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-- 关于MAGE ARMOR的 问题 (https://bbs1.ntrpg.net/showthread.php?threadid=1747)
关于MAGE ARMOR的 问题
对于我这个扮演一个初级魔法师的人来说1级的MAGE ARMOR是不可少的魔法
之一。但是在几次使用过程中,队友们都告诉我说不能用于已经穿有盔甲的
战士身上。我昨天晚上很仔细的把玩家手册上的MAGE ARMOR魔法说明看来3
遍,没有发现它对穿着有什么要求啊!那么我到底是否可以向任何人使用
MAGE ARMOR呢?如果不能,请问原因和出处是哪里呢?谢谢
你真的看过吗?
mage armor entails no armor check penalty, arcane spell failure chance, or speed reduction. Since mage armor is made of force, incorporeal creatures can’t bypass it the way they do normal armor.
那这句话不是很干脆的解释了为什么了吗?
并不是不能加!
而是加了没大用处……
因为不能和其它人身上所穿的盔甲的AC叠加,只取两者中的最大值。
给一个穿cS或者钉皮甲的战士加MA
不如留给自己的更实惠……
__________________
DM SAY:“投胁迫的结果是,你没能成功”
PC:“等一下,我装备有清华大学校徵”
DM SAY:“哦……那么你取得了+2的修正,那么成功了……那头熊感到了你的威胁……”
DND有规定同类效果是不能叠加的
要不然的话,连放两个MA不是AC+8了?
比如说,MA的功能是阻挡,因此就不能和同为阻挡的装甲共同起作用,只能让其中强的一方起作用……
再比如说,SHILED法术和盾的作用方式是一样的,因此也不能叠加……
再好比AC+1的戒指,它起的作用是偏移,因此就可以和甲叠加,这样说能明白吧?
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莱戈拉斯是谁?不知道……我们是去看精灵帅哥的……
96年要是没有暗黑,不知道今天会不会有AD&D的复兴~暗黑当时可是起了承前起后的作用……
没错,DIABLO最适合做ADND的入门教材了……
VOLO准备献出他的肉体,El_nino准备献出他的灵魂,你准备献出什么?
关于奖励……
奖励有下面这些类别,同类通常不能叠加
但是不同类别的可以叠加,即使他们作用的领域完全相同
比如偏移+1(RING OF PROTECTION+1)和装甲+5(CHAINSHIRT ARMOR+1)和闪避+1(DODGE特技)
是可以叠加的
BONUSES FROM MAGIC ITEMS
Table: Bonuses from Magic Items
Bonus Type Improves
---------- --------
Armor AC
Circumstance Attacks, checks
Competence Attacks, saves, checks
Deflection AC
Dodge AC
Enhancement Armor’s bonus
Enhancement Attacks, damage
Enhancement Ability scores
Enlargement Str, Con
Haste AC
Inherent Ability scores
Insight Attacks, AC, saves, checks
Luck Attacks, weapon damage, AC, saves, checks
Morale Attacks, weapon damage, checks, saves
Natural armor AC
Profane AC, saves, checks
Resistance Saves
Sacred AC, saves, checks
Synergy Checks
Many magic items offer a bonus on attack rolls, damage rolls, saving throws, Armor Class, ability scores, or skill checks. Most items that add to saving throws, attack rolls, damage rolls, or AC are restricted to a maximum bonus of +5. (Bracers of armor are an exception.) Most items that add to ability scores are restricted to a maximum bonus of +6, and the bonus usually comes in multiples of 2 (+2, +4, or +6). Skill check bonuses do not have a maximum.
Bonuses of different types always stack. Identical types of bonuses do not stack.
Different named bonus types all stack, but usually a named bonus does not stack with another bonus of the same name (except for enhancement bonuses to armor and shields, enhancement bonuses to ranged weapons and their ammunition, dodge bonuses, synergy bonuses, and some circumstance bonuses).
Armor: This is the same type of bonus that mundane armor gives a character. A spell that gives an armor bonus typically creates an invisible, tangible field of force around the affected character.
Circumstance: A bonus or penalty based on situational factors, which may apply either to a check or the DC for that check. Circumstance modifiers stack with each other, unless they arise from essentially the same circumstance.
Competence: When a character has a competence bonus, he actually gets better at what he’s doing, such as with the spell guidance.
Deflection: A deflection bonus increases a character’s AC by making attacks veer off.
Dodge: An enhancement of a character’s ability to get out of the way quickly. Dodge bonuses do stack with other dodge bonuses. However, spells and magic items never grant dodge bonuses. Only feats and special abilities can do that.
Enhancement: An enhancement bonus represents an increase in the strength or effectiveness of a character’s armor or weapon, as with the spells magic vestment and magic weapon, or a general bonus to an ability score.
Enlargement: When a character gets bigger, his Strength increases (as might his Constitution). That’s an enlargement bonus.
Haste: A haste bonus improves a character’s AC because he is moving faster.
Inherent: An inherent bonus is a bonus to an ability score that results from powerful magic. A character is limited to a total inherent bonus of +5 to any ability score.
Insight: An insight bonus makes a character better at what he’s doing because he has an almost precognitive knowledge of factors pertinent to the activity.
Luck: A luck bonus is a general bonus that represents good fortune.
Morale: A morale bonus represents the effects of greater hope, courage, and determination.
Natural Armor: A natural armor bonus is the type of bonus that many monsters get because of their tough or scaly hides. A natural armor bonus bestowed by a spell indicates that the subject’s skin has become tougher.
Profane: A profane bonus represents the power of evil.
Resistance: A resistance bonus is a general bonus against magic or harm.
Sacred: The opposite of a profane bonus, a sacred bonus relates to the power of good.
Synergy: A bonus resulting from an unusually beneficial interaction between two related skills. Synergy bonuses are not granted by magic items.
__________________
「我竟会将生命虚掷於战斗中。我该作的是创造,而不是破坏。」
我认为如果只是按照PHB上魔法的解释来说MAGE ARMOR unlike mundane armor,it entails no armor check penalty, arcane spell failure chance, or speed reduction. Since mage armor is made of force, incorporeal creatures can’t bypass it the way they do normal armor. 应该翻译为:与世俗普通的护甲不同,mage armor 不受
护甲检测处罚,法术释放失败率和减缓速度的鉴定。
所以从说明中无法知道它是否能任意施放。可能是我对PHB的理解不够,不知道同种类效果不能叠加。我会再去仔细查查。
也就是说只要本身护甲的防御力《=3的话,mage armor还是有用的吧?
是可以用~但是举例来说:
诗人穿着皮甲(AC+3)
你放个MA---》诗人(AC+4)
那么根据上面所说,那么取其大值使用AC+4的防御
这样实际等于这个诗人的AC+1
对于自己(法师)你使用MA,因为法师不穿甲的缘故,那么这个AC+4你可以完全利用。
这样----》只是利用效率的问题了。
啊
对了
附带着说一句
诗人施放的全是奥术
因此穿甲施放有肢体动作的法术时
DM记得投D100判定施法失败
__________________
莱戈拉斯是谁?不知道……我们是去看精灵帅哥的……
96年要是没有暗黑,不知道今天会不会有AD&D的复兴~暗黑当时可是起了承前起后的作用……
没错,DIABLO最适合做ADND的入门教材了……
VOLO准备献出他的肉体,El_nino准备献出他的灵魂,你准备献出什么?
恩,好的~
那么皮甲是1D100得》15就成功吧!
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