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由 fallenstar 在 2002-05-05 08:38 发表:

NWN Sorcerer/Wizard Spells

0-Level Sorcerer/Wizard Spells

Daze (Enchantment): If 5 HD or less, target is dazed.
Light (Evocation): Create small light source.
Ray of Frost (Conjuration): 1d4 cold damage.
Resistance (Abjuration): +1 bonus to all saving throws.




1st-Level Sorcerer/Wizard Spells

Burning Hands (Transmutation): 1d4/level fire damage from cone of fire.
Charm Person (Enchantment): 50% bonus in target's personal reputation to caster.
Color Spray (Illusion): Knocks unconscious, blinds, or stuns creatures.
Grease (Conjuration): Slows or knocks down opponents.
Identify (Divination): Gain a 25 + 1 per caster level bonus to Lore skill checks..
Mage Armor (Conjuration): +4 AC bonus.
Magic Missile (Evocation): 1 missile every 2 levels and each missile does 1d4 + 1 damage.
Negative Energy Ray (Necromancy): 1d6 points of damage from negative energy ray.
Protection from Alignment (Abjuration): Target receives +2 AC bonus, +2 saving throw bonus against creatures of a particular alignment.
Ray of Enfeeblement (Necromancy): 1d6 Strength damage.
Scare (Necromancy): Causes fear in weak creatures.
Sleep (Enchantment): Causes 2d4 HD of creatures to fall asleep.
Summon Creature I (Conjuration): Summons a dire badger.




2nd-Level Sorcerer/Wizard Spells

Blindness/Deafness (Enchantment): The target creature is struck blind and deaf.
Bull's Strength (Transmutation): Target creature's Strength is increased by 1d4+1.
Cat's Grace (Transmutation): The target creature's Dexterity is increased by 1d4+1.
Darkness (Evocation): Cover creatures in a shroud of darkness.
Eagle's Splendor (Transmutation): Target's charismaCharisma increases by 1d4 +1.
Endurance (Transmutation): Target's constitutionConstitution increases by 1d4 + 1.
Fox's Cunning (Transmutation): Target's intelligenceIntelligence increases by 1d4 +1.
Ghostly Visage (Illusion): 10/+2 damage reduction; immune to 0- and 1st-level level 1spells.
spells or lower.
Ghoul Touch (Necromancy): Paralyze target with touch attack.
Invisibility (Illusion): Target invisible until attacks or casts a spell.
Knock (Transmutation): Able to unlock doors and containers.
Lesser Dispel (Abjuration): Weak version of dispel magic.version of Dispel Magic
Melf's Acid Arrow (Conjuration): Acid bolt does 3d6 damage plus 1d6 per round until spell expires.
Owl's Wisdom (Transmutation): Target's wisdomWisdom increases by 1d4 + 1.
Resist Elements (Abjuration): 20/- damage resistance against all elemental forms of damage.
See Invisibility (Divination): Target creature is able to see all invisible creatures.
Summon Creature II (Conjuration): Summons a dire boar.
Web (Conjuration): Trap enemies in a web.




