NTRPG.net Board

NTRPG.net Board (https://bbs1.ntrpg.net/index.php)
- 剑与魔法[Sword and Magic] (https://bbs1.ntrpg.net/forumdisplay.php?forumid=8)
-- [求助] 各位啊,圣武士做什么不会堕落? (https://bbs1.ntrpg.net/showthread.php?threadid=1483)


由 warstone 在 2002-03-25 16:49 发表:

[求助] 各位啊,圣武士做什么不会堕落?

在PHB中,对圣武士做那些才会堕落说的不是很详细,圣武士看见C的和E的队友怎么办?
前提是他(她)没有在圣武士面前做坏事。
这个时候应该怎么办?
请大家帮忙,特别是几位DM大人。

我一直想扮一个成功的圣武士,比PZ这样的偶像还成功,希望大家帮我忙,谢谢!


由 volo 在 2002-03-25 16:58 发表:

Paladin不能与邪恶生物为伍. 不能对队友公然做出违背其信仰戒律的行为熟视无睹.
Paladin有侦测邪恶特技, 如果发现身边有邪恶生物, 虽然不至于立刻拔剑相向, 但是与其结伴同行是不可以的. 如果队友队友做出偷盗抢劫之事, 不知道就没办法了, 但是一旦得知, 是决不可包庇的.
__________________
But I still haven't found what I'm looking for.


由 warstone 在 2002-03-25 17:06 发表:

那C的呢?圣武士可是L的啊?
会不会………………?如果和CG的队友一起旅行算不算堕落呢?
__________________
FIRE IN THE HOLD!


由 volo 在 2002-03-25 17:23 发表:

不会. Paladin的LG其根本在于G, 不是L. 史东还和泰斯处的不错呢.
__________________
But I still haven't found what I'm looking for.


由 火药 在 2002-03-26 19:56 发表:

恩~简化说可以表示为:CG
C=其外在行为方式(L见人很守礼节的话~C就是比较随便的)
G=基本对某事的态度趋向(杀一个人,E觉得没什么问题的,G想生命的可贵)
即:心理趋向影响修正其行为方式及结果。

好象圣武士完全可以和除E以外的阵营结伴同行:)
其他只要注意VOLO说的!

基本上凡是可能导致犯罪(哪怕极轻微)的事自己都不能做!:P
同伴犯错你也要尽可能不使其发生的说(都不知道说什么好了)

。。。。。。LG。。。可怕的好人!


由 angelcat 在 2002-03-27 00:16 发表:

恩.....
“Paladin有侦测邪恶特技, 如果发现身边有邪恶生物, 虽然不至于立刻拔剑相向, 但是与其结伴同行是不可以的. 如果队友队友做出偷盗抢劫之事, 不知道就没办法了, 但是一旦得知, 是决不可包庇的.”
有个例子~一个人物(法师)杀了一个要饭的(好象是要饭的家伙提供信息~需要GP^_^)结果....PAL当时就举着双手巨剑冲上来了~后面..就剩砍死后收尸了:)
__________________
Only the dead have seen the end of war.
-------Plato


由 fallenstar 在 2002-03-27 00:48 发表:

侦测邪恶不是可以被抵抗吗?如果Paladin侦测不出来怎么办啊?例如某带着魔法宝物的法师。


由 伟大而虚弱 在 2002-03-27 06:42 发表:

侦测不出来的话只能按照原样了……
不过侦测邪恶是无限次的……总会有一次成功的!
而且邪恶者什么坏事都没干就会被强制转为善良……
干了坏事不需要侦测PAL也能知道他是邪恶的……
__________________


DM SAY:“投胁迫的结果是,你没能成功”
PC:“等一下,我装备有清华大学校徵”
DM SAY:“哦……那么你取得了+2的修正,那么成功了……那头熊感到了你的威胁……”





由 树林熊 在 2002-03-27 10:14 发表:

一个典型的导致PAL堕落的事例……

一个PAL和一群人一起去冒险
碰到了1个农民打扮的人
侦测邪恶——邪恶就在你身边
于是
PAL用GREATSWORD把那个农民分了
然后
他堕落了
__________________
「我竟会将生命虚掷於战斗中。我该作的是创造,而不是破坏。」


由 树林熊 在 2002-03-27 10:30 发表:

Detect Evil

Divination
Level: Clr 1, Rgr 2
Components: V, S, DF
Casting Time: 1 action
Range: 60 ft.
Area: Quarter circle emanating from the character to the extreme of the range
Duration: Concentration, up to 10 minutes/level (D)
Saving Throw: None
Spell Resistance: No

The character can sense the presence of evil. The amount of information revealed depends on how long the character studies a particular area or subject:

1st Round: Presence or absence of evil.

2nd Round: Number of evil auras (creatures, objects, or spells) in the area and the strength of the strongest evil aura present. If the character is of good alignment, the strongest evil aura’s strength is "overwhelming" (see below), and the strength is at least twice the character's character level, the character is stunned for 1 round and the spell ends. While the character is stunned, the character can’t act, the character loses any Dexterity bonus to AC, and attackers gain +2 bonuses to attack the character.

3rd Round: The strength and location of each aura. If an aura is outside the character's line of sight, then the character discerns its direction but not its exact location.

Aura Strength: An aura’s evil power and strength depend on the type of evil creature or object that the character is detecting and its HD, caster level, or (in the case of a cleric) class level.

Creature/Object Evil Power
--------------- ----------
Evil creature HD / 5
Undead creature HD / 2
Evil elemental HD / 2
Evil magic item
or spell Caster level / 2
Evil outsider HD
Cleric of an
evil deity Level
Evil Power Aura Strength
---------- -------------
Lingering Dim
1 or less Faint
2–4 Moderate
5–10 Strong
11+ Overwhelming
If an aura falls into more than one strength category, the spell indicates the stronger of the two.

Length Aura Lingers: How long the aura lingers depends on its original strength:

Original Strength Duration
----------------- --------
Faint 1d6 minutes
Moderate 1d6 X 10 minutes
Strong 1d6 hours
Overwhelming 1d6 days
Remember that animals, traps, poisons, and other potential perils are not evil; this spell does not detect them.

Note: Each round, the character can turn to detect things in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

知道是怎么回事情了吧?
__________________
「我竟会将生命虚掷於战斗中。我该作的是创造,而不是破坏。」


全部时间为北京时间. 现在时间是 02:26.

Powered by: vBulletin Version 2.2.5
Translated and hacked by: -=CNVBB=-
. Copyright © Jelsoft Enterprises Limited 2000, 2001.