤害 咬 1d8+4, 爪 1d6+2<p>范围 5 尺. by 5 尺./5 尺.
5 尺. by 5 尺./10 尺. (地精形态)
5 尺. by 10 尺./5 尺. (狼形态)<p>特殊攻击 类法术能力, 吞噬<p>特性 减低伤害 15/+1, scent,改变形体<p>豁免 坚忍 +8,反射 +8,意志 +10<p>能力 力量 19,敏捷 15,体质 15,智力 18,智慧 18,魅力 18<p>技能 诈骗 +16,集中精神 +14,隐藏 +10*,胁迫 +18, 跳跃 +16, 听觉 +16,无声移动 +14, 察觉动机 +16, 察辨 +16<p>特技 Combat Casting, 格斗反射, 改善优先<p>气候 / 地域 任何陆地或地下世界<p>团体组成 独处或群居 (3-6)<p>挑战评估 5<p>宝物 双倍标准<p>阵营 通常是守序邪恶<p>进化 7-8点生命骰数(中型) 10-14点生命骰数(大型); 15-18点生命骰数(巨型)<p>
犬魔说地精语, 座狼语,和地狱语.<p>战斗<p>犬魔擅长咬和抓,不论它们处于什么形态,而且通常鄙视于使用武器。尽管它们是这样的喜欢杀戮,它们仍然不屑于指挥战斗和打埋伏。战斗打响时,犬魔会隐藏起来,施用project image来隐藏它们的数量和位置,用emotion and charm person来使对方处于下风。它们尽量在对敌时使自己的数目多于对方, 并且利用它们的高速移动远离对方主力。<p>类法术能力:At will-levitate, misdirection, and project image; 每天1次的魅惑怪物,迷惑人类,次元门,and emotion.这些能力相当于与犬魔生命骰数相同等级的术士放出的法术(豁免难度 12 + 法术等级).<p>
吞噬 (超自然):当犬魔杀死一个人型生物后,它可以以尸体为食物,吃掉肉体和生命值(Hit Dice),视为一个整回合行动。每吃掉8点生命骰数或8等级的尸体,它会得到1点生命骰数。噬会破坏尸体上用于复活或者唤尸术。许愿术,miracle,or true resurrection spell可以将被吞噬的尸体复活, 但尽管是这样强大的魔法也会有50%的几率会失败。<p>改变形体 (超自然):犬魔可以用一个标准行动呈现出一个地精或者大型狼的形象。这个能力类似于改变自我,可惜的是它只能变成地精或狼的形象……<p>*当形象为狼时,犬魔会获得其和原型中较高的那个速度值并在隐藏检定上得到+4的环境奖励。<p>
行走无痕(独特):成为狼型的犬魔可以自由地行走而不留下痕迹(类似法术一样)。<p>大型犬魔<p>战斗<p>有时候,大型犬魔在战斗时会施用附有魔法的双手武器, 用它做多重攻击(攻击奖励 +13/+8)。它还可以每回合用嘴咬对方一次(攻击奖励 +8)。大型犬魔的类法术能力的豁免难度是14 + 法术等级。<p>                                                                                         by bal


__________________
于是我就掐住他的脖子,用力抻出他的血管,围着脖子绕三圈,然后用力一吸…………
血液总是最美味的。

-----吸血狼

There are a lot of people totally opposed to VIOLENCE. They’re all dead.

理性的四环胜过激情的平安大道


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