3rd-Level Sorcerer/Wizard Spells

Animate Dead (Necromancy): Summons forth an undead minion.
Clairaudience/Clairvoyance (Divination): Target gains +10 bonus to Spot and Listen checks..
Clarity (Necromancy): Removes sleep, confusion, stun, and charm effects and protects against same.
Removes effects of Sleep, Confusion, Stun and Charm and protects against same.
Dispel Magic (Abjuration): Remove magical effects from creatures.
Find Traps (Divination): +10 to Search checks.
Fireball (Evocation): 1d6 fire damage/level.
Flame Arrow (Conjuration): 4d6 damage per fire arrow; 1 arrow every 4 levels.
Haste (Transmutation): 1 extra attack action per round and movement is increased by 50%.One extra attack action per round and movement is increased by 50%.
Hold Person (Enchantment): Target humanoid is paralyzed.
Invisibility Sphere (Illusion): Self and allies hidden in a sphere of invisibility.
Lightning Bolt (Evocation): 1d6 points of electricity damage/level.
Magic Circle Against Alignment (Abjuration): Caster and all nearby allies gain +2 AC, +2 saving throws and immunity to mind-affecting spells from the specified alignment.
Negative Energy Burst (Necromancy): 1d8 points of negative energy damage + 1 per level.
Protection from Elements (Abjuration): 30/- damage resistance against all elemental forms of damage.
Slow (Transmutation): Target movement rate lowered by 50%.
Stinking Cloud (Conjuration): Creatures are dazed and nauseated.
Summon Creature III (Conjuration): Summons a dire wolf.
Vampiric Touch (Necromancy): 1d6 damage for every 2 two caster levels.




4th-Level Sorcerer/Wizard Spells

Bestow Curse (Transmutation): Lowers all of the target creature's ability scores by 2two.
Charm Monster (Enchantment): 50% bonus in target's personal reputation to caster.
Confusion (Enchantment): Target behaves erratically.
Contagion (Necromancy): Random disease inflicts target.
Enervation (Necromancy): Target temporarily gains 1d4 Negative negative levels.
Evard's Black Tentacles (Conjuration): Trap and attack enemies with tentacles.
Fear (Necromancy): Make enemies run away.
Ice Storm (Evocation): 3d6 bludgeoning and 2d6 cold damage.
Improved Invisibility (Illusion): Attack and cast spells while remaining invisible.
Lesser Spell Breach (Abjuration): Strips an enemy mage of up to 3 three defenses.
Minor Globe of Invulnerability (Abjuration): Prevents all 3rd-level and lower spells of level 3 or lower from affecting caster.
Phantasmal Killer (Illusion): Kills the target.
Polymorph Self (Transmutation): Caster is able to turn himself into a pixie, troll, umber hulk, giant spider, or zombie.
Remove Blindness/Deafness (Divination): All nearby allies cured of blindness and deafness.
Remove Curse (Abjuration): All curses removed from target.
Shadow Conjuration (Illusion): Able to conjure one of Darkness, Invisibility, Mage Armor, Magic Missile, or Summon Shadow.
Stoneskin (Abjuration): 10/+5 points of damage reduction.
Summon Creature IV (Conjuration): Summons a dire spider.
Wall of Fire (Evocation): 4d6 points of fire damage.



5th-Level Sorcerer/Wizard Spells

Cloudkill (Conjuration): Kills 3 HD or less creatures; 4-6 HD creatures must save or die.
Cone of Cold (Evocation): 1d6 cold damage/level.
Dismissal (Abjuration): All associates of target are unsummoned.
Dominate Person (Enchantment): Target temporarily becomes under the caster's control.
Elemental Shield (Evocation): A ring of fire damages attackers and grants 50% cold/fire resistance to caster.
Energy Buffer (Abjuration): Target gains damage resistance 40/- against elemental damage.
Feeblemind (Divination): 1d4 points of Intelligence damage/level to target.
Greater Shadow Conjuration (Illusion): Conjure a shadow variant of a variety of spells.
Hold Monster (Enchantment): Target monster is paralyzed.
Lesser Mind Blank (Abjuration): Renders target immune to mind-affecting spells; removes any current mind-affecting spells.
Lesser Planar Binding (Conjuration): Control or summon an Outsideroutsider.
Lesser Spell Mantle (Abjuration): Absorb up to 1d4 + 6 levels of spells.
Mind Fog (Enchantment): -10 penalty on Will saving throws while in the fog.
Summon Creature V (Conjuration): Summons a dire tiger.



