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无冬之夜魔法表(第一部分)
Bard
0-Level Bard Spells
Cure Minor Wounds: Heal 1 point of damage.
Daze: If 5 HD or less, target is dazed.
Light: Create small light source.
Resistance: +1 bonus to all saving throws.
1st-Level Bard Spells
Charm Person: 50% bonus in target's personal reputation to caster.
Cure Light Wounds: 1d8 points of damage + 1/level healed.
Grease: Slows or knocks down opponents.
Identify: Gain a 25 + 1 per caster level bonus to Lore skill.
Lesser Dispel: Weak version of Dispel Magic
Protection from Alignment: Target receives +2 AC bonus, +2 saving throw bonus against creatures of a particular alignment.
Scare: Causes fear in weak creatures.
Sleep: Causes 2d4 HD of creatures to fall asleep.
Summon Creature I: Summons a dire badger.
2nd-Level Bard Spells
Blindness/Deafness: The target creature is struck blind and deaf.
Bull's Strength: Target creature's Strength is increased by 1d4+1.
Cat's Grace: The target creature's Dexterity is increased by 1d4+1.
Clarity: Removes sleep, confusion, stun, and charm effects and protects against same.
Cure Moderate Wounds: Heal 2d8 points of damage + 1/level.
Darkness: Cover creatures in a shroud of darkness.
Eagle's Splendor: Target's Charisma increases by 1d4 +1.
Fox's Cunning: Target's Intelligence increases by 1d4 +1.
Ghostly Visage: 10/+2 damage reduction; immune to level 1 spells or lower.
Hold Person: Target humanoid is paralyzed.
Invisibility: Target invisible until attacks or casts a spell.
Owl's Wisdom: Target's Wisdom increases by 1d4 + 1.
See Invisibility: Target creature is able to see all invisible creatures.
Silence: Creates a zone of silence around target creature.
Sound Burst: 1d8 sonic damage to creatures in area.
Summon Creature II: Summons a dire boar.
3rd-Level Bard Spells
Bestow Curse: Lowers all of the target creature's ability scores by 2.
Charm Monster: 50% bonus in target's personal reputation to caster.
Clairaudience/Clairvoyance: Target gains +10 bonus to Spot and Listen checks.
Confusion: Target behaves erratically.
Cure Serious Wounds: Heal 3d8 points of damage +1/level.
Dispel Magic: Remove magical effects from creatures.
Fear: Make enemies run away.
Find Traps: +10 to Search checks.
Haste: One extra attack action per round and movement is increased by 50%.
Invisibility Sphere: Self and allies hidden in a sphere of invisibility.
Magic Circle Against Alignment: Caster and all nearby allies gain +2 AC, +2 saving throws and immunity to mind-affecting spells from the specified alignment.
Remove Curse: All curses removed from target.
Remove Disease: All diseases removed from target.
Slow: Target movement rate lowered by 50%.
Summon Creature III: Summons a dire wolf.
4th-Level Bard Spells
Cure Critical Wounds: Heals 4d8 points of damage +1 per caster level.
Dismissal: All associates of target are unsummoned.
Dominate Person: Target temporarily becomes under the caster's control.
Hold Monster: Target monster is paralyzed.
Improved Invisibility: Attack and cast spells while remaining invisible.
Legend Lore: +10 bonus to Lore checks, +1 per 2 caster levels.
Neutralize Poison: Target cured, if poisoned.
Summon Creature IV: Summons a dire spider.
War Cry: +2 bonus to attack and damage for allies; all enemies are stricken with fear.
5th-Level Bard Spells
Ethereal Visage: 20/+3 damage reduction and immunity to spells of 2nd level and lower.
Greater Dispelling: More powerful version of Dispel Magic.
Healing Circle: All friends nearby heal for 1d8 + 1 point per caster level.
Mind Fog: -10 penalty on Will saving throws while in the fog.
Summon Creature V: Summons a dire tiger.
6th-Level Bard Spells
Energy Buffer: Target gains damage resistance 40/- against elemental damage.
Ice Storm: 3d6 bludgeoning and 2d6 cold damage.
Mass Haste: All nearby allies gain one extra attack action per round and a 50% increase in movement speed.
Summon Creature VI: Summons a dire bear.
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