6th-Level Sorcerer/Wizard Spells

Acid Fog (Conjuration): Slows creatures within fog and deals acid damage.
Chain Lightning (Evocation): 1d6 damage/level; secondary bolts.
Circle of Death (Necromancy): Kills 1d4 creatures/level.
Ethereal Visage: 20/+3 damage reduction and immunity to level 2 or lower spells.spells of 2nd or lower level.
Globe of Invulnerability (Abjuration): Immunity to spells level 4 of under.spells of 4th or lower level.
Greater Dispelling (Abjuration): More powerful Dispel Magic.
Greater Spell Breach (Abjuration): Strips an enemy mage of up to 6 six magical defenses.
Greater Stoneskin (Transmutation): 20/+5 damage reduction.
Legend Lore (Divination): +10 bonus to Lore checks, +1 per 2 caster levels.
Mass Haste (Enchantment): All nearby allies gain 1 one extra attack action per round and a 50% increase in movement speed.
Planar Binding (Conjuration): Summon or control an Outsideroutsider.
Shades (Illusion): Able to conjure a shadow variant of Cold of Cone, Fireball, Stoneskin, Wall of Fire, or Summon Shadow.
Summon Creature VI (Conjuration): Summons a dire bear.
Tenser's Transformation (Transmutation): Caster becomes physically powerful.
True Seeing (Divination): Can see through Sanctuary and Invisibility spells.




7th-Level Sorcerer/Wizards Spells

Control Undead (Necromancy): Dominate one undead creature.
Delayed Blast Fireball (Evocation): 1d8 fire damage/level; can delay blast until target enters zone.
Finger of Death (Necromancy): Target dies.
Mordenkainen's Sword (Transmutation): Summons a powerful sword-wielding creature.
Power Word Stun (Divination): Automatically stuns a single target.
Prismatic Spray (Evocation): Random effects from damage to death.
Protection from Spells (Enchantment): +8 bonus on all saving throws against spells.
Shadow Shield (Illusion): Gain +5 AC bonus, 10/+3 Damage damage Reductionsreduction; Immune immunity to death and negative energy damageeffects.
Spell Mantle (Abjuration): Absorbs up to 1d8 + 8 spell levels.
Summon Creature VII (Conjuration): Summons a h random, Huge elemental of random type..




8th-Level Sorcerer/Wizards Spells

Create Undead (Necromancy): Creates one undead creature.
Greater Planar Binding (Conjuration): Paralyze Outsider outsider or summon Outsideroutsider.
Horrid Wilting (Necromancy): 1d8 negative energy damage per caster level.
Incendiary Cloud (Evocation): 4d6 fire damage to all within cloud.
Mass Blindness and Deafness (Illusion): All nearby enemies are struck blind and deaf.
Mass Charm (Enchantment): All creatures nearby gain a 50% improvement in their personal reputation towards the caster.
Mind Blank (Abjuration): Renders all nearby allies immune to mind-affecting spells and effects.
Premonition (Divination): Damage reduction of 30/+5.
Summon Creature VIII (Conjuration): Summons a random, Greatergreater elemental of random type..



9th-Level Sorcerer/Wizards Spells

Dominate Monster (Enchantment): Target monster temporarily becomes under the caster's control.
Energy Drain (Necromancy): Target temporarily gains 2d4 Negative negative levels.
Gate (Conjuration): Summon forth a Balor.
Greater Spell Mantle (Abjuration): Absorb 1d12 + 10 levels of spells.
Meteor Swarm (Evocation): 20d6 damage to all in area.
Mordenkainen's Disjunction (Abjuration): Very powerful version of Ddispel Mmagic.
Power Word Kill (Divination): Creature with less than 100 hit points dies.
Shapechange (Transmutation): Able to transform into a dragon, giant, balor, slaad or golem.
Summon Creature IX (Conjuration): Summons an e random, Elder elemental of random type..
Time Stop (Transmutation): Caster may attack and cast spells while the rest of the world is frozen in time.
Wail of the Banshee (Necromancy): All enemies in area must save or die. die, if saving throw is failed.
Weird (Illusion): Kill enemies in area.


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